Author Topic: 3.3 release  (Read 53241 times)

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Offline Manunkind

  • 24
  • Ummm...

I will also probably model: (If they have not been done)
Soul hunter ship


AFAIK Asprin and his team has already modelled this one, along with the First Ones' ships.

 

Offline starfox

  • 28
Hmmm, any change to see either "Deathcloud-Nebula" or planet bitmap shrouded by Deathcloud...or both  :D
Anyway, to effectively create Deathcloud-bitmap, it really needs to be animated. So, is it yet possible to animate background bitmaps ?

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Offline Trivial Psychic

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  • Snoop Junkie
I've seen some very prliminary work on this, but don't expect to be included any time soon.
The Trivial Psychic Strikes Again!

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
I agreed with Maverick to do the death cloud, and I will. I have a theory about how to make it work. I just need to find time to dig out my ACTA video and take a gander at it. Unless someone want to post me a whole shedload of reference pics? Well actually reference movies would be better. I want to see how that thing closes.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
There's also a few other transport designs - to include the 3-ccontainer config and the small liners shown in season 5

 

Offline starfox

  • 28
Should the EA Skylark to be designated as transport, not bomber ?
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Offline Slasher

  • 29
I think that was intended so that the Skylark could be flown by the player.  A good decision, in my opinion.  It also makes the Skylark more deadly in combat.

 

Offline starfox

  • 28
Hmmm, that is understandable. But, aren't the Transports been flyable for quite some time, just tried it and they, along with capital ships fly without any problems... Well, I guess the flying is not problem, but the weapons themselves. Other than that, Skylark was never designed to be "deadly in combat", it carries some weapons yes, but for what I've understood, self-defence only.
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Offline Slasher

  • 29
We generally try to make ships as flexible as possible in TBP.  In this case, the Skylark can be defanged so has to have no weapons or additional armament, making it as harmless as a crew shuttle.  Conversely, it can be armed to the teeth with missiles and anti-fighter weapons, enabling it to provide heavy fire support and escort for fighters and capships.  It's all up to the mission designer.  Had we designated it a transport, we would have needlessly sealed off certain avenues that some people would have undoubtedly wanted open. 

It was never designed to be a combat ship, but the Omega-class destroyer was never designed to become a multi-million metric ton ramship.  Or for that matter, neither was the Victory...

My point is modifications happen.  Just because the designer intended one thing, doesn't mean the user doesn't intend another.  :drevil:

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
There's one thing that the Skylark is missing... cargo.  Because its flagged as a bomber, it can't appear to be carying internal cargo, when you target or scan it.  Thanks to objecttypes.tbl however (when it's once-again compatible with new builds) we can assign cargo capabilities to any class.  Eventually, we may be able to create a "Light-Transport" object class using bomber AI, but with less confrontational (as in fleeing combat rather than joining it) behaviour, so standard fighters or bombers won't need to have cargo carying capabilities.
The Trivial Psychic Strikes Again!

 
Guys where can I find the ship.tbl?  I've looked all over inside TBP folder, but can't find squat man.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Ships.tbl lives inside the VP file. You'll a program to extract it from there. My FAQ has a few listed on the Tools page. VPView is the most commonly used one.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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On the main page of TBP I can only find version 3.3 but no 3.3a. Has 3.3 been re-released in a corrected variant?

 

Offline Trivial Psychic

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Check the first post in this thread.  The 3.3a is a patch file that corrects some oversights for the original 3.3 upgrade.  We probably won't have another completely new download until 3.4.
The Trivial Psychic Strikes Again!

 
Long Time B5 and Wing Commander Fan
Hello everyone, this is my first post to the forum.

I's just like to send out a big thank you to all those involved in this project. I've just downloaded everything and was up and running playing the game in no time! I was totally crushed when the B5 Space Sim game from Sierra got canned, but man, this Freespace 2 mod is just awesome.

I've been a B5 fan since the beginning, and to see this project actually come to fruition just tickles me pink.

Anyhow, just want to express my thanks. Now back to playing Raider Wars.....

- ROB

 
ok.... somebody plz plz help me out: i've downloaded a whole lot of files and simply don't know in which order to install them
there are:
tbp-base3.2
tbp-base3.3
tbp-base3.3a (no install-file!)
EMW
RW
FS_open_367 - 2 exes (i know about the _r and _d thing!)
FS_open_367 5 .vp files.

OpenAL has been installed.
Im using a intel p4 and a radeon 9800

Recently i installed everything into D:\Spiele\TheBabylonProject and got a lot of error messages as result. Sometimes i saw a picture of the b5 station, green text and the SCP logo - i saw it for some time, because this was when everything froze... so, sbdy plz tell me what to do...


 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
ok.... somebody plz plz help me out: i've downloaded a whole lot of files and simply don't know in which order to install them
there are:
tbp-base3.2
tbp-base3.3
tbp-base3.3a (no install-file!)
EMW
RW
FS_open_367 - 2 exes (i know about the _r and _d thing!)
FS_open_367 5 .vp files.

OpenAL has been installed.
Im using a intel p4 and a radeon 9800

Recently i installed everything into D:\Spiele\TheBabylonProject and got a lot of error messages as result. Sometimes i saw a picture of the b5 station, green text and the SCP logo - i saw it for some time, because this was when everything froze... so, sbdy plz tell me what to do...
Don't EVER install any of the SCP Media VP files (FS_open_367 VP files) when playing TBP as a stand-alone install.  Those are specifically for Freespace the game, and will cause some problems.  As the the 3.3a patch, it is a RAR file.  Just extract its contents into your The Babylon Project directory.  It contains a VP file that will not overwrite or modify the 3.3 VP, but it's naming will cause the game to reference it first over the core VP.  The result is that it ignores certain files in the 3.3 core VP, which are obsoliete.

Anyway, with the exception of the SCP VP files, your install proceedure looks good.  Just remember that the 3.3a patch contains a few FS_open exe files which are newer than 3.6.7.  Read the readme file included.  Also, the "_r" versions are standard release builds, that you should play on, and the "_d" versions are Debug builds, used for tracking down errors better.  The "-P4" builds are optimized for instruction sets found on newer processors.
The Trivial Psychic Strikes Again!

 
Has anyone had any problems with EMP explosions using the reccomended build that came with 3.3?

I started updating my campaign demo for 3.3 a little while ago and keep crashing at the EMP burst when you can the bomb on my second mission. I'll see if I can get the error log posted tonight.

 
I just cant get the game to start. I had no problems with 3.2 but now... it always freezes on a screen showing b5 and some green text containing the SCP logo... Dont tell me to use 3.2 - i want to be ready for bhx and heat em up!
So could someone just tell me
1. in which order
i habe to install
2. what? (ideally give me the links, that i dont get the wrong version!)

I really tried it for some time now and I WANT THIS GAME. It looks great, it felt fun when i played 3.2 ... and I just cant stand the fact im obviously to stupid for installing this thing after 10 years of gaming exp.!

 

Offline karajorma

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    • Karajorma's Freespace FAQ
I suspect that the problem is that you don't have OpenAL.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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