Author Topic: 3.3 release  (Read 53374 times)

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Here is Release 3.3 it is an upgrade package for 3.2! It has new models, maps, effects, and more! Enjoy! Latest FS2_Open engine (3.6.7) recommended!

Here is the 3.3 patch...you will need this to get r3.3 working properly. :)
« Last Edit: February 01, 2006, 04:52:35 pm by Sigma957 »

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Cat's out of the bag now!
The Trivial Psychic Strikes Again!

 
Looks for catnip  :drevil: ;7

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
We should probably get a moderator to sticky this.
The Trivial Psychic Strikes Again!

 
Funny... I am one of things!!! lol Done!

 

Offline Trivial Psychic

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  • Snoop Junkie
Ya... I looked at the list of moderators at the top of the TBP forum, only after posting that.  What would have been even more embarassing, is if it turned out that I was a moderator, and didn't know it. :lol:
The Trivial Psychic Strikes Again!

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
Oh yeah!!!! (now to find a good image converter, so I can see these things in Modelview......  A futile attempt, I'm sure.)

 

Offline Trivial Psychic

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Why not use Kazan's last Beta of PCS2 (released several months back).  You can't do any model editing with it, but it does read jpg, tga, and dds, so you can use it to view our models.  Its also very fast and stable.
The Trivial Psychic Strikes Again!

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
hmmm..... Where then do I download this?

 
Click here  ======>>  Release 3.3 <<======

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
 :lol: :sigh: No not that!! Kazan's PCS2.

 

Offline Trivial Psychic

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  • Snoop Junkie
I found the thread where he released the Alphas, but he never put them up as links, only as attatchments, which are now no longer present.  However, I still have the installers, so I've uploaded the last one to my personal webspace.  It was released in early september.

PCS2-Alpha-2005-09-03.

I hope Kazan doesn't mind me hosting this.
The Trivial Psychic Strikes Again!

 

Offline aipz

  • 28
  • War,war never changes...
The thing is awesome... ;7
Howewer after I patched TBP 3.2 the techroom doesn't show the new craft... only the old ones are read...
In FRED howewer all craft are available to place and select... :confused:
"Another fellow pilot"

 

Offline Sigma957

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  • Darkness descending...
You need to create a new pilot to see the new ships.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 
i cant get it to run properly, every time i start the game the loading screen appears and then it crashes with that message:
---------------------------
Error!
---------------------------
Error: Error parsing 'ships.tbl'

Error code = 1.



File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\Ship.cpp

Line: 3033



Call stack:

------------------------------------------------------------------

------------------------------------------------------------------


PLEASE HELP!
i installed 3.3 as an update into the 3.2 folder, i downloaded the newest cvs build standard and installed this Open AL thing.


edit: i also got this message:

Error: ships.tbl(line 1509:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [+relative_angle:        45,180,0].

File:\fs2_open\code\parse\parselo.cpp
Line: 618
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
« Last Edit: January 28, 2006, 05:49:58 am by I_E_Maverick »

 

Offline Sigma957

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  • Darkness descending...
Mav try an earlier cvs build as the latest ones I think has some issues with them.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 
where can i get an older build? i dont anything about this stuff and i think all neccessary stuff to make this release work should be IN the update file. it is so annoying when you have to get this and that first and then reinstall or anything to play this game. i just wanted to see those ships, not to have an evening spent without doing more than installing new software...

 

Offline Wanderer

  • Wiki Warrior
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Older builds can be found from here.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
I'm having the same problems like IE...

does anyone has a clue which builds work now and which don't?

I tried a 3.6.7 fs2_open madaboutgames gave me November 05 - doesn't work
I tried the lastest fs2_open - doesn't work
I tried december 28th fred_open and the latest fred_open - nothing....

don't think the standart 3.6.5 buidl will give me better results...

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Midnight On The Firing Line from Raider Wars worked fine for me with the 26/01/06 build.

Are you using your own tables? If not try that mission and see what you get. If you are, package up your mod exactly the way I describe in the guide I posted a couple of days ago and try it again.
« Last Edit: January 28, 2006, 09:41:56 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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