Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Axem on October 02, 2011, 11:22:54 am

Title: Mephisto, High Poliedo
Post by: Axem on October 02, 2011, 11:22:54 am
Hey guys, just thought I'd destroy the most beloved Shivan model in FreeSpace fandom.

Yes.

The Mephisto.
Dead links removed

Suck it FreeSpace fans! I hate you all!

(Yes, I know there's no turrets yet. The head armor side plates may under some changes still. Smoothing on the rear engine stuff needs to be tweaked a bit.)

Edit: Have a p3d instead!

Title: Re: Mephisto, High Poliedo
Post by: Rga_Noris on October 02, 2011, 11:23:58 am
As I said in IRC, this is incredible. Your imagination has brought an otherwise undetailed lump into something we can really believe.
Title: Re: Mephisto, High Poliedo
Post by: Black Wolf on October 02, 2011, 11:27:57 am
Axem demanded we all post how much we like the Mephisto. We like the Mephisto. It's rock solid. Good jorb Axem.
Title: Re: Mephisto, High Poliedo
Post by: Rampage on October 02, 2011, 11:28:41 am
Love it.  Does it have matching cargo containers?

R
Title: Re: Mephisto, High Poliedo
Post by: Axem on October 02, 2011, 11:36:37 am
Eventually. I'm gonna make some variants of the containers too. :)
Title: Re: Mephisto, High Poliedo
Post by: Mars on October 02, 2011, 11:37:28 am
Eventually. I'm gonna make some variants of the containers too. :)

This is an odd compliment indeed. . .

but you make the best freighters and cargo containers XD
Title: Re: Mephisto, High Poliedo
Post by: Commander Zane on October 02, 2011, 11:38:55 am
Another brilliant example of applied Artistic License.
Title: Re: Mephisto, High Poliedo
Post by: MatthTheGeek on October 02, 2011, 11:39:13 am
I think Axem is a pretty cool guy. eh turns ships that look like nothing into ships that look awesome and doesn’t afraid of anything
Title: Re: Mephisto, High Poliedo
Post by: Admiral Nelson on October 02, 2011, 11:54:13 am
I used to think that the Mephisto was the ugliest model in Freespace after the Boadicea.  Now it is looking great! :)
Title: Re: Mephisto, High Poliedo
Post by: Rodo on October 02, 2011, 12:04:09 pm
Could we get some more artistic license on the winglets?.
I know the retail model is just like that and the textures sugest what you have already built onto the model but it just looks... bland on that part.

Aside from that awesome work, I really love what you did on the front part :yes:
Title: Re: Mephisto, High Poliedo
Post by: Mongoose on October 02, 2011, 12:27:19 pm
Oh wow.  I honestly didn't even recognize some of the details you expanded on from the retail texture, because I don't think I've ever paid enough attention to it to see them.  I'll have to actually stop and look at this one. :p
Title: Re: Mephisto, High Poliedo
Post by: mjn.mixael on October 02, 2011, 01:37:08 pm
I really love what you've done with this. It looks fantastic. The fins on the head are a great extrapolation and I really like how the engine structure connects to the main body.

I'm not sure what else could be added that couldn't be done on the textures, however you might consider some sort of greebling detail on the top and/or inside of the thruster area. Those spots seem slightly plain to the rest, but that's just a nitpick.

Rodo mentioned the winglets. Perhaps they could use some more, but normal maps could do a lot with those spaces too.

 :yes: :yes:
Title: Re: Mephisto, High Poliedo
Post by: Droid803 on October 02, 2011, 01:47:03 pm
Winglets as in cargo pod holders?
Those things will generally be covered by a cargo pod no?
Title: Re: Mephisto, High Poliedo
Post by: Bobboau on October 02, 2011, 05:02:25 pm
looks good for the most part, though I think the armor plates on the sides of the head should not have a curvy edge, and should not lead into each other so smoothly (it should look more like a saw blade). aside from that the only things I think could make this better would be it there was some more detail on the body, and if those vents on the neck ended in a point rather than a flat end. and as a final nitpick, I don't quite like the way the frill on the top of the head is, I think that could be done better as a little antenna spike thingy.
Title: Re: Mephisto, High Poliedo
Post by: ssmit132 on October 03, 2011, 02:16:21 am
It looks excellent so far. :)

Winglets as in cargo pod holders?
Those things will generally be covered by a cargo pod no?

At least in retail I never saw the Mephisto carrying more than one container at a time. Of course it is possible now to have multiple docked ships, but in general I don't think it should matter too much, considering the fact that polygons are not the major resource hog (if I recall correctly - don't textures consume more resources?) and it'll be UV mapped rather than tiled.
Title: Re: Mephisto, High Poliedo
Post by: Dragon on October 03, 2011, 01:36:00 pm
Looks awesome, can't wait to see it in-game.
Title: Re: Mephisto, High Poliedo
Post by: Colonol Dekker on October 03, 2011, 01:53:27 pm
Eventually. I'm gonna make some variants of the containers too. :)



Taco variant.
Title: Re: Mephisto, High Poliedo
Post by: Axem on October 03, 2011, 05:02:00 pm
Actually the containers already have a Taco like shape to them. :p
Title: Re: Mephisto, High Poliedo
Post by: Woolie Wool on October 03, 2011, 05:07:58 pm
Could we get some more artistic license on the winglets?.
I know the retail model is just like that and the textures sugest what you have already built onto the model but it just looks... bland on that part.

Aside from that awesome work, I really love what you did on the front part :yes:

I doubt the "winglets" are supposed to have any detail or flash on them; they're just rails to hold cargo containers. How much detail does a mounting rail need?
Title: Re: Mephisto, High Poliedo
Post by: Colonol Dekker on October 03, 2011, 05:58:07 pm
Actually the containers already have a Taco like shape to them. :p


Taco Bell variant.
Title: Re: Mephisto, High Poliedo
Post by: Droid803 on October 03, 2011, 06:19:16 pm
It looks excellent so far. :)

Winglets as in cargo pod holders?
Those things will generally be covered by a cargo pod no?

At least in retail I never saw the Mephisto carrying more than one container at a time. Of course it is possible now to have multiple docked ships, but in general I don't think it should matter too much, considering the fact that polygons are not the major resource hog (if I recall correctly - don't textures consume more resources?) and it'll be UV mapped rather than tiled.

I swore the original Mephisto was UVmapped anyway.
And Yes, it never carries more than one, but all four are equivalent. In retail, you could put your one cargo container onto any of the four arms.
Title: Re: Mephisto, High Poliedo
Post by: Woolie Wool on October 04, 2011, 05:00:27 pm
It is perfectly capable of carrying four at once in SCP though.
Title: Re: Mephisto, High Poliedo
Post by: Droid803 on October 04, 2011, 06:41:09 pm
I think we all know that. :P
Title: Re: Mephisto, High Poliedo
Post by: Mongoose on October 04, 2011, 11:36:51 pm
I think I remember that being one of the glory shots back when multi-docking was first implemented.  That and some bizarre Elysium daisy-chain. :p
Title: Re: Mephisto, High Poliedo
Post by: Colonol Dekker on October 05, 2011, 02:06:26 am
When this is finished, I expect a docked mephisto wall promptly..
Title: Re: Mephisto, High Poliedo
Post by: Mars on October 05, 2011, 07:49:24 pm
JAD .0112538: The Mephisto Menace
Title: Re: Mephisto, High Poliedo
Post by: SypheDMar on October 06, 2011, 08:06:28 pm
You troll... My beloved retail model is dead! :no:
Title: Re: Mephisto, High Poliedo
Post by: Axem on October 09, 2011, 04:50:34 pm
Yeeeep...
Dead links removed
Title: Re: Mephisto, High Poliedo
Post by: Commander Zane on October 09, 2011, 04:52:58 pm
With HTL cargo pod, looks great. :D
Title: Re: Mephisto, High Poliedo
Post by: Dragon on October 09, 2011, 04:57:01 pm
Amazing.
Title: Re: Mephisto, High Poliedo
Post by: Droid803 on October 09, 2011, 04:57:19 pm
Those cargo pods look like they could open up and spam missiles.
Title: Re: Mephisto, High Poliedo
Post by: Mongoose on October 09, 2011, 05:10:15 pm
JAD4: Mephisto Missile Massacre :D
Title: Re: Mephisto, High Poliedo
Post by: Mars on October 09, 2011, 08:55:12 pm
Awesome taco delivering MIRV
Title: Re: Mephisto, High Poliedo
Post by: NeoKnight on October 12, 2011, 06:54:22 pm
For a freighter, that beast looks bloody terrifying.
Title: Re: Mephisto, High Poliedo
Post by: Dragon on April 18, 2014, 06:52:42 am
 :bump:
New Mediavps are out and this isn't in. :) Axem, what happened to this awesome model?
Title: Re: Mephisto, High Poliedo
Post by: mjn.mixael on April 18, 2014, 07:35:52 am
Dragon, stop bumping old threads asking for progress. You know how this works. If there was progress, you would have seen it.
Title: Re: Mephisto, High Poliedo
Post by: Dragon on April 18, 2014, 07:43:49 am
I'm just wondering, that's all. Notice I'm not asking for progress. Axem is obviously around, so I wanted to know if he still has the model. I've been gone for some time, so if he said, at some point, that he lost his WiPs for some reason, then I'd have missed it.
Also, with so many things on his head, it's not an unreasonable idea that he just put the model off for a while and forgot about it. Perhaps now it's a good time to dust off that beauty.
Title: Re: Mephisto, High Poliedo
Post by: Axem on April 18, 2014, 08:51:32 am
The model is in the hands of the FSU guys right now. If anyone wants to UVmap and texture it, let me or someone like mjn know and we can most certainly give you the files!

And I see for some reason I deleted the pics, which is an utter shame. I updated the main post with a p3d.
Title: Re: Mephisto, High Poliedo
Post by: Dragon on April 18, 2014, 08:57:19 am
That's amazing. :) Maybe we'll see that one finished yet. Oh, and could you add a p3d with a container, too? I really hope someone steps up and textures it. I couldn't do it justice, unfortunately.
Title: Re: Mephisto, High Poliedo
Post by: Axem on April 18, 2014, 09:06:17 am
Cargo pod added!
Title: Re: Mephisto, High Poliedo
Post by: Dragon on April 18, 2014, 09:20:16 am
How I wish this made it into the current Mediavps... Well, let's just hope someone finishes it. Maybe, just maybe, the 2015 Mediavps will contain a full HTL shipset.
Title: Re: Mephisto, High Poliedo
Post by: Galemp on August 22, 2020, 01:13:39 am
...Necro?
Title: Re: Mephisto, High Poliedo
Post by: mjn.mixael on August 22, 2020, 01:32:16 am
We have the mesh on the FSU SVN. It needs to be mapped and textured.
Title: Re: Mephisto, High Poliedo
Post by: Mobius on August 22, 2020, 05:13:57 am
Code: [Select]
Selected function: summon NYCTAEUS

. . .

Program running
Title: Re: Mephisto, High Poliedo
Post by: Galemp on August 22, 2020, 09:10:53 am
We have the mesh on the FSU SVN. It needs to be mapped and textured.

Ah... I need to sync with that repository.