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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Goober5000 on February 02, 2015, 10:44:46 pm

Title: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 02, 2015, 10:44:46 pm
Freespace Port 3.5 + FSPort Media VPs Release

In honor of Groundhog Day, we are proud to bring you yet another release of the FreeSpace Port: version 3.5.  This latest and greatest version offers full support for the MediaVPs 2014 while retaining the reverse compatibility that this mod is famous (and infamous) for.

We are also proud to offer the latest DIRECTOR'S CUT update of Silent Threat: Reborn!  Check out the thread (http://www.hard-light.net/forums/index.php?topic=59120.0) for more details!


Here's all the spiffy new stuff available in this version of the Port:

As always FSPort remains retail compatible but optimized for Freespace Open.  If you use FSO, we recommend a recent build such as 3.7.2 RC5.  (Please note that some features, such as the enhanced main halls, will not appear when playing earlier versions.)

It is strongly recommended to use the FreeSpace Open Installer (http://www.fsoinstaller.com/) to download and install the Port, due to the number of possible mod configurations.  But if you would like to manually download the files, you can find them listed below.

(Note, the translation packs are not provided through the installer, because of the possibility of conflicts if the user selects "Complete Installation".  Those will need to be downloaded manually for the time being.)


Core Downloads

Place all the contents of these zipped files into 'freespace2/fsport'

Root - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport3_5.7z)
VP SHA-1: 7597bf067b9918fcc76e99dea6e513a80c4a4f44
Missions - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-missions.7z)
VP SHA-1: 2fa36179379de3667afc48b16e51d0088e9908b7
Sparky - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/sparky_hi_fs1.7z)
VP SHA-1: e01f88500250d1cea93499ba0aeeab041fa48d27

NOTE: The VPs containing original FS1 media have been removed.  Work is in progress to provide a way to copy those resources from an existing FS1 installation.  For community-created enhancements, such as MjnMixael's remastered FS1 cutscenes or Dan Wentz's remastered music, see below.

Optional Downloads

The FSPort Media VP makes everything pretty, and the music VP contains the remixed version of the FS1 soundtrack that Dan Wentz provided specially for HLP. Both are optional, but highly recommended!
Place all the contents of these zipped files into 'freespace2/fsport-mediavps' (or 'freespace2/fsport-mediavps_2014' if using the 2014 add-on)

FSPort-MediaVPs 3.6.12 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-mediavps.7z)
VP SHA-1: 29cc5d93cf18061711d45eaadd45696ad37853e6
Launcher info for FSPort MVPs 3.6.12 - Mod.ini (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/3612/mod.ini) Launcher Image (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/3612/fsport-mediavps.bmp) Small Launcher Image (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/3612/fsport-mediavps_small.bmp)

FSPort-MediaVPs 2014 Patch Add-On - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-mediavps_2014.7z)
VP SHA-1: a2bb5c6146e0919d4f8775fb385422ed5b8546af
Launcher info for FSPort MVPs 2014 - Mod.ini (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/2014/mod.ini) Launcher Image (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/2014/fsport-mediavps.bmp) Small Launcher Image (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/2014/fsport-mediavps_small.bmp)

FSPort-MediaVPs Music (Dan Wentz's Remixed FS1 Music) - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-mediavps_music.7z)
VP SHA-1: 6f242f117c5ebb6aa3dfa93268569ca6b1d14138
MjnMixael's Cutscenes - HLP (http://www.hard-light.net/forums/index.php?topic=68161.0) (separate thread)

These are the hi-res Command Brief Anims rendered by Mjn.Mixael. They are big, but they are awesome. Highly recommended!
Place all the contents of these zipped files into 'freespace2/fsport'

Tango_hi1_fs1 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/tango_hi1_fs1.zip)
VP SHA-1: af09cc710841d717dcdfd7ecc517d8247022682c
Tango_hi2_fs1 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/tango_hi2_fs1.zip)
VP SHA-1: c1cc35a3ae1c64266c35605fc036322148167c8d
Tango_hi3_fs1 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/tango_hi3_fs1.zip)
VP SHA-1: 348394c9a0461dcf4df10fea993a2cf9429a2239
Tango_hi4_fs1 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/tango_hi4_fs1.zip)
VP SHA-1: d68db62670eb3cb5082bb6ee078942768436483b
Tango_hi5_fs1 - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/tango_hi5_fs1.zip)
VP SHA-1: 8eb6d7ecc9eb94667b87a5121b42b55557fd723b

These are the main hall packs rendered by Mjn.Mixael.  Like the CBAnims, they are big but awesome. Recommended, but be advised they are a work in progress!
Place all the contents of these zipped files into 'freespace2/fsport-mediavps' (or 'freespace2/fsport-mediavps_2014' if using the 2014 add-on)

Bastion A - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-bastion-a.7z)
VP SHA-1: cda902ae87b2d09a4372aebac49d62e6291bc452
Bastion B - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-bastion-b.7z)
VP SHA-1: d77a073ffc7e6ad3de91b1db65cadfc7f476c656
Galatea A - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-galatea-a.7z)
VP SHA-1: 6bf82a9dbe9cfea85b7190fa9b2decc27267d473
Galatea B - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-galatea-b.7z)
VP SHA-1: 2f709456354fd7e406ce85f161da6af6808eb299
Krios - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-krios.7z)
VP SHA-1: c40768bf5ad8502246521e6b42cc78c02675c747
Soyakaze - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/mv_fsport-soyakaze.7z)
VP SHA-1: 3edf61e714026dcf6873d62c3028668ed8d29846

These are the translation packs, for our multilingual fans.
Place all the contents of these zipped files into 'freespace2/fsport'

French:
Text - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-fr-fsport.7z)
Cutscenes - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-fr-odeon_fs1.zip)
Voice - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-fr-stu_fs1.7z)

German:
Text - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-gr-fsport.7z)
Cutscenes - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-gr-odeon_fs1.zip)
Voice - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-gr-stu_fs1.7z)

Polish:
Text - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-pl-fsport.7z)
Cutscenes - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-pl-odeon_fs1.zip)
Voice - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-pl-stu_fs1.7z)

Spanish:
Text - FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/a-sp-fsport.7z)


Credits

Big, big thanks to everyone who contributed to this, including Galemp, Goober5000, Yarn, Mjn.Mixael, Cobra, Tarvis, Thaeris, VasudanAdmiral, IceyJones, Admiral Nelson, Hellstryker, Flaming Sword, Aardwolf, Dark, DTP, the SCP Team, the whole FreeSpace Community and especially Volition, for starting it all.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: ssmit132 on February 02, 2015, 10:53:25 pm
I literally must have just caught this as you posted it. Looking forward to seeing how it all looks now you've updated it! :D
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 03, 2015, 04:41:53 am
Sweet.  Finally the update I've been waiting for.  (Still no new Apollo though :( )
And ST:R too.  Plus cutscenes for that?  Yes, please.

Edit: well crap I crashed when the repulse arrived.  not sure if it's you guys or if it's the radar icons I've been working on.  Does the regular executable generate a log or just the debug build?
(FSO exited with a status of 255)

Transient error
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: max6_29 on February 03, 2015, 08:43:50 am
Hello,

I tested the translation pack (french) for fsport 3.5 and only voice and cutscenes work. No text is translated in the game (briefing, debriefing or playing). If someone have an solution, i will apreciate it ;)

Thank you
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 03, 2015, 08:50:59 am
I believe it is necessary to set your language in the FreeSpace 2 registry.  I'm not sure how to do this, but it has been discussed on HLP so you might be able to search for it.

Yarn handled the translation packs, so he should be able to provide a better answer when he sees your question.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: max6_29 on February 03, 2015, 11:55:14 am
I put my language in the registry and it's OK. thank you!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 03, 2015, 12:40:05 pm
Great to hear it!

And I'm glad to hear that someone tried out a language pack so quickly.  It is a positive sign for our popularity among foreign language gamers. :)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 03, 2015, 12:47:44 pm
Just to be sure, if I want the remastered music:

I SHOULDN"T download the "warble" pack, but rather just download the thing under 'optional downloads' and place that in 'fsport-mediavps'?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on February 03, 2015, 01:19:27 pm
Small thing, but you should have included 182x80 mod.ini images for wxLauncher users. wxL is pretty bad at image scaling.. so including a 182x80 image makes it look just that much more presentable.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Lykurgos88 on February 03, 2015, 02:44:23 pm
Congratulations on the release!  :pimp:

Yet again, you people are still my heroes! Keeping this old game alive and all...

One thing caught my eye though:

Code: [Select]
Place all the contents of these zipped files into 'freespace2/fsport-mediavps' (or 'freespace2/fsport-mediavps_2014' if using the 2014 add-on)
Isn't this a bit counter-productive? Why change the folder name if the only thing that has changed in fsport-mediavps is one single table file? I have already used the unofficial 2014 patch table file with the older 3.4 FSport + fsport -mediavps combination succesfully with numerous FSPort campaign mods. I changed the mod.ini file in all of my FSport campaign mods to the following:

[multimod]
secondarylist = fsport-mediavps,fsport,MediaVPs_2014;

So far I have encountered 100% backwards compatibility with mods like:

- Aftermath 2.1
- Awakenings
- Bem Cavalgar
- Cardinal Spear
- Destiny of Peace
- Frontlines 2334
- Shrouding the light
- Silen Threat: Reborn 1.3
- Tango
- The Crucible

So why the proposed folder name change for fsport-mediaVPs? Wouldn't that break all my mod.ini loading orders? Or is this folder name change foreshadowing a future fsport-mediaVPs release that will differ from the old version as much as MediaVPs_2014 differed from MediaVPs_3612 and thus breaking the backwards compatibility by some degree?

Don't get me wrong. This proposed folder name change for fsport-mediaVPs is not going to wreck my installation since I can re-tweak mod.ini files again, but I'm just asking this because I'm curious  :)

Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Cyborg17 on February 03, 2015, 07:36:31 pm
I totally wondered if this was a prank in my head because of groundhog day!  Yes!  I love FS1 a little too much.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Macfie on February 03, 2015, 07:40:09 pm
I can't get the new mainhalls to work.  I used the installer to update the fsport and fsportmvps and am using the latest nightly.  I was playing through the FS1 main campaign and installed the upgrade.  Do I need to restart the campaign to get the new mainhalls to work?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 03, 2015, 07:49:26 pm
The mainhalls are separate files,  did they get downloaded
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Macfie on February 03, 2015, 08:02:10 pm
Nevermind I figured out the problem.  The mainhalls won't work with the nightly builds only with 3.7.2RC5 because the nightly builds are 3.7.1 builds.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 03, 2015, 08:48:52 pm
Nevermind I figured out the problem.  The mainhalls won't work with the nightly builds only with 3.7.2RC5 because the nightly builds are 3.7.1 builds.
Yes; despite the fact that the most recent Nightly builds are actually newer than 3.7.2 RC5, they technically have a lower version number; rather than going through the trouble to specify the exact revision number with which the feature became available in the version comment, it's a lot more convenient to just specify that they should be using at least 3.7.2 (especially when 3.7.2 Final should be just around the corner, and Nightly builds will start being 3.7.3).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Macfie on February 03, 2015, 10:38:14 pm
So if you revised the line to ;;FSO 3.7.1;; +Substitute Main Hall: Krios, it would work with the latest nightly.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 03, 2015, 10:53:00 pm
Just to be sure, if I want the remastered music:

I SHOULDN"T download the "warble" pack, but rather just download the thing under 'optional downloads' and place that in 'fsport-mediavps'?

You can download both packs.  The Installer puts the remixed music pack in the fsport-mediavps folder, and anything there will override its counterpart in the fsport folder.


Small thing, but you should have included 182x80 mod.ini images for wxLauncher users. wxL is pretty bad at image scaling.. so including a 182x80 image makes it look just that much more presentable.

Good catch; I will do so.


Code: [Select]
Place all the contents of these zipped files into 'freespace2/fsport-mediavps' (or 'freespace2/fsport-mediavps_2014' if using the 2014 add-on)
Isn't this a bit counter-productive? Why change the folder name if the only thing that has changed in fsport-mediavps is one single table file?

Because it's not possible to use the same folder to work with both MVPs 3.6.12 and MVPs 2014.  If you use 2014 you must include the file; if you use 3.6.12 you must not include the file.  So we use two folders to deal with the two mod configurations.

As for why we didn't just include the file and be done with it, well, we're all about compatibility here at the FSPort.  Most FSPort campaigns still have mod.ini files which point to 3.6.12; those would all be broken if we forced the upgrade, and then we'd have to deal with the inevitable technical support requests. :p  Additionally, there might be situations where you would want to run one FSPort-based mod using 3.6.12 and one using 2014 (one example I can think of is troubleshooting a mod error).  Having two folders retains that possibility.

Quote
I changed the mod.ini file in all of my FSport campaign mods to the following:

[multimod]
secondarylist = fsport-mediavps,fsport,MediaVPs_2014;

It looks like you've removed the primarylist line and merged it into secondarylist.  That can lead to unintended results.  For example you might find that low-poly models show up in unexpected places.


So if you revised the line to ;;FSO 3.7.1;; +Substitute Main Hall: Krios, it would work with the latest nightly.

It would, but if you were to try a nightly from a few months ago (which is still 3.7.1) you'd end up with a bunch of mod errors.  So hack the data files at your own risk. :)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: headdie on February 04, 2015, 01:13:32 am
Posted to Facebook and Reddit
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Androgeos Exeunt on February 04, 2015, 10:04:19 am
Posted to Facebook and Reddit

Your Facebook description of it is gold. :yes:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 04, 2015, 09:02:02 pm
Just to be sure:

If I want to use both the 2012 and 2014 VPs, then I'll need to create both 'freespace2/fsport-mediavps'  'freespace2/fsport-mediavps_2014'  of those folders correct?

I also presume I would then put the 3.6.12 VPs link (under "Optional Downloads" in the OP) into the 'freespace2/fsport-mediavps' folder and the 2014 VPs add on in the 'freespace2/fsport-mediavps_2014' folder?

Finally, which of those two folders would I put the FS1 remastered music download (the third link under "Optional Downloads") into?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 04, 2015, 09:45:39 pm
If I want to use both the 2012 and 2014 VPs, then I'll need to create both 'freespace2/fsport-mediavps'  'freespace2/fsport-mediavps_2014'  of those folders correct?
Yes.
Quote
I also presume I would then put the 3.6.12 VPs link (under "Optional Downloads" in the OP) into the 'freespace2/fsport-mediavps' folder and the 2014 VPs add on in the 'freespace2/fsport-mediavps_2014' folder?
Yes.  You should also copy the 3.6.12 Port VPs into the 2014 folder, so that the 2014 folder contains the 3.6.12 Port VPs plus the add-on.  (At least, that's how things are configured currently.  Soon I'll change how the mod is set up so that no copying is necessary.
Quote
Finally, which of those two folders would I put the FS1 remastered music download (the third link under "Optional Downloads") into?
Both.  (Again, just for the time being.)

Really, I would recommend using the FSO Installer (see the top navbar) as it handles all of this for you.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: OverDhill on February 04, 2015, 09:51:32 pm
Why would anyone try this manually? The installer ques up the downloads and installs everything for you. We wanted the installer for many years so enjoy it
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 04, 2015, 10:01:37 pm
I had already had everything necessary downloaded manually prior to the Installer being completed recently.

Plus, FS2 was put on my computer via my retail copy (SOTY).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: OverDhill on February 05, 2015, 08:12:21 am
Huh?

This is a brand new FS Port version 3.5 released on Feb 2nd. The installer has been done for months now. My Freespace 2 install was all up to date using the installer every few weeks (as they were adding more and more campaigns) but when I ran it on the Feb 2rd it downloaded and installed the 3.5 stuff automatically. That is why you should always use the installer. It keeps you install clean and updated as well as making sure all the files are in the proper place.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 05, 2015, 12:54:00 pm
I had my FSO stuff installed from retail CD years ago.  This was before the installer was completed months ago.

I was also told the installer is only for use if you got FS2 through GOG.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 05, 2015, 02:39:53 pm
I had my FSO stuff installed from retail CD years ago.  This was before the installer was completed months ago.

I was also told the installer is only for use if you got FS2 through GOG.
No, it can only install FS2 for you if you have the GOG installer; it's intended for installing FSO+Mods on all existing FS2 installations.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 05, 2015, 02:58:10 pm
So basically, even if I installed FS2 through a retail copy, I can still use the Installer for future stuff?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on February 05, 2015, 04:58:26 pm
Mmhmm
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 05, 2015, 05:51:44 pm
So basically, even if I installed FS2 through a retail copy, I can still use the Installer for future stuff?
Can and arguably should; it greatly simplifies things and (hopefully) standardizes how mods get installed, to reduce the frequency with which incorrectly-installed mods need troubleshooting.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: deathspeed on February 05, 2015, 06:30:58 pm
I installed FS2 from my retail discs, and used the installer for everything else.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Lykurgos88 on February 06, 2015, 10:57:11 am
By the way, why are Tango_hi -files supposed to be installed in "fsport" folder instead of "fsport-mediaVPs"? I thought fsport was supposed to only contain "original fidelity" content and fsport-mediaVPs was the collection of upgraded stuff.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 06, 2015, 11:49:17 am
Because those are the high-res versions of the regular cbanims.  It's analogous to sparky_fs2 and sparky_hi_fs2.  Even though they are only enabled on FSO, I don't see why one should put them in fsport-mediavps.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CaptPatrick01 on February 06, 2015, 07:01:04 pm
Hello HLP forums. I am really in need of some assistance here.
When I installed FSPort and its associated fsport-MediaVPs_2014 files I ended up with these errors: (see attachment) and the game refuses to start the mod.
This is the third redownload/reinstallation of the mod today that I had to do; followed all given instructions to the letter, but to no avail.  :banghead: Is there a step that I may have missed in installation? Or must something have messed up with the download itself?
Thank you.

[attachment deleted by nobody]
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 06, 2015, 07:10:45 pm
This is the same problem that Reloaded experienced, as seen here (http://www.hard-light.net/forums/index.php?topic=88957.msg1776239#msg1776239).  The solution is to not use 3.7.2 RC1, RC2, RC3, or RC4.  Either use RC5 or a 3.7.1 or earlier build.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 07, 2015, 01:30:14 pm
Thanks for the advice everyone.  I may try it later this weekend.

Since I've never used it before, what should I do if I just want the new FSPort stuff (3.5) and the Silent Threat:  Reborn updated that came out a few days ago) and not everything else?


Also, since I already have FSPort 3.4 installed, will this Installer automatically uninstall the previous version before it puts 3.5 in or should I delete 3.4 first?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: deathspeed on February 07, 2015, 02:00:52 pm
Just start the installer, select "custom", pick the options you want (you can also grab RC5 from hear it you haven't already), and let the installer do its thing. 

Not sure about deleting 3.4 first.  I didn't do that and it seems fine.

Good luck!!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 07, 2015, 06:17:16 pm
You don't need to delete FSPort 3.4; in fact, the files that haven't changed, the installer should recognize as being the same, and only download the new stuff.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 09, 2015, 04:47:38 pm
You don't need to delete FSPort 3.4; in fact, the files that haven't changed, the installer should recognize as being the same, and only download the new stuff.

Does that mean the installer will automatically delete the fsport3_4.vp file in my 'freespace2/fsport' folder and replace it with the fsport3_5.vp file?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 09, 2015, 09:13:38 pm
Yes.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Vidmaster on February 10, 2015, 06:01:09 am
Why would anyone try this manually? The installer ques up the downloads and installs everything for you. We wanted the installer for many years so enjoy it

Because the installer fails to detect what is present already and I am not in the mood of redownloading everything.

EDIT: When I think about it, there should really be an option to scan for these things, e.g. based on directory and VP names. Would not be perfect but good enough...
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 10, 2015, 05:03:08 pm
I was playing a FSPort campaign (Shrouding The Light to be specific) after using the Installer recently to download the latest FSPort 3.5 and it looked like one of the models (Seth fighter) is now in the 2012VP appearance whereas before I used the Installer it looked like the 2014 version.

What should the mod.ini read like to make sure all models look like the 2014 mediaVPs?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on February 10, 2015, 06:05:00 pm
I was playing a FSPort campaign (Shrouding The Light to be specific) after using the Installer recently to download the latest FSPort 3.5 and it looked like one of the models (Seth fighter) is now in the 2012VP appearance whereas before I used the Installer it looked like the 2014 version.

What should the mod.ini read like to make sure all models look like the 2014 mediaVPs?
For most FSPort mods (Silent Threat: Reborn being a notable exception), the [multimod] section should look like this:
Code: [Select]
secondarylist = fsport-mediavps_2014,fsport,mediavps_2014;
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 10, 2015, 06:07:07 pm
I was playing a FSPort campaign (Shrouding The Light to be specific) after using the Installer recently to download the latest FSPort 3.5 and it looked like one of the models (Seth fighter) is now in the 2012VP appearance whereas before I used the Installer it looked like the 2014 version.

What should the mod.ini read like to make sure all models look like the 2014 mediaVPs?
For most FSPort mods (Silent Threat: Reborn being a notable exception), the [multimod] section should look like this:
Code: [Select]
secondarylist = fsport-mediavps_2014,fsport,mediavps_2014;



Thank you.  While we're on this subject, what should ST:R's multimod section look like for the new version and FSPort new version?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on February 10, 2015, 07:42:22 pm
Thank you.  While we're on this subject, what should ST:R's multimod section look like for the new version and FSPort new version?

The default mod.ini that comes with ST:R 1.4 uses the 2014 MediaVPs. Here are its contents:
Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.4 - MediaVPs 2014;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php?board=140.0;

[multimod]
primarylist = fsport-mediavps_2014;
secondarylist = fsport,mediavps_2014;
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 10, 2015, 08:08:26 pm
Why would anyone try this manually? The installer ques up the downloads and installs everything for you. We wanted the installer for many years so enjoy it

Because the installer fails to detect what is present already and I am not in the mood of redownloading everything.
The installer does check what's present already, just not before you make your decision about which mods to install. When it goes to actually install the mod, it checks to see if any of the destination files are already there; if they are, it does a checksum comparison to see if they're the same as the ones it's being told to install. If they are, it should skip them. I've had this happen multiple times when a mod I had already installed got added to the installer; I'd re-run the installer, tell it to install the new mod, and after a few seconds it had confirmed that all of the checksums matched and "installation" was done.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 10, 2015, 09:55:32 pm
>The Darkness and the Light
>Disable and disarm Ramses before the Taranis arrives
>Nothing happens, probably scripted that way
>Anywho
>Taranis jumps in
>Take out frustrations on Taranis, disable it so it can't get away
>Subsequently destroy Taranis
>Destroy cargo and lingering Shivans, then jump out
>Get lectured about how destroying the Taranis is a "serious blow" to the GTA and I'm grounded until further notice
>Click "Accept"
>Next mission: Capture the Taranis

Welp
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on February 10, 2015, 10:48:34 pm
>The Darkness and the Light
>Disable and disarm Ramses before the Taranis arrives
>Nothing happens, probably scripted that way
>Anywho
>Taranis jumps in
>Take out frustrations on Taranis, disable it so it can't get away
>Subsequently destroy Taranis
>Destroy cargo and lingering Shivans, then jump out
>Get lectured about how destroying the Taranis is a "serious blow" to the GTA and I'm grounded until further notice
>Click "Accept"
>Next mission: Capture the Taranis

Welp
The problem is that the mission no longer has the "Taranis dead" event, which is needed for the mission to fail after the Taranis arrives. That event got removed a few months before FSPort 3.4 when Goober added some hacks that ensure that the Taranis actually does destroy the Ramses; he was probably unaware of that event's significance. I'll add it back in for the next release.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 11, 2015, 09:24:19 am
I removed the event because it did nothing and wasn't referenced within the mission.  Turns out it's referenced in the campaign file.  Oops. :o
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on February 11, 2015, 11:11:02 am
You mean you guys never tested your missions after making such changes? Harumph.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 11, 2015, 04:45:07 pm
Harumph indeed!  :p
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 11, 2015, 07:23:44 pm
Harumph. :p

Yarn's fix has been uploaded.  Re-running the installer will download the new version of fsport-missions.vp.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 11, 2015, 07:45:19 pm
The Big Bang: Throws a warning about being unable to find a ship model. Loading the mission results in the GTSC Asimov being replaced by a Ulysses. Science vessel model shows up fine in the tech room. (Present both before and after Yarn's change.)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 11, 2015, 07:51:39 pm
That's odd.  I just checked the files and the mission uses the correct ship class.  Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 11, 2015, 07:52:35 pm
That's odd.  I just checked the files and the mission uses the correct ship class.  Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Works for me, too.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 11, 2015, 08:25:46 pm
In skimming over the log file, it looks like my ship and weapons tables may be corrupted (although I'm not sure how, but possibly as a result of trying to play Operation Templar with FSPort enabled a few days ago, which was certainly a different experience). What do I need to download to get fresh ones?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 11, 2015, 09:05:10 pm
Post your log file and we'll tell you what you need to do...

(And by the way, the Port contains its own version of Operation Templar which requires no additional mods.)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 12, 2015, 04:14:52 am
Nevermind, had fsport-Ross128.vp inside the fsport directory and it was mucking things up.  :rolleyes:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AV8R on February 14, 2015, 12:02:07 pm
If all I want is the new MediaVP_2014 goodness, do I have to download the 3612 stuff too? Is the fsport-mediavps folder even necessary anymore for FSPort?

Edit: Everything seems to work without it...
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 15, 2015, 01:31:34 pm
The two FSPort mediavp folders are designed to not depend on each other.  You don't have to install both if you don't want to.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: technopredator on February 18, 2015, 12:55:33 am
Thank you for a updated version guys, much appreciated.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 18, 2015, 09:02:18 pm
You're very welcome. :)

(Based on your posts, you seem to be a very thankful guy today!)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: technopredator on February 20, 2015, 09:59:03 am
:) yes, I should be, and everyone who enjoys this game and the additions should too, how can I not be? it's volunteer, well done and free, the least I can do is say is thank you, and hopefully in a few years I'll be able to donate to HLP because it's just the right, decent and moral thing to do and I'll very happy to do so. Cheers.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: technopredator on February 22, 2015, 04:27:13 am
A suggestion: Instead of the VP SHA-1 I think it'd be better to make a SHA-1 hash of the .7z/.zip file, because it's smaller so faster to process.

I wish there was a tool to download all the .sha files and check all the files in a folder, I think 7-Zip or Total Commander can make batch checking, so I'd like to request to each file gets a filename.sha file with its SHA-1 hash value and all of the files of this release to be compressed in a .7z file, and this file would have a .sha file too, so you'd add 2 links to the release for convenience to check integrity without too much trouble:

1) release_sha-1.7z
2) release_sha-1.7z.sha

I would like all releases to do this for standard, simplicity and efficiency sakes of the integrity checking process. I'm checking several SHA-1 hash generators to see which ones can help automate the .sha file creation, and I'd make a thread about it unless people here don't agree, want to or already have such a tool or feel this process is not needed.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 22, 2015, 11:50:36 am
Have you tried the FreeSpace Open Installer (http://www.fsoinstaller.com)?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: technopredator on February 22, 2015, 01:14:00 pm
Never and don't need to, but I just downloaded it and it's cool, it recognized the game but not my current installation: 3.7.2 RC5, MediaVPs_2014 and wxLauncher 0.9.4, I liked that has many campaign download options and the complete game, but it doesn't writes in its website or wiki about MD5/SHA-1 integrity checks, which would be a nice option to select before going to the download window.

Anyway I think my suggestion it'd be a good addition for people that don't use the installer (FSOI) and the FSOI could take advantage of this and use the release_sha-1.7z and release_sha-1.7z.sha links to download the checksums and make the checking for the user.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: The E on February 22, 2015, 01:27:51 pm
The Installer does hash verification as part of its download/install process.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: technopredator on February 22, 2015, 03:01:09 pm
Good, that's a necessary and cool feature.

I have more questions if anyone care to answer them:
1)Does FSOI has all the released campaigns/full-games or only some?
2) is it difficult to add them with the checksums?
3) what tool do you use to generate the hashes? what integrity hash algorithm FSOI use? more than 1? I'd think it uses SHA-1 for all the campaign/full-games it supports.

Nobody has a comment or constructive criticism to my suggestion, is it out of place or too far fetched? I think not.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on February 22, 2015, 03:18:24 pm
1)Does FSOI has all the released campaigns/full-games or only some?
Only the ones mod authors have provided installation files for. There are plenty of mods out there that still aren't available through the installer, but at the same time, there are plenty that are.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: niffiwan on February 22, 2015, 03:52:49 pm
2) is it difficult to add them with the checksums?
3) what tool do you use to generate the hashes? what integrity hash algorithm FSOI use? more than 1? I'd think it uses SHA-1 for all the campaign/full-games it supports.

I'm fairly sure the installer has an option to generate MD5 checksums for mod creators to add to their installer configuration files.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 22, 2015, 06:58:53 pm
I'm fairly sure the installer has an option to generate MD5 checksums for mod creators to add to their installer configuration files.

Yup, and SHA-1 checksums too.  See the second post (http://www.hard-light.net/forums/index.php?topic=87537.msg1747939#msg1747939) of the Installer thread.


Nobody has a comment or constructive criticism to my suggestion, is it out of place or too far fetched? I think not.

We already answered your question.  If you want a tool that does exactly what the FSO Installer does, by all means use the FSO Installer.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Deepstar on February 23, 2015, 10:25:40 am
Where can i find the extended version of Ancients4 in 480, 720 and 1080p?

In this thread there is only the retail one and in the linked thread there is only the remaster of the retail one. But where i can find the extended version with the Vasuda Prime evacuation sequence in it?

I know it was linked in the 3.4 release thread back then...
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 23, 2015, 10:41:25 am
Personally, the one I liked best (and  I wish I could find it) was I saw a version where they blended the evacuation and destruction of Vasuda prime into the ancients cutscene that plays after the same mission.  It's very effective, much more so than just showing views of space while she's talking.

The fall of Vasuda Prime and the merger of that and Ancients was a victim of "It's not retail" syndrome if I am not mistaken.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Deepstar on February 23, 2015, 10:54:25 am
Seems that i mistaken. I found the 3.4 Release thread and there were also no link to this cutscene. Maybe it was linked in a much older version or i get it from another source back then.

Fortunately i found the 480 and 1080p version of the extended ancients4 cutscenes in archives on my external hard disk.
So, i still miss the 720p one.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 23, 2015, 10:56:02 am
Might have been an earlier version.  I do seem to remember there was a version that had it in there
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 23, 2015, 09:59:00 pm
In this thread there is only the retail one and in the linked thread there is only the remaster of the retail one. But where i can find the extended version with the Vasuda Prime evacuation sequence in it?

IceyJones was the one who created this cutscene.  It was replaced with MjnMixael's because his was truer to retail and higher quality, but IceyJones's cutscene is still available.  You can find it here (http://www.freespacemods.net/download.php?view.110).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 24, 2015, 01:34:20 am
I can accept mentions of quality, though it's still decent, and at least better than retail, but the truer to retail thing is more annoying since it's not like it was invented out of nowhere (it's based on the command briefing animation)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on February 24, 2015, 09:22:36 am
A suggestion: Instead of the VP SHA-1 I think it'd be better to make a SHA-1 hash of the .7z/.zip file, because it's smaller so faster to process.

I wish there was a tool to download all the .sha files and check all the files in a folder, I think 7-Zip or Total Commander can make batch checking, so I'd like to request to each file gets a filename.sha file with its SHA-1 hash value and all of the files of this release to be compressed in a .7z file, and this file would have a .sha file too, so you'd add 2 links to the release for convenience to check integrity without too much trouble:

1) release_sha-1.7z
2) release_sha-1.7z.sha

I would like all releases to do this for standard, simplicity and efficiency sakes of the integrity checking process. I'm checking several SHA-1 hash generators to see which ones can help automate the .sha file creation, and I'd make a thread about it unless people here don't agree, want to or already have such a tool or feel this process is not needed.


So you are saying, create a list of all files and their SHA-1 hashes, put those in a text file, and then create a SHA-1 hash of that generated text file?  Because, if so, that's bloody brilliant, because then you can just hash the text file almost instantly, and only parse individual files if that check fails.

Goober, does your Installer utilize this trick?

In this thread there is only the retail one and in the linked thread there is only the remaster of the retail one. But where i can find the extended version with the Vasuda Prime evacuation sequence in it?

IceyJones was the one who created this cutscene.  It was replaced with MjnMixael's because his was truer to retail and higher quality, but IceyJones's cutscene is still available.  You can find it here (http://www.freespacemods.net/download.php?view.110).
I can accept mentions of quality, though it's still decent, and at least better than retail, but the truer to retail thing is more annoying since it's not like it was invented out of nowhere (it's based on the command briefing animation)

For reference and convenience for those who haven't seen it (and yes, it was based on a CBANI):

Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 24, 2015, 10:36:02 am
I can accept mentions of quality, though it's still decent, and at least better than retail, but the truer to retail thing is more annoying since it's not like it was invented out of nowhere (it's based on the command briefing animation)

Perhaps I should say that it's closer to the canonical gameplay of the original.  The FreeSpace Port is a port of the FS1 campaign, not a reimagining.  Even the enhanced music and cutscenes are optional.

There is a difference between "supports X" and "installs X by default".


So you are saying, create a list of all files and their SHA-1 hashes, put those in a text file, and then create a SHA-1 hash of that generated text file?  Because, if so, that's bloody brilliant, because then you can just hash the text file almost instantly, and only parse individual files if that check fails.

Goober, does your Installer utilize this trick?

*facepalm*

No, it is not brilliant; no, it is not a trick; and no, the installer does not do it that way.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Deepstar on February 24, 2015, 10:55:13 am
In this thread there is only the retail one and in the linked thread there is only the remaster of the retail one. But where i can find the extended version with the Vasuda Prime evacuation sequence in it?

IceyJones was the one who created this cutscene.  It was replaced with MjnMixael's because his was truer to retail and higher quality, but IceyJones's cutscene is still available.  You can find it here (http://www.freespacemods.net/download.php?view.110).

That is the stand alone version. But there was also a version that was appended to mjn's Ancients3 cutscene in one whole longer cutscene.
And i am unable to find this version of that cutscene in 720p, because i only have the 480 and 1080p on my external hard drive. :/.

Because the cutscenes are optional, anyway... why not to link also the extended cutscene as additional optional content :).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on February 24, 2015, 03:13:39 pm
I can accept mentions of quality, though it's still decent, and at least better than retail, but the truer to retail thing is more annoying since it's not like it was invented out of nowhere (it's based on the command briefing animation)

Perhaps I should say that it's closer to the canonical gameplay of the original.  The FreeSpace Port is a port of the FS1 campaign, not a reimagining.  Even the enhanced music and cutscenes are optional.

There is a difference between "supports X" and "installs X by default".
Fair enough.  it's just that I have seen WAY too many discussions when making new, higher quality assets that turn into an arguments over whether or not something is close enough to retail or if Volition would have done that if they made the game today.  You know, the usual.

In a similar vein, what would you say if someone made one of the cutscenes Volition detailed in the FS1 reference bible?  Many of those were cut for time.

I do definitely see not forcing the change on someone, but it would be cool to have those minor changes easier to find.

That is the stand alone version. But there was also a version that was appended to mjn's Ancients3 cutscene in one whole longer cutscene.
And i am unable to find this version of that cutscene in 720p, because i only have the 480 and 1080p on my external hard drive. :/.

Because the cutscenes are optional, anyway... why not to link also the extended cutscene as additional optional content :).
Yeah, I mentioned that one (though was misremembering thinking it was ancients 4).
As I said, even if it's different from the original, I think it is a great cutscene and the voiceover showing the current event that mirrors the ancients fall makes the voiceover more effective, and the solemn music and voice, makes what you are seeing more effective.

Basically the combination is much better than either alone or both one after the other.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on February 24, 2015, 03:23:03 pm
So you are saying, create a list of all files and their SHA-1 hashes, put those in a text file, and then create a SHA-1 hash of that generated text file?  Because, if so, that's bloody brilliant, because then you can just hash the text file almost instantly, and only parse individual files if that check fails.

Goober, does your Installer utilize this trick?

*facepalm*

No, it is not brilliant; no, it is not a trick; and no, the installer does not do it that way.



Hmm.  Today is quite an off day for me, and I don't know what I was thinking.   Well, I know, but I don't know why I thought it would work.  Apparently I needed more than one X-L coffee today.  :nono:

Sorry.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: airpyr8t on March 08, 2015, 10:18:18 am
I just wanted to Thank you guys for helping me figure out why I was Having trouble getting The mods to work right. I was just used to doing everything the old command line way. Got cockpits is fs2 now still having trouble getting cockpits to work in fsport. I can get cockpits to work but then cant see ships just engine glow and that with $flag (showship) and +noreplace in the ships table I found in one of the threads. Wrong ships table maybe. AS i said its been a long time since I messed around with freespace
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AV8R on March 13, 2015, 08:33:28 pm
Props to Mjn.Mixael for his work on the updated flight decks. Such a breath of fresh air from the old, pixilated originals. Those old decks needed a new coat of paint.  :yes:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: noz on March 20, 2015, 12:23:20 am
hello!
thank you for this mod but i have a probleme
once downloaded the game it lauches more cutcene walk with the french translate is perfect but i came to the driver select the game asking me to cut it cancels with as an indication of incomprehensible thing for me i think so has a probleme of compatibility and have download the rc5 version wxluncher butnothing here please help
thank you
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on March 20, 2015, 06:56:21 am
You are using Media VPS 3.6.14 with rc5, right?

You might want to run the Installer again, just to be sure it can get any files missed the first time (it should have warned you if that was the case, but maybe you didn't see it?)

If you are still having trouble, Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on March 20, 2015, 04:06:05 pm
You are using Media VPS 3.6.14 with rc5, right?
/me winces

That's the 2014 MediaVPs with FSO 3.7.2 RC5.

You might want to run the Installer again, just to be sure it can get any files missed the first time (it should have warned you if that was the case, but maybe you didn't see it?)

If you are still having trouble, Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
This is definitely what you should do, though.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: hxazgalor on March 21, 2015, 04:44:01 am
I've been meaning to ask (a dumb question, I think): when you guys update FSPort, is it just the Core downloads that are updated, or all of the required and optional assets? :confused:

BTW, I usually do manual installations :3 :P

EDIT: New question - is it possible to use the VPs with the original FS1 media in 3.5?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on March 21, 2015, 09:35:14 am
You are using Media VPS 3.6.14 with rc5, right?
/me winces

Bah.  Next version of MVPs should be called Galatea.  :ick:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on March 21, 2015, 02:16:04 pm
I've been meaning to ask (a dumb question, I think): when you guys update FSPort, is it just the Core downloads that are updated, or all of the required and optional assets? :confused:

It really depends on the release.  The intention was to just update a few files, but most releases see all files updated in one way or another.

Quote
EDIT: New question - is it possible to use the VPs with the original FS1 media in 3.5?

Generally no, but for different reasons.  The models, missions, and tables can't be used directly, because they need to be updated for FS2 formats.  The voice VPs can't be used because Volition changed the directory names from "briefings" and "debriefings" to "briefing" and "debriefing", for some reason.  The music could be used directly but it isn't in a VP by itself.  I think the cbanims are the only things that could be copied over directly.  I'd have to study my FS1 installation to sort out all the differences.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: hxazgalor on March 21, 2015, 08:33:31 pm
Aite, thanks for the heads-up. I hope it all works out :D
Title: missing voice acting
Post by: quandasim on May 06, 2015, 11:23:08 am
hi
thanx for releasing new fsport. it looks amazing with mediavps 2014.
i tried install it with java installer, but the installer was unable to install fsport-mediavps-2014.
So i deleted fsport and fsportmediavps folders and downloaded all files manualy (i used links from first post), now everythink works, but i dont hear voiceacting in briefing and missions.
its expected behavior or i do something wrong??
i use linux and fsopen3.7.2 compiled from source.

thanx for answer and sorry for my bad english;)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: niffiwan on May 06, 2015, 04:24:05 pm
Hi, voice acting should work in fsport, to help us pinpoint the issue please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: quandasim on May 06, 2015, 05:14:55 pm
hi and thanx for quick reply.
u can read log here:
https://archrulez.org/soubory/fsport-fs2_open.log.txt
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on May 06, 2015, 06:59:08 pm
hi and thanx for quick reply.
u can read log here:
https://archrulez.org/soubory/fsport-fs2_open.log.txt
You appear to be missing stu_fs1.vp, which contains the voice files.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on May 06, 2015, 11:53:01 pm
Yes, stu_fs1.vp has been removed from the FSPort distribution.  We are working on a way to allow importing the voice data from an installation of FS1.

In the meantime, if you have FS1, you can use a VP extractor to copy the voice files to the FSPort's mod folder.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BirdofPrey on May 07, 2015, 12:28:50 am
Why did you do that?  copyright reasons?
Is that going to happen to any other files as well?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on May 07, 2015, 08:22:36 am
AFAIK someone brought up that FS1 is available for a reasonable price and we are kind of sort of undercutting their sales (on Steam and GOG) by basically offering FS1 for free.  It would be like porting Half-Life 1 & expansions / Portal 1 to Half-Life 2 / Portal 2 for free as long as you owned HL2/P2.

Yes, stu_fs1.vp has been removed from the FSPort distribution.  We are working on a way to allow importing the voice data from an installation of FS1.

In the meantime, if you have FS1, you can use a VP extractor to copy the voice files to the FSPort's mod folder.

Those are in freespace.vp and voc.vp for GOG, not sure about retail / Steam.

Wouldn't it have been easier to only allow installation upon verification of an FS1 install by checking FS1 hashes or something?  Like if you had a list of hashes for file from an FS1 CD / install, a GOG setup file, and Steam's FS1 (if different from retail), then I would think that would prove ownership, right?

'cause importing would involve at least extracting from multiple .vp files, probably repacking them as well, and if you have FS1 retail on CD and can't install it due to 16-bit installers, or a scratched disk, oh, what a headache.. 

I'm just saying importing seems to be a big pain, and hash verification would do the trick easier, right? (At least as far as that one-trick pony goes -- verifying or importing won't stop easy access if folks won't buy it!)


To be clear, I support what is being attempted.  I'm just not sure why we are trying for importation vs. validation.


(http://i58.tinypic.com/1zokvly.png)


EDIT: Just in case anyone thinks I'm supporting piracy by posting said image above -- I'm only trying to say that yes we should encourage ownership, but we can't pretend that we can force the issue, so why not go for the easiest option to prove ownership (as steps to fake ownership are trivial (indeed, even unnecessary if one just downloads the whole of the SCP + MVPs + mods in one go!)  Also - no site name, no URL, but if it's deemed inappropriate, my apologies & please remove it.

EDIT2:  Of course, I should also say, if a method is developed to import all forms of legal FS1 data (CD, GOG, Steam) that is reliable and painless for the end user, please forget I ever said anything about it, and kudos to whoever develops that!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on May 07, 2015, 09:39:21 am
AFAIK someone brought up that FS1 is available for a reasonable price and we are kind of sort of undercutting their sales (on Steam and GOG) by basically offering FS1 for free.  It would be like porting Half-Life 1 & expansions / Portal 1 to Half-Life 2 / Portal 2 for free as long as you owned HL2/P2.

The main problem is that when Galemp originally asked for (and received) permission to port FS1, his question did not cover things like the voice acting.  That remains a gray area, so we want to avoid the appearance of impropriety.

Quote
Wouldn't it have been easier to only allow installation upon verification of an FS1 install by checking FS1 hashes or something?

Irrelevant.  It's the principle of the thing.

Quote
EDIT2:  Of course, I should also say, if a method is developed to import all forms of legal FS1 data (CD, GOG, Steam) that is reliable and painless for the end user, please forget I ever said anything about it, and kudos to whoever develops that!

This is the plan.  The good news is that Yarn will be contributing his time and efforts as well, so this goal should be finished about ten times more quickly than if I did it all myself.  Stay tuned.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on May 07, 2015, 09:54:43 am
Please tell me you aren't going to require FS1 to be installed on the system... because screw that. I'm not installing a game that doesn't run on modern systems just to be able to get some voice files.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Phantom Hoover on May 07, 2015, 09:56:46 am
Quote
Wouldn't it have been easier to only allow installation upon verification of an FS1 install by checking FS1 hashes or something?

Irrelevant.  It's the principle of the thing.

It's also a really ineffective form of DRM which doesn't actually change the fact that you're redistributing the content without permission. You either distribute the voice files freely or not at all, faffing around with contrived compromises is pointless.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on May 07, 2015, 01:54:00 pm
AFAIK someone brought up that FS1 is available for a reasonable price and we are kind of sort of undercutting their sales (on Steam and GOG) by basically offering FS1 for free.  It would be like porting Half-Life 1 & expansions / Portal 1 to Half-Life 2 / Portal 2 for free as long as you owned HL2/P2.
Yeah, can you imagine if people could play a remake of Half-Life 1 on a newer engine for free (http://en.wikipedia.org/wiki/Black_Mesa_%28video_game%29)?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on May 07, 2015, 02:03:35 pm
Please tell me you aren't going to require FS1 to be installed on the system... because screw that. I'm not installing a game that doesn't run on modern systems just to be able to get some voice files.
Fortunately, It looks like it won't really be necessary to install FS1 first. On the retail CDs at least, all the VPs are stored in-the-plain, not locked up in InstallShield CAB files that absolutely nothing except InstallShield can open. I'm not completely sure how it is with the GOG.com version, though.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on May 07, 2015, 02:28:37 pm
I'm not completely sure how it is with the GOG.com version, though.
Could maybe use InnoExtractor like for installing FS2 from the GOG installer on non-Windows systems?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on May 07, 2015, 03:07:40 pm
I'm not completely sure how it is with the GOG.com version, though.
Could maybe use InnoExtractor like for installing FS2 from the GOG installer on non-Windows systems?
I'm sure that's possible, but I was wondering whether the VP files could be read or extracted from the GOG.com installer without installing the whole game.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: quandasim on May 07, 2015, 03:20:23 pm
i tried extract voice files from freespace.vp and voc.vp from gog freespace1 (i installed it with wine and used maja for vp manipulation), i created stu_fs2.vp and got voice in missions, training and command briefings, but there was still missing voice acting in mission briefings and end mission debriefings.
so i downloaded fsport 3.3 from this link: http://www.freespacemods.net/download.php?view.639 and used included stu_fs2.vp, now everything works.

thanks guys for advices and for solving my problem;)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on May 07, 2015, 03:49:44 pm
I'm not completely sure how it is with the GOG.com version, though.
Could maybe use InnoExtractor like for installing FS2 from the GOG installer on non-Windows systems?
I'm sure that's possible, but I was wondering whether the VP files could be read or extracted from the GOG.com installer without installing the whole game.
AFAIK, it treats the installer like any other archive, so you can pick and choose specific files to extract.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on May 07, 2015, 09:34:05 pm
AFAIK, it treats the installer like any other archive, so you can pick and choose specific files to extract.

Unfortunately no.  The files can only be extracted by InnoExtract (http://constexpr.org/innoextract/), which is an all-or-nothing extractor.

I suspect we'll offer a prompt with three options: extract from installed game, extract from CD, extract from GOG package.  (And perhaps that third option will imply a full parallel installation of FS1.)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on May 08, 2015, 02:55:48 am
Oops; I wound up searching for InnoExtractor (http://www.havysoft.cl/innoextractor.html) instead. Although that raises another question: could we use InnoUnp (http://innounp.sourceforge.net/) instead? It seems to have support for extracting individual files.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on May 08, 2015, 08:53:08 am
FSPort... consistently muddying up the user experience. Oh whatever.. it's your mod and, thankfully, I don't have to deal with this crap anymore.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on May 08, 2015, 04:55:10 pm
I'm not completely sure how it is with the GOG.com version, though.
Could maybe use InnoExtractor like for installing FS2 from the GOG installer on non-Windows systems?
I'm sure that's possible, but I was wondering whether the VP files could be read or extracted from the GOG.com installer without installing the whole game.
Oops; I wound up searching for InnoExtractor (http://www.havysoft.cl/innoextractor.html) instead. Although that raises another question: could we use InnoUnp (http://innounp.sourceforge.net/) instead? It seems to have support for extracting individual files.

Quote from: http://www.gog.com/forum/general/any_way_to_extract_the_contents_of_the_gog_installers
Quote
      Apologies if this has been asked before, but does anyone know if there is a way to extract the contents of the GOG installer files?

      I'm thinking maybe for such games as Duke 3D and Blood that I'd like to be able to get at the game content files (.grp files for Duke) so that I can use them with source ports (eDuke32 and the upcoming DarkXL which will play Blood). Rather than install them, get the required files, and then uninstall the games again.
   
  Innounp (http://innounp.sourceforge.net/)


TL;DR:  Yes it should be possible according ^ that.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on May 08, 2015, 05:56:16 pm
...extract from GOG package.  (And perhaps that third option will imply a full parallel installation of FS1.)
Maybe you could extract to a temporary folder, copy/move whatever resources are needed, and then delete that folder.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on May 09, 2015, 12:19:51 am
Oops; I wound up searching for InnoExtractor (http://www.havysoft.cl/innoextractor.html) instead. Although that raises another question: could we use InnoUnp (http://innounp.sourceforge.net/) instead? It seems to have support for extracting individual files.

It also only provides builds for Windows.  Now, the source is available, but the source is written in Object Pascal, which I am not familiar with.  There are Object Pascal compilers available for multiple compilers, so it is at least theoretically possible, but this would involve significant research.  Considering that I wasted a month trying to get a build of InnoExtract for just Windows XP, I am not eager to invest the amount of time that would be required.  Plus, InnoExtract is good enough for our purposes and is already integrated into the FSO Installer.


...extract from GOG package.  (And perhaps that third option will imply a full parallel installation of FS1.)

Maybe you could extract to a temporary folder, copy/move whatever resources are needed, and then delete that folder.

That's what I'm thinking, but I figure it might be nice to offer the user the option to install the full FS1.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: MatthTheGeek on May 17, 2015, 05:18:41 am
Yes, stu_fs1.vp has been removed from the FSPort distribution.  We are working on a way to allow importing the voice data from an installation of FS1.

In the meantime, if you have FS1, you can use a VP extractor to copy the voice files to the FSPort's mod folder.
Which is fine in principle but is extremely not newbie-friendly. You're not the one handling the support requests on IRC asking where are the voices gone.

You should probably have delayed release until you had an automated extraction up and running, or left 3.4 in place of 3.5 on the installer at the very least.

Until then, I'm gonna keep redirecting newbies to 3.4.

*sigh* as if FSport wasn't enough of a mess to deal with as it is...
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Spoon on May 17, 2015, 10:03:06 am
Bloody hell what a dumb thing to do. Enjoy your unnecessary support nightmare because of 'principle's'.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on May 18, 2015, 02:43:51 pm
Which is fine in principle but is extremely not newbie-friendly. You're not the one handling the support requests on IRC asking where are the voices gone.

You should probably have delayed release until you had an automated extraction up and running, or left 3.4 in place of 3.5 on the installer at the very least.

Except that we haven't removed voices from the FSO Installer yet, only from the release thread.  Newbies should be using the Installer anyway.  Is there some reason that all of them are trying to install it manually?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: indyfan on June 03, 2015, 07:34:43 pm
In all honesty i did it manually and screwed up with FS Port and using the media vps. I'm trying to do it manually so i can learn something about modding, and where files need to be etc. Also in case the launcher becomes obsolete( if this awesome site ever  closes).

I'm actually using the launcher to fix whatever I screwed up. Somethings i did right since it said mod up to date.

Quick question can i simply back up the Fs port, Fs port mediavps , fsport media vps_2014, fs:str, and mediavps_2014 folders(from the Freespace 2 folder on my PC) onto my portable hard drive so i can easily just drag them back to the C:games/Freespce2/  folder if i decide to uninstall?

Basically avoiding using the launcher and avoid using winrar later on in life

Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on June 03, 2015, 09:39:45 pm
In all honesty i did it manually and screwed up with FS Port and using the media vps. I'm trying to do it manually so i can learn something about modding, and where files need to be etc. Also in case the launcher becomes obsolete( if this awesome site ever  closes).

Ah, a tinkerer. :)  I'm very pleased to hear this.  Often the best way to figure out how something works is to take it apart and rebuild it.

Careful with the terminology though.  The Installer and Launcher are two different things.  The first downloads the mods; the second chooses the mods and configures the game.

Quote
I'm actually using the [installer] to fix whatever I screwed up. Somethings i did right since it said mod up to date.

Yup, it has numerous safeguards for exactly this reason.  It's not foolproof though, and it is possible to screw things up and prevent the mod from working.  But we on HLP can help you out if you get into that situation.

Quote
Quick question can i simply back up the Fs port, Fs port mediavps , fsport media vps_2014, fs:str, and mediavps_2014 folders(from the Freespace 2 folder on my PC) onto my portable hard drive so i can easily just drag them back to the C:games/Freespce2/  folder if i decide to uninstall?

Indeed you can.  In fact you can do this with the entire FreeSpace2 folder if you want.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: indyfan on June 06, 2015, 05:44:27 am
In all honesty i did it manually and screwed up with FS Port and using the media vps. I'm trying to do it manually so i can learn something about modding, and where files need to be etc. Also in case the launcher becomes obsolete( if this awesome site ever  closes).

Ah, a tinkerer. :)  I'm very pleased to hear this.  Often the best way to figure out how something works is to take it apart and rebuild it.

Careful with the terminology though.  The Installer and Launcher are two different things.  The first downloads the mods; the second chooses the mods and configures the game.

Quote
I'm actually using the [installer] to fix whatever I screwed up. Somethings i did right since it said mod up to date.

Yup, it has numerous safeguards for exactly this reason.  It's not foolproof though, and it is possible to screw things up and prevent the mod from working.  But we on HLP can help you out if you get into that situation.

Quote
Quick question can i simply back up the Fs port, Fs port mediavps , fsport media vps_2014, fs:str, and mediavps_2014 folders(from the Freespace 2 folder on my PC) onto my portable hard drive so i can easily just drag them back to the C:games/Freespce2/  folder if i decide to uninstall?

Indeed you can.  In fact you can do this with the entire FreeSpace2 folder if you want.

Haha, yeah I love figuring things out on computers.

One time I used the installer and it failed a few times on a few files. No idea why. That pushed me to try it manually. I'm happy I accomplished most of it.

That's awesome if can simply copy the entire folder for much easier installation later. Do I have to worry about te registry for the vanilla game?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on June 06, 2015, 06:18:49 am
There are a few registry settings used, but the launcher should set those as needed.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: theplayerx4734 on July 14, 2015, 05:35:22 pm
No english text,laungage, or cutscenes?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on July 14, 2015, 07:21:53 pm
No english text,laungage, or cutscenes?

You have to use the FSO installer to get them:

http://www.fsoinstaller.com/ (http://www.fsoinstaller.com/)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: theplayerx4734 on July 24, 2015, 10:05:48 am
Well, I cant get them from the installer because i have the CD version of FS2.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: X3N0-Life-Form on July 24, 2015, 10:41:07 am
If you have already installed FS2, that doesn't matter. Just point the installer to your FS folder, and it'll do the rest.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on July 24, 2015, 10:34:39 pm
Well, I cant get them from the installer because i have the CD version of FS2.

The Installer isn't only for installing FSO (or FS2 for that matter).  It's also for installing mods.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: theplayerx4734 on July 25, 2015, 11:08:08 am
Oh lol. Didnt read correctly. I thought FSO Installer wouldnt work with CD fs2.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on September 17, 2015, 02:45:09 pm
Apologies for what's probably a simple question, but it's an issue I haven't dealt with in a while (I haven't played FS1 in a while).

I want to play the original FS1 (through FSPort with the latest graphics...MediaVPs2014).  However, when I bring up mods in my launcher it looks like there are two tabs that I could choose:  "FSPort MediaVPs_2014 v 3.5" and simply"FSPort 3.5".  Which one would I choose?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AdmiralRalwood on September 17, 2015, 02:47:07 pm
Apologies for what's probably a simple question, but it's an issue I haven't dealt with in a while (I haven't played FS1 in a while).

I want to play the original FS1 (through FSPort with the latest graphics...MediaVPs2014).  However, when I bring up mods in my launcher it looks like there are two tabs that I could choose:  "FSPort MediaVPs_2014 v 3.5" and simply"FSPort 3.5".  Which one would I choose?
If you want to play with the MediaVPs, you choose FSPort MediaVPs. If you want to play with the original graphics, you choose just FSPort by itself.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on September 17, 2015, 02:54:07 pm
Thanks.  I tried the one with 2014 in the title and that worked, I got the 2014 VPs.

However, when I tried simply "FSPort 3.5" I got better than original retail graphics, they looked like the 2012 VPs at least.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on September 18, 2015, 11:34:47 am
However, when I tried simply "FSPort 3.5" I got better than original retail graphics, they looked like the 2012 VPs at least.

It could be that you have a stray VP in your path, or a different command line than you expect.  Could you post your fs2_open.log file?  Instructions on how to do this can be found in this post (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on September 18, 2015, 12:58:56 pm
I think I was looking at things wrong, I tried it again and it looked like retail.

Here's the log in any case.



[attachment deleted by nobody]
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on September 18, 2015, 01:23:19 pm
Command line looks good.  If you see retail models now then it looks like things are working fine.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CipherLock on December 02, 2015, 04:33:23 pm
I seem to have a problem with 3.5, don't know if it's intentional.

I installed everything manually. Downloaded the FSport Mediavps and the Mediavps 2014 patch, extracted them to the fsport-mediavps_2014 folder. All ship models look good except for the Valkyrie, Anubis and Aten who are still displaying the old models.

Here's my log if it helps.

Thanks for such an amazing port.




[attachment DELETED!! by Strong Bad]
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Galemp on December 02, 2015, 04:49:46 pm
It looks like you've unpacked the FSPort MediaVPs directly into the FSPort folder. They need to be in their own mod folder to work properly. Otherwise they'll get overridden!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CipherLock on December 02, 2015, 05:50:59 pm
Yep, that fixed it.

God, I need better reading comprehension, I had all my files jumbled up :banghead:.

Thank you very much.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BravoTango on February 18, 2016, 06:53:55 pm
Hey everyone!

I am having some issues with my Freespace Port. I cannot get any of the voice acting from the original game, all I get is a women's voice similar to Siri. Am I missing the wav files or any other files that are associated with the command briefing/pilot/command voices? thanks!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 18, 2016, 10:37:08 pm
:welcome:

The FreeSpace Port does not officially provide the voice acting from FS1.  You can try moving the WAV files from FS1, or using the FreeSpace Open Installer (http://www.fsoinstaller.com) to install the Port.  (Note: the FSO Installer requires Java.)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: BravoTango on February 19, 2016, 09:36:34 am
Thank you! I downloaded everything from 3.5 but I was able to get the voice acting by grabbing the stu_fs1.vp from a previous version, however I have one last question. The only thing missing now is the sounds for the cannons and the lasers. Explosions, missiles, and ships all have their sounds, but whenever I fire my cannons there's nothing. Is there any specific file that I can grab (in this case I am taking files from v3.3 and applying it to v3.5) that can add sound to the cannons? Or is this a similar issue of the port not having the correct file? Thanks again.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Yarn on February 19, 2016, 02:16:46 pm
You have to use the installer that Goober linked to.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on September 24, 2016, 11:50:02 pm
Heads up.. I need to shut down my old server (lunardigitalproductions.com). If you guys are still relying on any files being hosted there, I recommend uploading a mirror and updating your installer files.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on September 25, 2016, 12:17:36 am
Noted, thanks.  I just checked and the FSPort installer text file doesn't link to anything on lunardigitalproductions.com.  The cutscenes and main halls were already mirrored on our FSMods account.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: mjn.mixael on September 25, 2016, 12:24:36 am
:yes:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: manwiththemachinegun on August 15, 2018, 05:08:54 pm
I'm not sure if anyone is still updating the FSPort project, but is there any news of adding the new HD Apollo model into the MediaVPs proper?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Galemp on August 16, 2018, 12:35:43 am
There's a new MediaVPs release so, yes, I'm on it.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Trivial Psychic on August 17, 2018, 06:12:52 am
There's also the new Scarab Vasudan Support ship.  That should be included too.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: manwiththemachinegun on August 17, 2018, 05:08:18 pm
Nice, great to hear!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: gazzawazza on August 20, 2018, 06:35:30 pm
sorry to be a thicko but just wanted to check.

background:

I've just bought the steam version of the game (still have the original CDs & manual, etc,  but they just take so long to install from). It had 30% off in the steam sale, so I went for that instead of GOG, and of course I've still got the manual.

I've used the FS2.reg file and that fixed the "Freespace2/Fred2 cannot be run from a drive root directory!" error message (just saying if a search on this error hits this post).

I'm currently using knossos 0.12.3 to manage stuff (I like the way you can uninstall mods and browse for them more easily than with the java mod installer, though that's been my go-to system for years).

I'm installing freespace port using knossos

Knossos has already installed fsopen 3.8.

I'm currently installing mediaVP 3.8

I noted and ticked the checkbox for legacy EDIT: tilemaps support.

my question:

Do i still need 3.7.2 mediaVP configured for freespace port or will it be able to use the mediaVP 3.8 files?


So, thanks in advance for any replies and, seriously, thanks to this wonderful community too. I'm nearly 46 and had my gaming hayday really with the likes of freespace 2, xwing alliance, etc. I was i think about 8 years old when elite was released (and i was playing that on a BBC model B)! I love space games/sims and it's fabulous that you collectively are still supporting freespace 2.



Cheers,

Gary
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on August 20, 2018, 06:57:17 pm
Thanks for your interest, and the kind words!

The MediaVPs 3.8 were released only a few days ago, and most mods, including FSPort, have not yet been adapted to work with it.  There may be incompatibilities or conflicts with the new version, so we need to thoroughly test and check for any warnings, errors, or unexpected behavior.  Most mods need to do this, and FSPort is one of the more complex mods.

TLDR: You will still need to use FSPort MediaVPs 3.7.2 and MediaVPs 3.7.2 for the time being.  We will make a new post when we release an update.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: gazzawazza on August 20, 2018, 07:33:14 pm
Thanks for your interest, and the kind words!

The MediaVPs 3.8 were released only a few days ago, and most mods, including FSPort, have not yet been adapted to work with it.  There may be incompatibilities or conflicts with the new version, so we need to thoroughly test and check for any warnings, errors, or unexpected behavior.  Most mods need to do this, and FSPort is one of the more complex mods.

TLDR: You will still need to use FSPort MediaVPs 3.7.2 and MediaVPs 3.7.2 for the time being.  We will make a new post when we release an update.


Thanks for the super quick reply.

I'll pull down the 3.7.2 MediaVPs for both then.

I tried running with the 3.8 ones and got:

"Error: game_settings.tbl(line 2):"
"Error: Missing required token: [#END]. Found [$Target Version:] instead"

there was a reference to ""parselo.cpp" too

I fixed this with the 20 August 2018 nightly build.

However, on reflection, I'd prefer i think to roll with the stable engine and relevant MediaVP, so will revert.

config switches:

Any tips on config switches that don't work properly on 3.7.2 (e.g.  lighting on missiles, 3d shockwaves, etc - just as examples, not because I've had issues)?

Shall i just go with the default switches?



Thanks,

Gary
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on August 20, 2018, 10:16:01 pm
I would recommend hopping on HLP's IRC or Discord servers (see the top navbar) and asking for people's opinions on recommended settings.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Firesteel on August 20, 2018, 10:33:23 pm
The two settings I know still work that I always set are

- disabling emissive light from ships

- setting the ambient factor to 0

It gives you a lot of emphasis on the weapon, engine, and shield effects.

If your computer can handle it, the frame buffer shockwaves, thrusters, and soft particles look great. 3D shockwaves as  well.

I cant remember what other old command line lighting features still work with the new renderer though (they mostly messed with specularity on OpenGL).
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: gazzawazza on August 21, 2018, 12:16:06 am
thank you both.

great tips.

Sorry (god i'm such a noob) - can i +1 posts and if so, how?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Galemp on August 21, 2018, 01:15:04 am
We don't need none o' that newfangled social media stuff here.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on August 21, 2018, 01:16:57 am
We don't need none o' that newfangled social media stuff here.

+1 for that. ;)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: gazzawazza on August 21, 2018, 01:44:58 am
We don't need none o' that newfangled social media stuff here.

+1 for that. ;)

don't encourage him to be more grumpy
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: jr2 on August 23, 2018, 12:14:07 pm
You don't have to integrate social media stuff to have  up / down + offtopic voting on the forums (see: Subnautica forums, I believe they use Vanilla?)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on August 23, 2018, 06:16:41 pm
We specifically made the decision not to integrate that sort of plugin onto HLP.  There is a plugin available for SMF; we just don't use it.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on August 23, 2018, 07:25:37 pm
Only because it's technical possible doesn't mean that it is good.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Vidmaster on September 12, 2018, 04:30:08 pm
I can report that the FSPort MediaVPS currently has an issue with the  MediaVPS 3.8's Leviathan.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Trivial Psychic on September 12, 2018, 10:17:54 pm
What's wrong?  I manually installed the new Leviathan when it was released so I had to overcome a few issues with it.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Vidmaster on September 13, 2018, 09:32:35 am
I did a clean install using Knossos just for testing. The model is not loaded.

Fixing it manually will probably work. I was just reporting an out-of-the-box issue, I suspect there may be more. For the record, I did install the legacy-VP of the new MediaVPS too.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on November 09, 2019, 04:45:28 pm
I'm running into some weird timing issues with the latest version of Last Hope. I haven't tested it extensively, but it looks like your mission progress is scripted to follow how much of the Shivan attack force has been destroyed, while the pace of the Hope's repairs is determined by the actual mission clock. The mission itself isn't particularly difficult, as it requires no micromanagement (simply tell your wingmen to defend the Hope at the start and they'll take care of themselves from then on), meaning that you can blaze through all of the Shivan attack waves in a relatively short amount of time and meet your relief force long before the Hope has finished its repairs. This does nothing to halt the progress of the campaign or stop you from completing the mission, but it does appear to throw your objectives out of whack, as the "Defend the Hope" objective won't register as being completed.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on November 09, 2019, 08:53:04 pm
Oh, actually, that directive was added for the FSPort - it doesn't exist in the original FS1 mission.  I've fixed it so that it will become true when the goal does, and this fix will appear in the next FSPort release.

The timing is exactly the same as it was in the original mission.  I assume Volition wanted to give a sense of an ongoing repair, even after the attack was over.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AV8R on December 08, 2019, 01:47:32 pm
Is there an approximate date of release for the next FSPort version (3.6?) that will be compatible with the newly released MediaVPs (4.0.x)?

Edit: I'd like to pare down my MediaVP tree be finally being able to delete the 2014 MediaVPs from my drive.  :p
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on December 08, 2019, 09:18:38 pm
I had hoped to get to it over Thanksgiving, but things didn't work out.  I'm pretty booked through the end of the year, unfortunately.  But I'm fairly confident it will be ready by the end of January.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Kenny on February 02, 2020, 05:11:30 pm
Don't take this the wrong way, this isn't a kick in the butt (well, actually, I guess it is!)
Just so you know we're eagerly waiting for the next revision.
Thank you so much for your work!!  :)
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 03, 2020, 07:46:05 pm
You're welcome!

Believe me, I'm anxious to get it released too.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 05, 2020, 08:06:57 pm
In First Strike, once the disabled and disarmed Taranis's IFF changes to neutral, your wingmen cannot be ordered to defend it.

They can, however, be ordered to destroy it.  :nervous:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on February 05, 2020, 08:11:46 pm
Let me guess, the problem was there since 1998?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Trivial Psychic on February 05, 2020, 09:20:15 pm
Good to know.  I'll look into changing it to friendly IFF and force a purple hud color to fake it for the next release of The Great War: Augmented.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 15, 2020, 11:09:28 pm
In First Strike, once the disabled and disarmed Taranis's IFF changes to neutral, your wingmen cannot be ordered to defend it.

They can, however, be ordered to destroy it.  :nervous:
Upon further investigation, this appears to be an engine bug, not a mission bug; the same thing happens with the GTD Repulse in ST:R.

Also, A Failure to Communicate may need some rebalancing. Many of the escape pods are heavily damaged when the station explodes at the start of the mission (something that I seem to recall differs from FS1, but I haven't played it in a long time), which makes them easy pickings for the Shivans; the Basilisks (particularly the second wing) jump in almost on top of the pods and fire their missiles immediately, which all but guarantees that any damaged pods they target will be destroyed. This makes it frustratingly difficult to satisfy the bonus objective for that mission.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Mongoose on February 16, 2020, 01:47:49 am
That bonus objective was always a pain in the ass, even in retail.  You pretty much have to haul ass toward the Dragons at the start of the mission and one-shot one of them with a dual Phoenix V, while siccing your wingmen on the other.  The Basilisks are rough, but if you take care of the Dragons quickly enough, you can get yourself and your wingmen in position by the escape pods before the first wing of Basilisks arrive.  If you order your wingmen to attack the moment they jump in, you should be able to take care of them just in time.  It took me multiple attempts, but I was able to save all four on Medium during my last Port playthrough.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: CT27 on February 22, 2020, 12:18:34 am
Will MJN's new mainhalls be integrated into the new FSPort when it comes out?

https://www.hard-light.net/forums/index.php?topic=96090.0




If not, how would we go about using them for that?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on February 22, 2020, 08:32:52 pm
I think they're supposed to be another Knossos dependency so that mods that don't use FSPort could have them too.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 23, 2020, 03:31:50 pm
I've added events  to make the escape pods invulnerable until the "protect" order is given.

And yes, the next FSPort update will include the new main halls.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on February 23, 2020, 11:00:07 pm
In what is my last quibble (for now  ;)) with this campaign...

In Playing Judas, when the Lilith cruisers jump in, Genma 1 proceeds in a straight line, but Genma 2 pulls a bunch of strange acrobatic maneuvers, wiggling and shimmying all over the place while still headed in the same general direction as Genma 1, like it's trying to shake something off. This behavior may be a holdover from FS1 (I seem to vaguely remember something like this happening), but it looks really odd, and there's no apparent in-mission reason for it to be happening.

Also, I stumbled across an exploit in the same mission. When your scans are complete and you're ordered to try and enter the Lucifer's fighterbay, you can fly just inside the entrance to the bay, kill your engines (the Lucifer will have stopped by then), and wait for your jump drive to fix itself. You'll be totally safe from attack; the Lucifer's shield (which you are inside) absorbs all incoming fire from the Shivan fighters and turrets, so nothing can hurt you. When fighters try to make runs at you, they just clip into the Lucifer and throw themselves out of whack. When your jump drive has been repaired, you can jump right out of the bay and into subspace.  :p
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on February 23, 2020, 11:11:36 pm
We started from the actual FS1 mission files, so most of the idiosyncrasies you are likely to notice are there in the original campaign.  We made a few modifications, such as MVP backgrounds, a few bugfixes, and a few anti-frustration events.  But our intent is for the missions to play as closely as possible to the original.

I'm not sure what could cause the Genma shimmying but the waypoints and positioning of the cruisers are the same as in the original.  Similarly, the fighterbay exploit is also the same as in the original, with the notable difference that the FS1 model didn't have the shield mesh.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Mongoose on February 23, 2020, 11:51:00 pm
I don't remember the shaking in retail, but one of the cruisers always flew off at an angle.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Trivial Psychic on February 24, 2020, 03:59:25 pm
It could have something to do with Wing mentality when used on cap-ships.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on February 24, 2020, 04:50:20 pm
It could have something to do with Wing mentality when used on cap-ships.

Assigninig Capships to wings is a horrible sin in general. :mad2:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: manwiththemachinegun on March 17, 2020, 09:49:46 pm
Hey guys, with my sudden "free time" increase, I was just wondering if I should wait on the next FSPort release? I've been out of the game for a while so I don't know if my *glances* Ver 3.5 is worth updating.
My FS2 modding knowledge is an arcane mix of trial, error, and brute force. So I don't want to redo anything if I can avoid it. Was the Apollo ever added?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Nightmare on March 17, 2020, 10:21:03 pm
Apollo was added. Next FSPort release has unknown ETA.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on March 17, 2020, 10:55:25 pm
It will probably be a month or more before the next FSPort version is ready, due to RL commitments.  If it were me, I wouldn't wait.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: manwiththemachinegun on March 18, 2020, 12:39:22 am
Pfft, I mean, it's only a global plague, that's like only one planet!
Seriously though, we appreciate the work.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on August 12, 2020, 11:27:39 pm
3.6! :O

In Small Deadly Space, the Omega transport is a scannable target and jumps in as already scanned. This may be a holdover from FS1, but it makes little sense within the context of the mission.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Mobius on August 13, 2020, 05:36:51 am
Great news! We needed the new FSPort release so badly.  :yes:
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on August 13, 2020, 01:33:19 pm
3.6! :O

Yup!  I'll make a new thread when the FSPort MVPs are out.

Quote
In Small Deadly Space, the Omega transport is a scannable target and jumps in as already scanned. This may be a holdover from FS1, but it makes little sense within the context of the mission.

All friendly ships are "cargo known" by default, so this is just "scanned" by default.  It appears that Volition made this ship "scannable" to prevent the player from finding the weapon prototypes after the fact.  You have to scan them when they're on the cargo container, or else you lose your chance after the Omega takes them.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on August 13, 2020, 04:23:43 pm
Enter the Dragon.

If you disable Arjuna 1, but the explosion from the Shakti subsequently destroys it and you jump out, you'll be awarded the Distinguished Flying Cross... and be grounded for three months. :P

EDIT: Radar icons (3.7.2) for the Eva and the Lucifer aren't showing up properly in Playing Judas, but they worked just fine in Evangelist and Doomsday.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Vidmaster on August 14, 2020, 01:35:40 am
3.6 is out says my Knossos, yeah!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: 0rph3u5 on August 14, 2020, 01:50:56 am
EDIT: Radar icons (3.7.2) for the Eva and the Lucifer aren't showing up properly in Playing Judas, but they worked just fine in Evangelist and Doomsday.

Because these two ships are being represented by unique variants for this mission, in order to preserve scanning behavior like in FS1*, they are not included in the MVPs radar icons table. Giving them radar icons used to be handled by the FS-Port MVPs which have not been updated yet.

* Technically the variants are no longer required as that kind of scanning behavior is now toggleable, but the makers of FS-Port have always been dedicated to a high degree of backwards comaptibility.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: WhiteFox on August 14, 2020, 05:52:20 am
Got 3.6 yesterday already; with language packages for german etc. 
Wanted to ask how to activate them; but today only the italian language package is available for 3.6.   
I think language choice is/was a future feature that was deployed by accident?
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Antares on August 14, 2020, 10:22:42 am
In Running the Gauntlet, once Omega 1 jumps out, all of your wingmen will automatically be ordered to defend Omega 2. This can trip up your wingmen, who will probably be dogfighting with fighters from the Lucifer by that time; you need to manually issue a new order for them to engage the enemy, or they'll get themselves shot down.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AV8R on August 14, 2020, 12:59:49 pm
I'd image the newly-styled GTD Orion won't be in the next FSPort MediaVps release due to a lot of its new styling elements being obviously focused on beam weapons points (green spots everywhere), which of course were not part of the original Freespace story. Or maybe there was a 2nd "green-spotless" version of the new Orion developed specifically for use with FSPort?

Or are we just to ignore those little details and move on with our lives?  :P
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: Goober5000 on August 14, 2020, 01:13:22 pm
If you disable Arjuna 1, but the explosion from the Shakti subsequently destroys it and you jump out, you'll be awarded the Distinguished Flying Cross... and be grounded for three months. :P

Ha!  Okay, I'll fix that.

Quote
EDIT: Radar icons (3.7.2) for the Eva and the Lucifer aren't showing up properly in Playing Judas, but they worked just fine in Evangelist and Doomsday.

0rph3u5 has the right answer.  Wait for the new FSPort MVPs.


Because these two ships are being represented by unique variants for this mission, in order to preserve scanning behavior like in FS1*, they are not included in the MVPs radar icons table. Giving them radar icons used to be handled by the FS-Port MVPs which have not been updated yet.

* Technically the variants are no longer required as that kind of scanning behavior is now toggleable, but the makers of FS-Port have always been dedicated to a high degree of backwards comaptibility.

As of the 3.6 release, the mission now includes SCP-specific logic to toggle the scanning.  The ships are now scannable capital ships with the full scan duration.


Got 3.6 yesterday already; with language packages for german etc. 
Wanted to ask how to activate them; but today only the italian language package is available for 3.6.   
I think language choice is/was a future feature that was deployed by accident?

No, the language packs are officially released.  (In fact, they were released for 3.5 but never put on Knossos.)  I tried to edit the mod metadata and it looks like I accidentally made the language packs unavailable.  I'll push a 3.6.1 release and hopefully that will fix it.


In Running the Gauntlet, once Omega 1 jumps out, all of your wingmen will automatically be ordered to defend Omega 2. This can trip up your wingmen, who will probably be dogfighting with fighters from the Lucifer by that time; you need to manually issue a new order for them to engage the enemy, or they'll get themselves shot down.

I looked at the mission.  The AI has initial orders to guard Omega 2 with a priority of 88, but there aren't any orders that are explicitly triggered via event.  Just use good wingman management; any player orders will take priority.


I'd image the newly-styled GTD Orion won't be in the next FSPort MediaVps release due to a lot of its new styling elements being obviously focused on beam weapons points (green spots everywhere), which of course were not part of the original Freespace story. Or maybe there was a 2nd "green-spotless" version of the new Orion developed specifically for use with FSPort?

Or are we just to ignore those little details and move on with our lives?  :P

Please actually wait for the FSPort MVPs release before jumping to any conclusions about it. :rolleyes:

There is an Orion_FS1 model included in the MVPs, which the Port will use.  It's in the standard MVPs right now if you want to look at it.
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: AV8R on August 14, 2020, 05:33:37 pm

Please actually wait for the FSPort MVPs release before jumping to any conclusions about it. :rolleyes:

There is an Orion_FS1 model included in the MVPs, which the Port will use.  It's in the standard MVPs right now if you want to look at it.

My post was meant to be completely tongue-in-cheek. You guys could paint purple elephants all over the Orion's hull and I'd still think FSO was the best thing since sliced bread (and i do like my bread sliced).  :lol:

I'm sure the new MediaVPs will exceed expectations (they always do).  :yes:

Cheers, guys!
Title: Re: FreeSpace Port 3.5 + FSPort Media VPs Release!
Post by: WhiteFox on August 15, 2020, 07:51:44 am
No, the language packs are officially released.  (In fact, they were released for 3.5 but never put on Knossos.)  I tried to edit the mod metadata and it looks like I accidentally made the language packs unavailable.  I'll push a 3.6.1 release and hopefully that will fix it.

That fixed it, thank you! :)