Hard Light Productions Forums
Hosted Projects - Non-FreeSpace => MechCommander OmniTech => Topic started by: mikeva1 on July 26, 2015, 07:06:34 am
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http://www.3dcadbrowser.com/3dmodels.aspx?download=free%20models%20battletech
they have a "free" account option. You have to upload stuff to gain credits then you can use those credits to download the "free" stuff. Paid membership is very pricy. They do have a few nice mechs in a variety of formats.
http://www.3dcadbrowser.com/3dmodels.aspx?download=free%20models%20battletech
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some "out of the box" thinking
Take a Robotech mech designed for Poser, import into Daz 3D (free edition), export into 3ds (for 3ds Max) load into 3ds Max and you have the start of a new mech. If anyone tries it, let me know how it comes out
Some models can be found here
http://vanishingpoint.biz/freestuff.asp
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Expanding on the "out of box" thinking. Here is what I have tried so far:
Step 1: I downloaded the Defender mech from http://vanishingpoint.biz/freestuff.asp?ClassificationID=29
and un-zipped the file
step 2 opened up Daz 3d Studio (free at daz3d.com) and imported Defender.cr2 from the file location defender\Runtime\Libraries\character\VP
Step 3 Export as obj file
Step 4 Import into 3ds Max 7. It is now ready to be worked on to create a mech for MCO
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turbosquid.com has some free mech for 3ds max
turbosquid.com
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Keep in mind though that in the long run the majority of the work is in the animations and textures, not the model. These are low-poly models and with some practice you should be able to churn out models relatively quickly.
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All of these models are probably too high poly to use in game. Trust me, a few years ago, I was trying very hard to push the envelope on mech models with MC Omni. Magic said the engine couldn't cope with what I wanted to do. Keep your models under 2-3k in quads.