Author Topic: And The Sky Full Of Hercs [IMG HEAVY]  (Read 33431 times)

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Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Figured my arsing about was worth it's own topic now that I'd spent more than a few minutes on it. Due to a error with the ship-create SEXP although I meant to create a single Herc I ended up accidentally creating over 250 of them :D

So I decided to play about with the mission a little and see what would happen :)

Here's the first two from the first and second time I ran the original mission. 




Then I tried the high poly Herc. Not as good cause the FPS went down so it didn't generate as many (I got 50-70 hercs and about 0.3 FPS for  a good 3-4 minutes!)

« Last Edit: December 21, 2006, 05:11:58 pm by Sandwichâ„¢ »
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Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
So I swapped to the Loki cause it's low poly.





I decided to randomise the starting location using the rand-multiple SEXP and I got a much nicer shoal







Then on Goobers suggestion I tried something bigger and created the Super Mentu.

« Last Edit: December 21, 2006, 05:12:57 pm by Sandwichâ„¢ »
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Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
And then finally I tried the Ursa and Ares





And this is what I got when I told them all to form on my wing!

« Last Edit: December 21, 2006, 05:12:38 pm by Sandwichâ„¢ »
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Offline achtung

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And The Sky Full Of Hercs [IMG HEAVY]
Now you may be able to recreate that .ani from FS1 where the ships flood out of the lucy.
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Offline Galemp

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And The Sky Full Of Hercs [IMG HEAVY]
Whoa...

...is anyone else reminded of the E3 Mario demos for the Gamecube?

And Kara... try Dragons. ;7 Make yourself invulnerable, and throw in an invulnerable Aeolus too.

Or pit two fighter swarms against each other. :eek:
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Offline StratComm

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And The Sky Full Of Hercs [IMG HEAVY]
I wonder if they'll replenish once some of them die.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
From the bug, it looks like they will more than likely continue to create until the game crashes.

However, there might be a way to control the number that is spawned. By attaching the creation process to a variable and using the bug, you could probably spawn Hercs for around 50 seconds, and then change the variable with a chained event. Then you have 50 or more hercs, exactly like you wanted :D

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Offline Goober5000

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And The Sky Full Of Hercs [IMG HEAVY]
Try a bunch of Colossuses. ;7

 

Offline StratComm

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And The Sky Full Of Hercs [IMG HEAVY]
Actually the problem was with the way Kara used the SEXP (he used it as a conditional rather than an action, so it's always "evaluated").  That aspect of create ship actually does work properly.  And the game actually doesn't crash, it caps out when somewhere between 250 and 300 ships get into the mission.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nuclear1

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by Goober5000
Try a bunch of Colossuses. ;7


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And The Sky Full Of Hercs [IMG HEAVY]
i agree try the colossuses and tell us your fps =P

 

Offline WMCoolmon

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And The Sky Full Of Hercs [IMG HEAVY]
Actually I fixed the 'bug'.

But no worries, shoals will still be possible with the every-time SEXP.
-C

 

Offline ZmaN

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by Retrosynthetic
i agree try the colossuses and tell us your fps =P


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And The Sky Full Of Hercs [IMG HEAVY]
Wow..... Just wow.....  :jaw:

How did you do that??? Lol.  I want to try it out myself.
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Offline StratComm

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And The Sky Full Of Hercs [IMG HEAVY]
Actually the big C would have less of a FPS impact than the high-poly Herc does, since you'd have many fewer of them in the mission.  The HTL Perseus would be the other point of potential interest, since it's got a similar complexity to the Hercules.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
And The Sky Full Of Hercs [IMG HEAVY]
well what happens if 50 colossuses do beam cannons at the sametime

 
And The Sky Full Of Hercs [IMG HEAVY]
What happened when all these ships explode in the same time? :D
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And The Sky Full Of Hercs [IMG HEAVY]
Um.......

CTD?
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And The Sky Full Of Hercs [IMG HEAVY]
lol true that to

 

Offline FireCrack

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And The Sky Full Of Hercs [IMG HEAVY]
Man.. if that ursa pic was rotated so the ursas were "up-down" in respect to the camera and the hud removed (and using high poly ursas) it would look epic... definitley would be my new wallpaper
actualy, mabye not.
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