Author Topic: BETA - Sacrifice - single mission  (Read 3499 times)

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BETA - Sacrifice - single mission
Hi! I would like to show you a beta version of my new mission. I'm not a professional FREDer, it's just more a free time activity so the mission is definitely not a masterpiece but I hope it'll be fun to play ;)

Synopsis: During evacuation of Capella system a convoy carrying classified cargo misses its jump destination...

Download: http://www.mediafire.com/?r4km6yytbn5yryn

Few notes:

- the mission should be fully playable* (briefing, debriefings, AWOL/traitor handling included) but it's still a beta as no-one besides me has tested it yet. I would be very grateful for reporting any bugs you will find.
- it was designed to be played on medium difficulty, but there's an element of randomness (mainly enemy attack directions) which may make it easier or harder each time you play.
- it was made with MediaVPs_3612 and not tested without them.
- dialogs were checked with spell checker but not by English Speaker. Please report any mistakes/grammar errors/nonsenses as well :)
- I've imported a background from one of "The Blue Planet" missions. I hope the BP team won't feel offended. I'll create my own background in next version.

Have fun and please write your opinions. :)

* there's, however, a small issue: (please read it after you play. Maybe you won't even notice it)
Spoiler:
The is-destroyed-delay seems not to work properly for Iota and Lambda transports if they are destroyed by the Shivans (the events are not activating). However, if I destroy them by self-destruct SEXP everything is working fine. I was able to workaround this by adding events which self destructs the transports when their hull drops below 5%. It's not a perfect solution, however, and I'd be glad if some more experienced FREDer could take a look at this.

 

Offline Rodo

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Re: BETA - Sacrifice - single mission
Make the mission shorter, just to start.

People will get bored of just shooting down wing after wing of shivan fighters/bombers.

Died before finishing the mission, so I can't tell you more right now.
el hombre vicio...

 

Offline VPR

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Re: BETA - Sacrifice - single mission
Make the mission shorter, just to start.

People will get bored of just shooting down wing after wing of shivan fighters/bombers.

Died before finishing the mission, so I can't tell you more right now.

As said above the endless combat gets a bit long and I also died before the end.

Personally if you're making long missions you need to give players a break every now and then so that they can re-arm at least. It's also a good time to get your dialog in as I missed most of it due to the non stop combat. With breaks as well you can spread out and manage your waves more easily which reduces the need for overly repetitive wave respawns. Still it'll be interesting to see how this develops. :)

 
Re: BETA - Sacrifice - single mission
Thank you for your opinions :)

No one else would like to comment? Is it really that bad? :P

 

Offline Rodo

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Re: BETA - Sacrifice - single mission
I don't think it's because of that, people round here will probably play only released campaigns.
Plus the fact that we already said it was a long mission, thus making anyone around here loose the interest in an instant.

Yeah, the long mission syndrome is a motivation killer.
el hombre vicio...

 

Offline General Battuta

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Re: BETA - Sacrifice - single mission
Yeah, for whatever reason single missions don't tend to get a lot of play.

 

Offline CommanderDJ

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Re: BETA - Sacrifice - single mission
I will download it now and play it. :D
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline CommanderDJ

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Re: BETA - Sacrifice - single mission
Okay, I failed the mission the first time round. I found a few little grammatical errors in the briefing, I'll list them here.

Nitpick mode activated.

Stage one should have "after recharging its drives", not "after recharging the drives". Also, "supposed to jump near Epsilon Pegasi node" should have a "the" before Epsilon Pegasi.

"However, it didn't happened" should be replaced with "However, this didn't happen."

Stage two should have "convoy's escort" instead of "convoy escort", "heavy losses" instead of "heavy loses", and "carrying XM-53 container" is missing a "an" before XM-53.

Stage three should have "the contents of the XM-53 unit are highly classified" instead of "the content of the XM-53 unit is highly classified", "assembling the repair crew with required spare parts" should be "assembling a repair crew with the required spare parts". Stage 3 is also missing a period at the end of the last sentence.

Stage four: instead of "This cargo is critical for the GTVA, maybe even for the whole humanity", I recommend rephrasing it to something like "The survival of the cargo is critical to the war effort, and therefore critical to the survival of humanity". Also in that stage "protect it by any means necessary" should have "with" instead of "by", and "but in this whole Capella Evacuation mess" should have "with" instead of "in".

Regarding the scanning of the cargo, that sentence should have "will be considered a traitor".

The last part should have "get out there and do your job" instead of "go there and do your job".

That's all I could find there. The briefing set up a very nice atmosphere for the mission and I commend you for that.

Like I said I failed the mission the first time so I can't comment on that. I'll do a more determined playthrough later today.

Regarding the fail debriefing, I think that "time will show if we can recover from this lost" should have "loss" as the last word instead.

Also I noticed that the debriefing for failure has no recommendations. It's generally a good idea to include some possible solutions for what might have gone wrong, even if it's pretty general.

That's it for now. I will post more once I replay the mission.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: BETA - Sacrifice - single mission
Thank you very much, CommanderDJ :) I'll fix that. As for the debriefing, you are right - there are 4 fail debriefings (including traitor and AWOL) and one of them has no recommendation. I'll do something with it.

  

Offline swamper123

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Re: BETA - Sacrifice - single mission
I lost the mission cause so many respawns, but I liked anyway , that scene make me laugh
Let's play Blue Planet