Author Topic: Plots for minicampaigns  (Read 10300 times)

0 Members and 1 Guest are viewing this topic.

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Plots for minicampaigns
We are going soon to start working for a demo, and we would like to put some minicampaigns (2-4 missions each) in this demo.
We will create the missions (maybe adding some fredders to staff) using converted ships from xwa or original ships of fs2, then substitute those ships by the time we complete the models, so to release this thing as soon as all the required models are finished.
We already have some ideas, but if you have good ideas too, you can share them with us (maybe using mail or private messages if you don't want to ruin the surprise, but via forum will be ok anyway).
We will discuss about all those ideas in the internal forum and choose the very bests (I think we will put just 2 or 3 of those minicamps in the demo).
Shipset will probably be:
ISD
MC80
Liberty(maybe)
corellian corvette (consular and civilian version)
TF
TI
TD(maybe)
TA(maybe)
TB(hopefully)
XW
AW
YW
Z95(maybe)
shuttle(maybe)
Hopefully there will also be some cargo/container ships

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Plots for minicampaigns
What about a standard Rebel Escape From Patrolling Star Destroyer Group Minicamp?

Okay, I'm just stabbing in the dark! :D

I could think up a true campaign type thing, but I need an MC90 as well as a custom designed Star Destroyer.....I'll get back to you on that! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 
Plots for minicampaigns
Quote
Originally posted by Killfrenzy
What about a standard Rebel Escape From Patrolling Star Destroyer Group Minicamp?

Okay, I'm just stabbing in the dark! :D

I could think up a true campaign type thing, but I need an MC90 as well as a custom designed Star Destroyer.....I'll get back to you on that! :D


I got one!

Ok here it gos........... Your capship and you are being chased by a Impreal battle group and your rag tag little fleet of say 12 ships, not counting fighters would have to fight their way through a large blackade to a rebel outpost and safty. This brings loads of mission types to use. This would not be a escape mission, it's more like a runing mission that would endup in the Empires a$$ getten kicked. More like a full campaign, with some twitsts and turns allong the way.

The Time setting would be at the time of the battle of yavin, so that means only X-wing, Y-wings, Z95s, and only standerd Ties also some non Rebel/Imp ships for added mission types.
« Last Edit: July 19, 2003, 11:32:59 am by 194 »
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Plots for minicampaigns
i have idea for plot but plot takes player 4000 years in past in Sith vs Jedi war:)

story would start Republic Admiral Saul Karath has gone sith side
taking with him a large number of troops and the Indictor flagship he commanded, the Leviathan.
« Last Edit: July 20, 2003, 01:54:21 am by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Plots for minicampaigns
Quote
Originally posted by StarGunner


I got one!

Ok here it gos........... Your capship and you are being chased by a Impreal battle group and your rag tag little fleet of say 12 ships, not counting fighters would have to fight their way through a large blackade to a rebel outpost and safty.


Fleeing from the Cylon Tyranny, the last battlestar, Galactica, leads a rag tag fugitive fleet on a lonely quest.......

Sorry! :D:D

Oh, and HIG? We're using canon ships from the original trilogy, not pre-episode 1 stuff. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Plots for minicampaigns
stargunner's idea seem a bit too big for a minicamp...i'll post my own idea:
hoth battle
rebel side
as the imperial fleet approach the planet, fighters wings are dispatched to slow down their attack and gain time for evacuation.
you start close to the planet, a huge fleet is in front of you, in a wide formation, little far away (around 20 km), you are at one of the extremities of the empire formation, a SSD is in the middle of this formation (so pretty far to you), the closest ships are an interdictor and a couple of stardestroyers.
In the first mission you have to hunt down as much transports as you can, in order to reduce the strenght of the ground attack, objectives of first mission are: kill 25% of transports, kill 50% of transports, kill 75% of transports, destroy/make flee away the Interdictor.
Depending by the number of transport killed, the next mission will be easyer or harder, if you fail destroying the interdictor you will have to destroy she in the second mission.
Destroying the interdictor will be obviously hard, since you will have to stop attacking transoprts to do so, and it will require an excellent strategy
In the second mission you will have to cover the evacuating transports, each will come with a little fighter escort, and there will be the ion shots from planet
you will have to destroy (if you didn't before) the interdictor or the transports will be not able to enter hyperspace
depending by the number of enemy transport killed in first mission, you will be able (if possible) to call in the evacuating transports for a longer time, there will be more time between transports, they will have bigger fighter escort, and the final rush (with all the transport coming in close to each other with a minimal escort) will start later and will be shorter.
« Last Edit: July 20, 2003, 05:54:06 pm by 433 »

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Plots for minicampaigns
It would me more realistic to make you take out the graviuty wave generator thingoes on the interdictor than entirely destroying it.

Otherwise, this is pretty cool, though it would need some tweaking - how would you define when the transports have gotten away, if they're aiming to land on a planet for one thing, and second, we don;t have an interdictor or Gallofree :)

NB - the battle of Hoth would be... incomplete without some sort of atmospheric combat - I know this isn;t something we wanted to do,  but it's also something that would be damned cool, even if we didn't do the battle of Hoth from ESB (We could possibly hhave you flying somewhere else, intercepting TIEs that are trying to take out the backup shield gens so that the shields will gfail when the AT-AT takes out the main ones.)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Plots for minicampaigns
I thought GE converted a bunch of OPFs (or whatever they were) which would have the Med. Tranny? Guess not...

How about the Battle for Coruscant, or the BoE, or something we all know first..?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Plots for minicampaigns
Yeah, but we aren;t going to release them. They're for reference and placeholding, so we'd need to rebuild them anyway.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Plots for minicampaigns
I'm not a fredder, so I don't know if this would be possible:  with the planet as model, if you get too close to it, you explode, it should be necessary to make those imp transports invulnerable when enough close to planet, or after a defined amount of time (so that they can get closer to planet, when you can't), then make em warp away when out of sight.
As for the gallowfree, I just hope to have it in the demo (althought nobody started it), and the interdictor shouldn't be too hard using a modifyed ISD...or so I hope:)

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
And for the atmospheric mission, well HOTH will be... well almost impossible with those ATAT walkers...I just thought that it would be cool to see what happened at HOTH during the surface battle.

Another couple of missions could be done, on imperial side, hunting rebel ships fleeing from HOTH in an asteroid belt...;7

About atmospheric missions, I have another little idea about Bespin...since Bespin doesn't have a landscape it should probably be the easyest atmospheric mission possible...problem is that it would also require: cloudcity, tibanna refinery and deposits, millenium falcon, slave1, and probably the SSD

 

Offline redmenace

  • 211
now about a campaign and playability...are going to do rearming inside the hanger like XWA. Also you could temporarily use some of the models from the www.xwaupgrade.com so fill up the campaign.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Death Star TRench run would be the easiest.  You do three red alerts back to back.  in the first, the death star is in the distance, you are fighting your way past enemy ships.

In the second, you are attacking the surface.....this wopuld actually be much easier to do than it sounds....PM me if you have questions.

Third.  The trench run.  another easy mission to build.  

Unless you guys are keping all of this for a later date.

If you went with the idea of fighters blowing up when they get too close to a planet.....create a new beam, and have it fire on any ship that comes within X amount.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
the death star trech...mmmmmm;7
it could be very nice, but the problem is the deathstar pof....
I planned to build a full DS, splitting the mesh in different pofs, but there are really too many problems.
You will not need a full DS for a surface mission, ok, but as far as I know there still are a lot of problems, expecially with clipping. If you know a way to do it..well.......

as for the xwaup models, i'm already in touch with those guys, and darksabers gave us permission to use his artwork, the problem is that all their models (or at least those i checked) are built with intercepting polys, that as you may know, generate huge zbuffer errors in many engines, and expecially in fs2.
« Last Edit: July 23, 2003, 05:54:34 am by 433 »

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
you need 2 pofs, one for the surface battle and one for the trench.  build the two models and do it with as few right angles as possiblle. fredding them would actually be easy.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
1. I don't want to get anybody's mood away from making the DS, but I agree with Karma, that making that size model is extremely difficult and that single model would be greater in file size than all FS+SW ships added to each other.

2. Well, what if the player gets out from the trench?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Size doesn't affect file size -.-

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Size not, but those many installations and turrets on the surface yes. :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Quote
Originally posted by TopAce


2. Well, what if the player gets out from the trench?


Put an invisible wall along the top, and say that your R2 or R5 will not allow you to leave the trench because the TurboLasers are too concentrated, and will have no problem destroying you...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
easier solution: put those turbolasers up there :D