Author Topic: New Build (May 22)  (Read 8564 times)

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Offline phreak

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New Build (May 22)
http://fs2source.warpcore.org/exes/phreak/fs2_open_phr_05222005.rar

Includes:
FS2 Open Release Build and Map file
FS2 Open Debug Build and Map file
FS2 Open Inferno Build and Map file
FRED2 Open Release Build and Map file
FRED2 Open Inferno Build and Map file

Total Download Size: 12 MB (RAR)

Changes:
Changed the way bitmaps are paged out.  Not in CVS but it runs a whole lot faster while in game.
New ships table change: "$Explosion Time:" comes after "$Expl Propogates:".  Takes a floating point number and specifies an alternative explosion time, so meson bombs don't take 3 minutes and 23.4 seconds to explode.  Also not in CVS, but should be soon.
FRED now shows briefing icons in HT&L.  Holy Shit!
OGG fixes coutesy of Taylor
Sunlight through ship fixed
Custom loading screens work again
Fixed that damn CTD on exit bug

Another thing of note:
Will anyone please tell me if they can reproduce this bug: http://mgo.maxgaming.net/mantis/bug_view_advanced_page.php?bug_id=0000416
post the responses in the Mantis report please.

Added to the website.//redmenace
« Last Edit: May 23, 2005, 12:28:32 am by 887 »
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Offline Taristin

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UPDATERY!
Freelance Modeler | Amateur Artist

 

Offline Ransom

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Says the file am corruptered:

Quote
!   C:\fs2_open_phr_05222005.zip: The archive is either in unknown format or damaged


:(

 
^^ I get that aswell. I'll try redownloading using another method.

 

Offline Goober5000

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Quote
Originally posted by PhReAk
New ships table change: "$Explosion Time:" comes after "$Expl Propogates:".  Takes a floating point number and specifies an alternative explosion time, so meson bombs don't take 3 minutes and 23.4 seconds to explode.  Also not in CVS, but should be soon.
Shouldn't this be done via Special Explosion rather than a table entry?  That's what I was working on that I mentioned in the Inferno thread.

 

Offline phreak

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Its just some default setting, i suppose.  Perhaps if you want the explosion to take longer for all ship classes it'll be helpful not having to screw around with special explosions.

for those with bad CRCs: redownload the file, its checking out on my end
« Last Edit: May 22, 2005, 10:49:28 pm by 31 »
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Offline Trivial Psychic

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Quote
Originally posted by PhReAk
for those with bad CRCs: redownload the file, its checking out on my end


Um, the zip file is only 190K.  I suggest you  re-upload it.
The Trivial Psychic Strikes Again!

 

Offline phreak

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alright i uploaded an RAR instead.  Its a bit smaller as well.
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Offline Trivial Psychic

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Well, the good news is that the new download works.  The bad news is that the OGG fix, isn't.  I just tested it once again under TBP 3.2 Beta and it still won't play the ogg interface sounds.

A)  Taylor didn't actually commit the fix

B)  The fix has failed to solve the problem
The Trivial Psychic Strikes Again!

 

Offline phreak

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taylor commited the fix.  When you reopen the bug, make sure you give him a sample sound for him to play around with so he gets it working.  Also make sure everything is spelled correctly :)
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Just played through their finest hour.  End result:  Sathanas destroyed Collusus.  Everybody seemed to fire at anyone they did in 3.6 or 3.6.5 . Excellent.

 

Offline Singh

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hmmmmmm..

more FPS-age? Interesting ;7
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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How are the OGGs encoded?
-C

 
OK, good news:  the beam fixes work, at least for me.

Bad news:  Rendering bugs.  I'm seeing weapon textures replaced by white cubes (similar to the problems in bobs cell build) and I've seen a semi-transparent iceni in the first of the SOC missions.

 

Offline Singh

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the Orion is semi-transperant as well. It appears that sometimes the environment mapping is rendered a wee bit too much. It looks transparent from afar, but upon closer observation it actually appears like a reflection on the hull itself!

Perhaps a bug that can be used for cloaking?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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Probably an issue with the shinemaps rather than the model itself. I've got some pictures of that very effect in my gallery, tho.
-C

 
In today's great game of "idiotic questions", the winner is me with :

Does that FSO version works with Infero1 + FSopen patch ?

;)
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !

 

Offline phreak

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Quote
Originally posted by phatosealpha
OK, good news:  the beam fixes work, at least for me.

Bad news:  Rendering bugs.  I'm seeing weapon textures replaced by white cubes (similar to the problems in bobs cell build) and I've seen a semi-transparent iceni in the first of the SOC missions.



d3d or opengl?
specs?
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D3D, 2048x1536

C:\FreeSpace2\fs2_open_r.exe -spec -glow -jpgtga -pcx2dds -ship_choice_3d -3dwarp -smart_shields -dnoshowvid -env -alpha_env  -allslev -ambient_factor 10 -spec_static 1.2  -spec

All media VPs except Mv_music

A64, GB ram, 6800GT

 

Offline phreak

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try fiddling around with -env and -alpha_env to see which one fixes it.
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