Hard Light Productions Forums
FreeSpace Releases => Mission & Campaign Releases => Topic started by: JCDNWarrior on June 09, 2010, 06:02:09 pm
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EDIT: June 13th, 2012: A small remake is in the works to make the Hell Gate mission more enjoyable and playable. It will be Blue Planet 2 dependent instead of BP1 but otherwise will not require anything else.
Heya everyone, i'm back to bring a second addition to the missions i've been making lately, trying to push the maximum out of the game and lightly scripting to let every time you play, yield other effects. Now also with download links, as these projects have been on the backburner for way too long. They are, sadly, not perfect. First of all, videos, one old, one new:
Freespace2 Battle For Vasuda BoE Style (Lighter version)
Youtube (http://www.youtube.com/watch?v=7hd9qYEMuvs&feature=related)
Download Links Temporarily Down
Battle of Vasuda is a experiment in both trying to make a huge battle, figuring out alternative ways to build up urgency, and how to succesfully create a battle with the least scripting possible. It also comes with some dialog and briefing as well. The file is a upgraded, lighter version of the one demonstrated in the Youtube video, as a result to try to lower the chance of the random crash that also is featured in the video.
Bringing the Maximum out of the Game/Hell Gate
Youtube (http://www.youtube.com/watch?v=5HpaWcDX0f4)
Download Links Temporarily Down
Hell Gate pushes the limits further, by bringing everything in-the-face. A investigation into FRED2 with the file will show there's lots of movements scripted, but aside from that, also is 95% unscripted. No dialog or briefing is added. I noticed that attempting to add 1 more ship will crash FRED2, meaning, in this case, the maximum amount of ships are included.
Needless to say, you will need a very powerful PC to play these missions. For those with old PCs, open the file in FRED2 and check out from there.
Created with:
Processor: Intel E8400 at 3.00 GHZ
Graphics card: ATI Radeon HD4870x2 (HD4770 works smooth too, so the graphics reqs are not that extreme apparently)
4 GB DDR2 800 MHZ RAM
Standard HDDs (500 GB, 7200 RPM)
Filming was done at 1024x768 due to nature of Fraps recordings; aside from that, most settings were on. I doubt it's playable at maximum resolution with current hardware, but feel free to try.
Both files are Blue Planet dependant. I haven't been able to test if the skybox is included with the main mission file, so make sure to yell (and explain) if it's not. Seems a lot of people wanted to check out the skybox for the Battle of Vasuda.
I've worked on a lot more missions on multiple machines (Of which two laptops and this main PC) but I don't know when they'd reach the sort of quality i'm looking for before releasing, even in Beta-ish stage.
These missions are allowed to be upgraded, added to, and released; Just make sure to credit me, as it goes.
Please tell me what you think; I'll be checking this thread!
- JC
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zomg
:eek2:
I notice you can't fire your guns until well until the mission due to objects limit, but...zomg
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If you really wanted to push the system, you can "force" more ships into existence through the ship-create SEXP.
You could also try opening the *.fs2 files with notepad, and copy-pasting entries and changing their x/y/z coordinates to have more ships (though that might break the mission file).
That way you can try running with more ships that even FRED allows you to place...if that doesn't crash FSO that is.
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Dude, that is so cool. That's the way a Fleet engagement is supposed to look like.
I think I just jizzed in my pants. I wish my computer could handle that.
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As awesome as this looks (and sounds) it also illustrates one of the big problems of large BoEs. It doesn't seem as if you, the player, is doing much of anything in this mission beyond dodging beams and flak.
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I'll be honest. I know I've FREDded some pretty good missions, some of them BoEs, that engage the player.
But I would not turn my nose up at a mission that was just 'get from Point A to Point B through BOE HELL'.
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As awesome as this looks (and sounds) it also illustrates one of the big problems of large BoEs. It doesn't seem as if you, the player, is doing much of anything in this mission beyond dodging beams and flak.
That's fair enough, but there are plenty of ways you could possibly engage the player in. If the player was in an interceptor, he could protect his warship (which, for maximum player intervention should be placed at the front of the formation) from bomber assault, kind of like in the penultimate mission of AoA. (But this is the most basic and uninteresting)
If he was the Squadron Commander of a bomber unit, he could direct his wings to disarm the warships threatening the objective or flagship of the Fleet, and ensure as a FREDder, the object vessel is destroyed if the player is incompetent of doing his job and that he must adapt his strategy to a changing scenario, rather than just going C-3-9, or having his entire squadron protect one vessel.
You could put the player in charge of a SEAD Flight, and have him and his boys and girls pave the way through flak cannons and beam turrets for an accompanying bomber flight to put some work in. And if he doesn't do his job, quietly crank the pressure up on the bomber squadron by using a few events here and there to trigger more fighters or give turrets health or something.
Or you could have the player as the most senior flight officer in the field of engagement, and thus have jurisdiction over all wings in the zone and use the complement effectively to ensure ships which are taking heavy damage have more fighters on close escort, and that the bombers are pursuing the right targets as well as their fighter escorts. And again, crank the heat up if he can't do his job.
There's plenty of ways to do it, you just need to put in the hard yards when FREDing and find something that suits the scenario. -> I've used most if not all of the above in missions I've FREDed as 'proof of concept' for myself and well, I do find working the comms menu like crazy whilst rolling the stick with my right hand fun in a weird kind of way. :D
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Also, those missions would be excellent benchmarks for testing graphics cards using FSO engine.
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I would not turn my nose up at a mission that was just 'get from Point A to Point B through BOE HELL'.
I completely agree. If used just once during a campaign for the greatest effect, something like that could be great fun.
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Indeed, Transcend had a mission like that, didn't it?
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Pheeeeeeeeew.
Way to confirm how crappy my graphic card is !
Anyway this show that well-made BoE can become cool. In the first mission, I particularly liked watching the Vasudan-side of the battle from afar, it was nearly more impressive than watching the Terran side while being in the middle of it.
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Most recent BoEs haven't been too bad, IMO. That said, I wasn't around when every second mission was a BoE...
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Wow, I'm using quite a better computer than you do, but I don't get such nice graphics.
Specs
AMD Phenom II X4 965 BE @ 4 x 3,4 GHz
ATi Powercolor Radeon 5870 1024 MB VRam
4 GB DDR3 RAM
4 HDDs with total 3,5 Terabyte space
My Freespace SCP settings are the following:
Graphic: OpenGL
Resolution: 1680 x 1050
Color Depth: 32-bit
Texture Filter: Trilinear
AF: x16
AA: x16
Can anyone tell me what I'm doing wrong here?
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Give us your Launcher flags, you may have something disabled.
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C:\Games\Freespace 2\fs2_open_3_6_10.exe -mod Renegade Resurgence,mediavps -spec -glow -env -mipmap -missile_lighting -normal -3dshockwave -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -loadallweps
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Install postprocessing shaders and enable it in launcher (it's in "experimental" tab).
It'll spoil antialiasing in some places, but looks really good.
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Also, http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings .
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Install postprocessing shaders and enable it in launcher (it's in "experimental" tab).
It'll spoil antialiasing in some places, but looks really good.
I'm sorry, but I'm not a pro regarding this matter, so you may need to tell me which shaders and where to get them.
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Install postprocessing shaders and enable it in launcher (it's in "experimental" tab).
It'll spoil antialiasing in some places, but looks really good.
I'm sorry, but I'm not a pro regarding this matter, so you may need to tell me which shaders and where to get them.
http://www.hard-light.net/forums/index.php?topic=68944.0
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Dude that is awesome and totaly crazy. More like something you should watch from a good distance with some close-ups in between. Could be a realy nice movie.
I specialy loved the part where this two Thypoons(?...haven't played the game for ages) are warping in right in the middle of the fight and fly above and below your fighter. That was pretty cool.
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Interesting, will check it tonight.
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Finally, something with more dreadful framerates than the asteriod field on the first mission of Transcend. :P
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Eh, its just a bunch of capships dumped into one mission
I saw an Orion going backwards at a speed of 70 because it got bumped by a warping in typhon.
Sorry but why is this highlighted again? :p
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needs moar ships.
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Dayum
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Woo! Laser Disco Lightshow of Death! :D \o/
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I'm really glad with the comments and attention so far; I really appreciate it! I'm always enjoying to try to get the most out of moddable games. From here, I'm hoping to further continue other projects, also within FS2 -- I'm weighing in if i should limit myself in terms of (immediate) numbers of ships during a mission, and fully focuse on storyline -- multiple things happening at once outside, or inside, a player's jurisdiction/power. That sort of thing is going to take very long to develop though.. Makes me wonder if working in a larger team would be better for that. ^^
Eh, its just a bunch of capships dumped into one mission
I saw an Orion going backwards at a speed of 70 because it got bumped by a warping in typhon.
Sorry but why is this highlighted again? :p
I have to disagree a bit, but of course i'm a bit biased -- but if you take a closer look, i've put a lot of work in balancing, ship movements, ship arrivals and so on. ^^
At any rate, you can download the mission file, upgrade it, improve it, where you wish! Don't want it to stay imperfect of course. =)
I like all feedback, but make sure to be constructive as well. That helps a lot for improving myself and hopefully become a more valuable member in the future as well.
Thanks so far, and thanks in advance for further comments, feedback and support!
- JC
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trying to DL, doesn't work. Just DLs some junk images.jpg file!
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trying to DL, doesn't work. Just DLs some junk images.jpg file!
Weirdly, I think you just need to change the file extension to .fs2.
See if it works then.
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trying to DL, doesn't work. Just DLs some junk images.jpg file!
I've uploaded the mission files straight from the Mission folder, and downloaded, checked it out, and the files are correct, so make sure to follow General Battuta's advice on file extensions. Good luck!
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The problem is that the download site gives you files named "images.jpg"; they're the files we want, but they've been renamed "images.jpg" for some stupid reason.
Edit: Oops. Already been said. Well maybe someone will benefit from my rephrasing it?
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Alright, now i see a bit. Switched file hosts, updated first post, and doublechecked. Files are ready for download. Apologies for any troubles!
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I apologize because I'm going to be harsh. I didn't like these missions one bit. Sure, this works if you just intend to throw in ships nearly randomly. But this method lacks any depth and design that would actually make a mission interesting and worth playing. Certainly, this pushes the engine to its limits but what's the point if end-result is far too unpredictable to make a real, coherent and designed mission out of it? Does outrageous number of ships turn a bad mission into a good mission? I don't personally think so, but looking at the comments apparently some here do.
You can create missions that push the engine to its limits but without actually breaking any of the limits. Such missions are hard to design, but they also work as real missions as fredder has full control over it. Unlike what happens when limits are broken and weird **** happens.
Like I said, I apologize but these did not impress me.
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I see this as more of a tech demo than a playable mission, TBH.
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@Fury : You're definitely right for the second mission, but the first was much better IMHO. Not perfect, but it definitely looked like what a real BoE in the FS universe would look like.
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Definitely can't play this on 256mb gfx :P
All the Hell Gate mission really needs is -bloom_intensity 150, and some disco music. http://i45.tinypic.com/2s8iosl.png :pimp:
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I saw the first one several times, and I still find it fun to watch. ;)
The second one isn't too bad. At least it didn't crash the game this time round.
I apologize because I'm going to be harsh.
More like constructive. BlackDove's take on an ST:R trailer is harsher than this. :p
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I apologize because I'm going to be harsh. I didn't like these missions one bit. Sure, this works if you just intend to throw in ships nearly randomly. But this method lacks any depth and design that would actually make a mission interesting and worth playing. Certainly, this pushes the engine to its limits but what's the point if end-result is far too unpredictable to make a real, coherent and designed mission out of it? Does outrageous number of ships turn a bad mission into a good mission? I don't personally think so, but looking at the comments apparently some here do.
You can create missions that push the engine to its limits but without actually breaking any of the limits. Such missions are hard to design, but they also work as real missions as fredder has full control over it. Unlike what happens when limits are broken and weird **** happens.
Like I said, I apologize but these did not impress me.
Well, to be fair dude, pushing the limits of the engine and making some damn good eye candy was more or less the purpose of the mission, rather than to engage the player in the mission. In that respect, in my opinion, it kicked ass. :D
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The first one wasn't too bad :p
Second just just feels a bit like some ctrl-spam-clicking
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Second video, near 6:15, where the camera's pointed at the Sathanas:
Are those pieces of of debris supposed to be flashing white? Looks like some form of artifacting. The problem gets worse later on too.
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Hellgate will run (and the framerate lags a little, but not much, at the beginning and gets much better with the destruction of ships),
but Battle for Vasuda will not show up in the mission list when I put it in my Missions folder. In fact, looking at it, nothing in there with the extension .bak shows up in the game, so how about an .fs2 file?
Incidentally, my computer has the following specs:
Processor: Intel Core 2 Duo 6300 @ 1.86 GHz
Graphics: Integrated, baby. :pimp:
2 GB DDR2 1.87 GHz RAM
Apparently the graphics requirements aren't so extreme as advertised. :lol:
Edit: Never mind, apparently simply renaming the file works. Why does Alpha 1 have no shields?
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The Eri you get given at the start has some kind of ULTRA INVULNERABLE armour that barely even gets scratched by the big demon/ravana beams...
Makes the mission possible though!
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That was the most awesome 20 minutes of my life. It ran reasonably smoothly on my brand new 27" i5-based iMac with 4 GB 1066 MHz DDR3 RAM, a 512 MB Radeon 4850 driving 2560x1440, a 1 TB hard drive and the Advanced MediaVP effects for about 20 minutes until FreeSpace crashed. I've never had FreeSpace 3.6.10 crash on me and I've played through the campaign three times since the upgrade. Given storyline integration and perhaps some more logical capship movements, these could be even more incredible missions than they already are. The Vasuda mission was particularly fun.
Also, it's unsettling when you fire a volley of Tornadoes, three come out and four disappear from the HUD indicator. :wtf:
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Welcome to a basic introduction of "why you shouldn't put that many objects in-game". There's a hard limit regarding how many objects may be active at any point in time. Go over it, and the game becomes unable to render those supernumerary objects.
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Didn't crash out on me, though I quit when it was just me, Delta 1, the Deliverance, and the SD Madness, and the Deliverance wouldn't engage; it's last waypoint had it bearing down right on the Shivan destroyer, and then stopping five kilometers out. (The Madness was disabled by the Vasudans before I got there, so maybe it would have been closer otherwise.) I got sick of plinking away at it, so I just jumped out.
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The Eri you get given at the start has some kind of ULTRA INVULNERABLE armour that barely even gets scratched by the big demon/ravana beams...
Makes the mission possible though!
Special HP?
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Ma tete a explode.
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Trying to talk French or something ? It's "Ma tĂȘte a explosĂ©".
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Yeah...forgot that "explode" = "explose" en francais.
Plus I'm too lazy to find the accents :p
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Didn't crash out on me, though I quit when it was just me, Delta 1, the Deliverance, and the SD Madness, and the Deliverance wouldn't engage; it's last waypoint had it bearing down right on the Shivan destroyer, and then stopping five kilometers out. (The Madness was disabled by the Vasudans before I got there, so maybe it would have been closer otherwise.) I got sick of plinking away at it, so I just jumped out.
Sounds like a pretty humorous situation between the two capships there; Glad it ran well for you all the way up till then. I guess my testing didnt go too bad. ^^
That was the most awesome 20 minutes of my life. It ran reasonably smoothly on my brand new 27" i5-based iMac with 4 GB 1066 MHz DDR3 RAM, a 512 MB Radeon 4850 driving 2560x1440, a 1 TB hard drive and the Advanced MediaVP effects for about 20 minutes until FreeSpace crashed. I've never had FreeSpace 3.6.10 crash on me and I've played through the campaign three times since the upgrade. Given storyline integration and perhaps some more logical capship movements, these could be even more incredible missions than they already are. The Vasuda mission was particularly fun.
I'm glad you enjoyed the missions, and i agree -- It needs a bit more improvement here and there, but i've gotten so busy with other daily stuff that, as i wrote in the OP, these projects got on the backburner. As said, feel free to continue with it, edit it, and even re-release it =)
The E, agreed; when going past that set amount of objects going on at the same time, effects disappear, but they still seem to hit their objectives. It works, but when having that many ships, the player character shouldn't be tasked with chasing fighters or bombs for instance.
At any rate, I hope a lot of people enjoy the missions; Feel free to point out what you liked and/or didnt like, so i can use that for future projects. Thanks in advance!
- JC
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That might sounds pretty idiot, or maybe redudant since i didn't bother to read more than the first page and half of the second, but here's what i think of BoE :
It's all about the mission background, i don't think those missions should be real mega-battles.
IMO you should either have:
- Super large objectives, command over most of squads, let the player handle the whole battle the way he wants - more like a commander than a pilot - but also includes some kind of storyline (the first of the 2 videos looked nice imo, but the second looked like you just threw ships here and there and pressed the beam-free-all button)
or
- Super specific objectives, making the whole BoE stuff more like a background and storyline tool, eg. the BoE battle from Transcend, where you basically only got to protect your ship iirc. It's just a "get through the boe hell" though, which sounds really boring to me...
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There are different ways to do it, as I outlined on the first page. It all depends on the story the campaign's going to tell. I for one wouldn't object to at least one BoE mission in a campaign. :P
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So after about an hour of trying to remember where to save files so that they'll show up in the simulator, i'm turning here... where do i dump the file so that it shows up?
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blueplanet/data/missions.
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Or simply /data/missions. That's what I did, though I have to be careful to have BP on when I try to play them.
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Or simply /data/missions. That's what I did, though I have to be careful to have BP on when I try to play them.
Don't put anything in \data\. Generally inadvisable - Relatively harmless with missions (unless you try play them) - but utterly disastrous with anything else.
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Would love to try, running a i7 920, 12GB RAM, HD5970 2GB vidcard. Would be great to stress-test the PC in freespace!
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Or simply /data/missions. That's what I did, though I have to be careful to have BP on when I try to play them.
Don't put anything in \data\. Generally inadvisable - Relatively harmless with missions (unless you try play them) - but utterly disastrous with anything else.
Doesn't seem to have destroyed my computer yet, and since that's where FRED saves things I didn't think it could conceivably hurt (the game doesn't know where the file came from), but I'll move it since you say so...
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Well, it has the potential to **** **** up.
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I donno man, I just shove all my mod-less missions in data cause its easier that way.
I know well enough to not try and run them with a mod.
EDIT: though this does require a mod and in that case should just go into the mod folder/data/missions.
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Individual mission files with no required table changes whatsoever can sit in data/missions just fine, but that's about it.
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Download links seem to be broken. Can anybody get these on another file-hosting service? Thanks.
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Download links seem to be broken. Can anybody get these on another file-hosting service? Thanks.
Thanks for reporting, will work on another download location. Seems the ones i used are temporaly. I'd use FileFront but it lags like hell to me for a year or two now. I'll have another download link up in a bit.
EDIT: Download links are now fixed. Check the original post for the links!
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Thanks for the fix. Been waiting to try these out for some time. Nice work!
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In Hellgate, a large portion of the capital ships don't move and are out of range of each other. I discovered (after beating a Ravana to death by myself with Trebuchets and a Maxim cannon) that Alpha 1 has command authority over the cruisers and corvettes, so I brought them in to attack the Sathanas, but there were still two Hatshepsut destroyers ten kilometers away that wouldn't move to engage, and the Shivans weren't in any hurry to attack either.
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meh tobad...
my ship table has gone of the charts with the amount of ships i added
so i though i change some ship models in fred and see what happens..
shivans getting kicked in there asses until the dante arrives lol...
i wanted to make some screenshots but for some reason if i make a printscreen all that i get is nothing but black..
anyways i liked this hehe the total chaos :D
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Forgive my noobness but how do i install this mission?
I downloaded it, got a MassBattle2G_BPLite_V8.fs2 file and I placed it in C:\games\freespace2\data\missions but it doesnt show up when i goto Missions in the game. It only lists the main freespace 2 campaign.
I have fs2_open_3_6_10
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Select 'single missions' instead of 'campaign missions'.
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hey, uh, whenever i try to launch the mission, it says i have one weapon error, and i cant launch the map. i'm launching it on BP. how do i fix this?
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IIRC, it's an oversight of whoever did the mission, and it doesn't prevent the mission to play properly.
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When I made the mission I was in a very experimental stage of FREDing, so there were some oversights that can be found. The weapon error should not be any problem, probably a little table entry that I typed wrong.
Hope you'll enjoy the mission, there's quite a few things you can create in FS2 with some imagination and creativity. Were I to remake the mission today it would be a lot more diverse and deep story-line and gameplay-wise - which generally is a good sign for a person to see that he or she is improving.
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ok, i'll try again.....
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OK this might sound dumb but how do i use the .fs2 files?
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Put them in Freespace2/data/missions.
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Verry impressive Pilot!
But where to put the file in the FS 2 folder?
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Put them in Freespace2/data/missions.
Which is the post right above yours.
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......
Put them in Freespace2/data/missions.
Which is the post right above yours.
Ohhh man, of course. And I should have checked the post above as well.
Thank you very much. Feel a bit silly. :doubt:
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Whoaa, it's total mayhem and chaos. I like it. Thanks for sharing this. ;)
One thing though, when i load it with the mod Media vps 3.6.12, i get the well known
Warning message:
" freespace can't find 15 shipclasses...
.... try to play a mission that is incompatible with the current mod."
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As said on the release post :
Both files are Blue Planet dependant.
So you need to load them with at least AoA.
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Thanks it works.
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This link to Hell Gate is dead : http://www.mediafire.com/?k2zmcgqhzdnnf0w
Does anybody have a copy of this mission somewhere?
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Note, someone on the Youtube video for the second mission posted 9 hours ago that the download link provided in this thread is dead. Can anyone confirm or fix this?
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Confirmed, working on a new download link (and more). Periodically check thread for update on that.
EDIT: After checking out the mission again I feel it's not sufficiently representing both what the maximum that possible is, as well as not representing the gains i've made in FREDing since creating the benchmark-test mission. As such, I'm making a improved version of the mission that'll look a little better and play a little nicer. As Real Life Happens, it may take a bit, but will certainly update both here and on the Youtube video once I've completed it.
I apologize for the wait and hope you'll find the wait worth it.
- JC
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EDIT: June 13th, 2012: A small remake is in the works to make the Hell Gate mission more enjoyable and playable. It will be Blue Planet 2 dependent instead of BP1 but otherwise will not require anything else.
Heya everyone, i'm back to bring a second addition to the missions i've been making lately, trying to push the maximum out of the game and lightly scripting to let every time you play, yield other effects. Now also with download links, as these projects have been on the backburner for way too long. They are, sadly, not perfect. First of all, videos, one old, one new:
Freespace2 Battle For Vasuda BoE Style (Lighter version)
Youtube (http://www.youtube.com/watch?v=7hd9qYEMuvs&feature=related)
Download Links Temporarily Down
Battle of Vasuda is a experiment in both trying to make a huge battle, figuring out alternative ways to build up urgency, and how to succesfully create a battle with the least scripting possible. It also comes with some dialog and briefing as well. The file is a upgraded, lighter version of the one demonstrated in the Youtube video, as a result to try to lower the chance of the random crash that also is featured in the video.
Bringing the Maximum out of the Game/Hell Gate
Youtube (http://www.youtube.com/watch?v=5HpaWcDX0f4)
Download Links Temporarily Down
Hell Gate pushes the limits further, by bringing everything in-the-face. A investigation into FRED2 with the file will show there's lots of movements scripted, but aside from that, also is 95% unscripted. No dialog or briefing is added. I noticed that attempting to add 1 more ship will crash FRED2, meaning, in this case, the maximum amount of ships are included.
Needless to say, you will need a very powerful PC to play these missions. For those with old PCs, open the file in FRED2 and check out from there.
Created with:
Processor: Intel E8400 at 3.00 GHZ
Graphics card: ATI Radeon HD4870x2 (HD4770 works smooth too, so the graphics reqs are not that extreme apparently)
4 GB DDR2 800 MHZ RAM
Standard HDDs (500 GB, 7200 RPM)
Filming was done at 1024x768 due to nature of Fraps recordings; aside from that, most settings were on. I doubt it's playable at maximum resolution with current hardware, but feel free to try.
Both files are Blue Planet dependant. I haven't been able to test if the skybox is included with the main mission file, so make sure to yell (and explain) if it's not. Seems a lot of people wanted to check out the skybox for the Battle of Vasuda.
I've worked on a lot more missions on multiple machines (Of which two laptops and this main PC) but I don't know when they'd reach the sort of quality i'm looking for before releasing, even in Beta-ish stage.
These missions are allowed to be upgraded, added to, and released; Just make sure to credit me, as it goes.
Please tell me what you think; I'll be checking this thread!
- JC
Hi,
Great job, but no download link ?
Regard
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somebody have a copy of this files, the link is down