Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
TAG-C revealed
penguin:
I always wondered what the TAG-C missle was for - it doesn't appear in any missions, and no ships could carry it, IIRC. In the weapons.tbl file, it has $Tag level 3. (TAG-A and TAG-B missles both have tag level 2).
So I tweaked ships.tbl, created a mission and used it, but nothing happened, no TAG effect, no damage etc.
Today I looked at the code (file: Ship/ShipHit.cpp, lines 2335-2353), which says (edited for brevity):
--- Code: ---
if (weapon.tag_level == 1) {
// do TAG level 1 stuff
} else if (weapon.tag_level == 2) {
// do TAG level 2 stuff
} else {
// do nothing
}
--- End code ---
hehe, guess that was one of those features that never made it into the released product, but never got taken out of all the files... Looking forward to finding more :D
----
PS: I nominate April 28 as a new GTVA holiday: Freespace Liberation Day!
Bobboau:
make it do the SSM, I think that is what it was for, I havn't looked into it, but it should be fairly easy
LtNarol:
there are pofs for the fs1 support ships, but no entries in the tables for them.
vadar_1:
--- Quote ---Originally posted by LtNarol
there are pofs for the fs1 support ships, but no entries in the tables for them.
--- End quote ---
Because they never cleaned out the old models...
As for the TAG-C Thing.... It really should tag, if you look at the weapons table.
penguin:
--- Quote ---Originally posted by vadar_1
As for the TAG-C Thing.... It really should tag, if you look at the weapons table.
--- End quote ---
Yeah, but the code does nothing if tag_level == 3 ... and that's what I saw in my mission. The only tag levels that do anything are 1 (no weapons use this) and 2 (TAG-A and TAG-B).
Apparently it was supposed to be a "super tag," at least that's what the description implies, but it looks like it was never implemented -- so it never appears in a mission, but the weapons.tbl and the POF remained...
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