Originally posted by Trivial Psychic
I don't wish to offend your intelligence, but just to cover all possibilities... you did remember to alter the table file during this test to look for .ogg right?
Yeah and I made many of the sounds different from the original wavs just to make sure it was using them. Everything got decoded, loaded, and played without a hitch. There have been problems with the ogg code so I can deffinitely see why it didn't work but after a good bit of testing I haven't found anything else wrong. That's not saying that there isn't a code error hiding in there some place but none of my tests have triggered it.
The TBP Beta I'm testing, does have ogg versions of a few of the standard FS2 sounds. I could extract one and put it up for you (with permission of TBP of course). It would be simpler for you than downloading the entire Base just to access a few sound files. If it doesn't work with the files I send you, then it means that the TBP encoding method is flawed in respect to how they should be encoded. I would like to point out that there was one build that played oggs (at least for interface) under the TBP 3.2 Beta, but it would crash as soon as you try to get beyond the pilot select screen. It was WMC's build of May 2nd. Perhaps if you can discover why ogg works for this build, this problem can be solved.
Ok, PM me for it if you don't already have my e-mail address. Otherwise just send some files to me. And if you don't send the tbl too then please be sure to tell me what those sound files are for.
I'm not sure about the differences in WMC's build, he'll have to answer that one.
Oh, and I too am getting white squares on things such as warp effects and explosions, from time to time.
Hmm, ok. I'm going to release a test build with a bunch of bug fixes in it in an hour or two. Look out for that and see if you keep having the same problems. Also check the OGG issue again since I'm releasing two builds, one with the old DirectSound and one with OpenAL. The code may be a little different between the two at this point since I've mainly been working with OpenAL.