Author Topic: "Freespace 2: Halo" is Back!  (Read 41124 times)

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Re: "Freespace 2: Halo" is Back!
Do you know "HALOGEN" ?
It was a pretty cool Halo mod for C&C Generals, but microsoft downed them.
If I were you, then I would be very carefully with Halo stuff. Perhaps you should ask them, before they destroy all your hard work. ;)
OMG! We're lost: Kryptonite = Tiberium

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
I assure you that I've been taking extreme caution on this matter. I am in contact with a few people that are going to help me. More new about this as I get it.

 

Offline StarSlayer

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Re: "Freespace 2: Halo" is Back!
HALOGEN was an RTS was it not?  When an official HALO RTS was announced it was canned because it would be in direct competition to official merchandise?  I don't think an official HALO flight sim is very likely, so at least them seeing you as direct competition is not in the cards.
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Offline jr2

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Re: "Freespace 2: Halo" is Back!
Yeah, we all know how Micro$oft feels about competition. 

*hears Gates in the background: "Kill, Crush, Destroy!"*

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
Yes, as far as I am aware of, M$ isn't going to be putting a Halo-based space combat sim out anytime soon. So my legal worries are diminished. However, if they really want to get me, all they have to do is say "Hey, that's ours!"

Kinda sucks. But until such a time as they tell me to bugger off, FS2H is still a go!

 

Offline Cobra

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Re: "Freespace 2: Halo" is Back!
But then again, BtRL, SoL and WCS haven't gotten that kind of thing yet, so... :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
Hobby to Obsession: Devrous' Shout-Out to the People that Made FS2 Modding Possible

To answer the email of how fast development has been on FS2H as compared with other mods...

I attend college and have a full-time job, so my free time is almost nil. Since I started really cranking out content, I've emphasized speed. I may only have an hour or so between school and work, so in that time I try to accomplish something, even if it's just writing down an idea for a new plasma trail or a memo to check on how I can change the sun flares.

On average, it takes me just one hour to go from having an idea for a ship in my head, modelling it, texturing it, placing weapons, thrusters, etc, converting it, and writing the table entry, to watching it fly in game. I try to be as efficient as possible. More complex ships, or ones I'm not satisfied with, take a bit longer. You may also note that my ships aren't nearly as detailed with lots of "greebles" and such.

Also, my speed is largely due to the fact that FS2H is done by a "one-man-army." Typical developments have a staff of several to many people, all working on different content. All of those people have to talk to one another, approve changes, and tranfer files to one another. Big decisions could take a while to implement. And most of the projects rely on the FS2 community for solutions (and I do, of course, but I pretty much just make do with what I have and find a way to make what I want to happen, happen). As for me? If I don't like it, it goes, if I like it, it stays!

The drawback to this is that my mod will never look nearly as good as, let's say, the Babylon Project or BSG:BtRL. Also, they have access to a wide array of media and online content with which to get textures, models, etc. AND most of their ships already exist in the universe they are modding in. Halo is the exact opposite! I've modelled 63 ships, and only 14 (6 human, 6 Covenant, and 2 Forerunner) exist within the official Haloverse.

Now to the Thanks...

All in all, I think to myself that FS2H will only be remembered because 1) I did it alone, 2) it's about Halo, and 3) I'll eventually release the whole thing to the community and say "take it, it's yours now."  Everyone who takes on Freespace 2 modding would like to think that theirs will be the next best mod, but I don't have a team of people working on it, making it look great and perform like new. BUT, that isn't the point for me; I just want to have fun and do something unique for the benefit of Halo and Freespace fans.

The point is that I've had a lot of fun making this. Modding Freespace 2 in general has allowed me to keep my sanity through two girlfriend break-ups; several arduous years of Engineering school; friends coming and going; getting older and having to take on more responsibility (both social and financial); and the deaths of six family members. It has been my passion, and I look forward to sharing it with everyone who will take it. Of course I'd never have been able to do any of this if it wasn't for the awesome people at SCP, Hard-Light, Sectorgame and Volition.

Thanks to everyone!

Devrous <3 Freespace

 

Offline jr2

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Re: "Freespace 2: Halo" is Back!
Also, my speed is largely due to the fact that FS2H is done by a "one-man-army." Typical developments have a staff of several to many people, all working on different content. All of those people have to talk to one another, approve changes, and tranfer files to one another. Big decisions could take a while to implement. And most of the projects rely on the FS2 community for solutions (and I do, of course, but I pretty much just make do with what I have and find a way to make what I want to happen, happen). As for me? If I don't like it, it goes, if I like it, it stays!

There is one workaround... well, sort of.  Instead of having a dev team with everyone having a vote in what goes in, you have a dev team that agrees to follow the project leader, even if they don't like the decision.  They can make suggestions or disagree, but the project leader has control.  While some ppl may not like this, I think that would have good results, if it could be made to work.

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
Sounds good. Maybe I'll ask for a HLP team to try it with me when I'm done with Halo and I start on Space: Above and Beyond:nod: :yes:

 

Offline sixlaneve

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Re: "Freespace 2: Halo" is Back!
Hey, great stuff this mod, I can't wait to try.

Just a couple of idea. It could be wicked if the campaign stops with the beginning of halo 1.
i.e. the pillar of autumn going down and you escorting the escape pod with master chief inside... just an idea! :D

second. if we can have the original awesome music, that will be great!

 

Offline Cobra

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Re: "Freespace 2: Halo" is Back!
Uh, the original soundtrack is undoubtedly not an option unless Devrous personally contacts Bungie for permission.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
I'm aiming at using fan-made music that resembles the Halo feel. I have someone locally that wanted to write most of the score for me. Who am I to say no? He's mostly done now, but he won't let me hear it yet. He says it is bad luck to let me hear it before the final version. But, he did say that it incorporates the music from Halo AND elements from the Freespace 2 music!

Trust me; it'll be something new, but it will still scream Halo.

And if anyone here wants to throw their two-cents in, make me some music and I'll try to use it (and give you credit, or course) if it fits   :)

 

Offline Herra Tohtori

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Re: "Freespace 2: Halo" is Back!
Trust me; it'll be something new, but it will still scream Halo.

Well as long as it's in Dorian mode it'll sound like pretty much like Halo... ;7
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline sixlaneve

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Re: "Freespace 2: Halo" is Back!
Devrous... I do not agree with your friend. You should work togheter for the soundtrack.

You probably know Ennio Morricone, some of his tracks worked so well in the movies because Sergio Leone, the director, worked very closely with him.

Anyway, I really hope that it's not going to be a heavy metal soundtrack.... probably the Die Walküre could fit a bombing mission. (Apocalypse Now everyone?!)


 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
Yes, I agree with you on that point! And he's going to let me change whatever I want once I do hear it. He's just superstitious and his creativity comes in waves with big Do Not Disturb signs. Ecclectic for sure, but he writes well.

I won't let any music in game that I don't think fits.

He's only planned one or two tracks with any metal in it; for battles. A week ago I introduced him to Garritan Personal Orchestra, and he's been converting songs and changing them since. They should sound much more like Marty's Halo tracks now.

 
Re: "Freespace 2: Halo" is Back!
10/10 for Freespace Modding

0/10 for Halo.

 

Offline Herra Tohtori

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Re: "Freespace 2: Halo" is Back!
EDIT: Nevermind. :rolleyes:
« Last Edit: June 02, 2007, 05:11:57 am by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Snail

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Re: "Freespace 2: Halo" is Back!
10/10 for Freespace Modding

0/10 for Halo.

Close, but no cigar.

10/10 for FreeSpace Modding

0/10 for Halo.

 

Offline StarSlayer

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Re: "Freespace 2: Halo" is Back!
Hey your hosted congrats!
“Think lightly of yourself and deeply of the world”

 

Offline Devrous

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Re: "Freespace 2: Halo" is Back!
Hey your hosted congrats!

Thanks! I was surprised when they asked me, to be honest. I'm just glad I have a true "home" now. I've been reading these forums for years, but to be a part of it...amazing.

Oh, and Phreak...no need to be a Halo-hater!  :D