Author Topic: FS RTS Mod  (Read 57702 times)

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Offline Aardwolf

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Nope. The ship warps in at the same time as the cloned ship warps out. As a result, you may sometimes have two of the same ship on-screen at once.

 

Offline An4ximandros

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Could it simply be moving the freespacing ship outside the skybox and bringing it back in?

 

Offline T-Man

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I'm really interested in your opinion and whatever questions you have.
My opinion is that is that i officially want to have your babies (as i believe the phrase goes) :lol:. You've literally making one of my FS dreams come true here!

I really wish i could help but have none of the skills, so all i can give is my full support to this! Well done, and best of luck with this! :yes:
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Could it simply be moving the freespacing ship outside the skybox and bringing it back in?

The skybox is only a background and you can't move anything "behind" it as far as I know.


And I made two code changes that would both solve the waypoint problem by either making them movable or giving me an option to remove them. I hope the coders accept at least one of the patches...
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline chief1983

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this is looking better than windmills.

I don't know if you can really draw comparisons, Windmills was both a technical experiment, and an excellent campaign to boot.  This is just a technical experiment in a slightly different direction so far.  I do admit that it's taking it farther, but it's also building on the work of quite a few people.  To my knowledge Ransom did Windmills pretty much on his own :)
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Offline Colonol Dekker

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Any chance of getting some youtoobage?
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Any chance of getting some youtoobage?

When I get around creating a demo mission that is worth taking a video. I need a proper recording software though...
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

  

Offline Cyborg17

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Not to highjack the thread, but I'd just like to point out that last time I tried Windmills (probably RC1-ish), there were two points within the campaign where FSO crashed, repeatably.  It was a good campaign, but something it is designed to do doesn't play well with current executables.

/offtopic

Do you have a plan for this, or do you just want to accomplish the technical side first?

 
i swear i saw a patch few days ago a fix for the dinamic waypoint issues, i m wrong?

 

Offline mjn.mixael

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It was Admiral MS who made that patch. It hasn't been committed to trunk yet though.
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Why do people even start comparing this to windmills with absolutely nothing but a few pics of my mod released. Windmills is a great campaign and it is aiming in a different direction...

Do you have a plan for this, or do you just want to accomplish the technical side first?

Technical side needs a bit more work but I already started fredding a demo mission that should take use of the scripts ability to switch between RTS mode and normal gameplay.


Edit: My patch is in trunk and with it the waypoints now work properly.
« Last Edit: August 14, 2012, 03:50:55 pm by Admiral MS »
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
While testing things I decided to capture a short video showing some features of the mod: http://www.youtube.com/watch?v=21kRzKn8AKo

Note that the camera movement and control isn't final  :)
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
I think it's beautiful :')

 

Offline Aardwolf

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Edit: My patch is in trunk and with it the waypoints now work properly.


YAYYYY

 

Offline Nuke

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Offline m!m

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That looks very good :yes:

 

Offline mralexs

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Will the ships have voices? Kinda like C&C?

 

Offline z64555

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Will the ships have voices? Kinda like C&C?

Should be as simple as playing a sound bite via SEXP whenever a move order is issued...
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To add that I need a wide set of voices for every stupid order I implemented (as you know FS has way more ai orders than the attack and move your normal RTS has) and it shouldn't be too repetitive...
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline mjn.mixael

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This is fantastic! :yes:

I need to think of some use for this...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.