Author Topic: BP: War in Heaven discussion  (Read 907856 times)

0 Members and 2 Guests are viewing this topic.

Re: BP: War in Heaven discussion

Can I get your debug log? Or did I miss it earlier?

Feel free to paste it into the post in code tags.

yep, here it is again.  Just FYI: Jackknife group jumped in before the order was given in this particular playthrough

I've figured out exactly what the problem is here; see related thread just posted.

Nah butta, my problem was ordering gamma to disarm the leander, not the chkpoint.

Whoops! Should have quoted someone else.

Disarm/disable orders have been removed in the patch version too.

For what it's worth, I think I've played the mission through about 5 or 6 times now that I know how to not FUBAR it.  Absolutely amazing piece of work, with extra emphasis on amazing for the musical score.  I honestly don't know how it could possibly be improved, no complaints about the difficulty level here.

Quick question: how do you guys go about selecting VA's?
« Last Edit: August 11, 2010, 01:38:27 am by thedjstu »

 

Offline Darius

  • Moderator
  • 211
Re: BP: War in Heaven discussion
Wowsers. One day offline and more than a page in the BP forum of new replies. Thanks to everyone who took the time to review the campaign and given their constructive feedback. The energy with which the community is receiving the campaign is infectious, which'll make the daunting task of putting Part 2 together a lot easier :)

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: BP: War in Heaven discussion
Possibly issue with checkpoints and/or replaying the campaign after I beat it:

I was playing the campaign for a second time, and in "Aristeia", it seemed as though it was restoring from the checkpoint it had saved on my first playthrough, rather than restoring the game as it was when I reached the checkpoint on my second playthrough.

However, I can't be certain, because it takes a damn lot of playing to go through the whole campaign, and I'm not too eager to abandon my current progress.



Also, I got awarded the Ace by Zombie Petrarch.

 

Offline Madcat

  • 26
Re: BP: War in Heaven discussion
After reading all this about Delenda Est, I really wonder how I could ever finish that mission on the first try (and on Easy, too). Probably has been sheer luck that I didn't die and had to use checkpoints, and the fact I didn't have a free second at the controls to even think of ordering Gamma Wing around to disarm ships.

Right now I'm almost afraid to continue with my second playthrough because I might just get frustrated on that mission...  :D
Looking forward to the patch!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: BP: War in Heaven discussion
I played a bit of Delenda Est today. Despite all these balance issues it's a masterpiece. :(

 

Offline Satellight

  • 27
  • Star Dreamer
Re: BP: War in Heaven discussion
I played a bit of Delenda Est today. Despite all these balance issues it's a masterpiece. :(

Totally agreed. Even if I wanted to throw my computer by the window, I tried an tried and tried... I couldn't realize when I finally pass trough  :lol: I felt very good (just like an orgasm, you know  :nervous:)
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: BP: War in Heaven discussion
I finished playing this today, and I stand by what I said before - what you've created is a masterpiece. I suppose I should give a little review:

Spoiler:
I commend the way you manage to make this actually feel like you're in a war, with all sorts of atrocities and other horrible things happening - the people-drowing-in-vomit part still sticks in my mind. Also, how it shows that the sides are not divided between black and white - just a whole field of gray. I liked how you see both the UEF and the GTVA using strategy and the associated military lingo too, it just makes it feel so much more realistic. :yes: (I also feel I should mention that I felt the UEF's fear of plasma beam cannons a few times in the mission where you try to get the Agincourt to the gate, when the Serkr corvettes fire their beams but miss.)

The characters were done really well, it was nice to see the development of the main ones throughout the campaign through both missions and the fiction viewer/command briefings etc. Noemi's development from wouldn't-hurt-a-fly to a killer fighter pilot especially. I saw a bit of myself when I read the part about the ants - although I probably wouldn't mind ants fighting I usually avoid killing bugs myself. :)

I found this quite challenging (I play on medium), and I died quite a few times through the campaign, but I didn't really mind because I felt motivated to keep repeating the missions until I could complete them. One thing that made me feel a little annoyed though was in the Cathage assualt mission where I failed for losing the Yangtze during the retreat - from the GTVA bombers - restarted from the second checkpoint and then found out that the Yangtze ends up being destroyed anyway, but it's not really that big of a deal.

The music was done excellently - it was able to capture the mood of what was going on very well. Only thing that annoyed me was continually hearing the music that plays when you get down to something around 1% in the mission where you defend the cruiser from the rogue GTVA pilots (and also in the mission where the Elder is assasinated, but the annoyance just came from the aformentioned mission), but that was just because I didn't like it personally - it was still a good fit.

Again, a masterpiece, and kudos to the Blue Planet team. :D

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: BP: War in Heaven discussion
Just finished the campaign ! War In Heaven is totally awesome !! (Well, I managed to finished the Delenda Est after I went into Fred 2 and modify some values) :)
Can't wait for the second part. However, since I didn't have enought time to read all the comms in this last mission, I didn't found anywhere a mention concerning
Spoiler:
Commander Bei
.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: War in Heaven discussion
Watch the final cutscene. At the very end of it, after the credits, there's a dialogue between Sam and his father.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
Changelog repost for the lazy:

Updates to Core

- Weapon loadout descriptions updated for UEF weapons
- Solaris turret angles fixed
- Scalpel shield damage increased
- Dirk tweaked to be more reliable at the expense of velocity and turning
- Cavalier damage increased, spin-up time increased
- Fixed vishnan beam sound when support ship finishes rearming
- Scripting updates for The Blade Itself, mission behavior now more reliable
- Key-presses in directives and training messages now display correct keys if they've been remapped by player
- Fixed The Cost of War checkpoint notification
- Delenda Est difficulty tweaked and fixed reported issues
- Deals in Shadows altered by addition of GEF gauntlet and traitor-branch if you shoot down the Elder's shuttle
- Spelling and grammar fixes in missions
- Lots of other small mission tweaks

Please report any issues you encounter. Feedback on Delenda Est difficulty is especially welcome.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: BP: War in Heaven discussion
I BROKE IT!!!

Code: [Select]

LUA ERROR: [string "bp2-csc-sct.tbm - On Game Init"]:91: attempt to concatenate local 'targetname' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: (null)
Name of: (null)
Function type: (null)
Defined on: 0
Upvalues: 0

Source: (null)
Short source:
Current line: 0
- Function line: 0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------



In "The Blade Itself", IIRC triggered by me targeting a bomb (with the bomb targeting control)

  

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: War in Heaven discussion
Should be fixed in the patch we released an hour ago.

EDIT: Aaaand it's not. ****.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: BP: War in Heaven discussion
The Yangtze shoots the Indus with its torpedoes while targeting the GTCv Hydra in Aristeia because it's between it and the target. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
The Yangtze shoots the Indus with its torpedoes while targeting the GTCv Hydra in Aristeia because it's between it and the target. 

I don't think they're armed at that point so it should be okay.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: BP: War in Heaven discussion
Should be fixed in the patch we released an hour ago.

EDIT: Aaaand it's not. ****.

Haha, yeah I was already using the patch IIRC.

 

Offline Solatar

  • 211
Re: BP: War in Heaven discussion

Spoiler:
BEWARE TEH UBERSATH!  Escorted by none other than the freaky player squadron from Derelict.  Admittedly, I '~-k'ed the Carthage just to see. . .

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion

Spoiler:
BEWARE TEH UBERSATH!  Escorted by none other than the freaky player squadron from Derelict.  Admittedly, I '~-k'ed the Carthage just to see. . .

:nervous:

Did it have enough guns?

 

Offline Solatar

  • 211
Re: BP: War in Heaven discussion
Plenty of guns, but I think the music is what made it.  :p

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: BP: War in Heaven discussion
Yeah, when I realised that it was the 212th Silver Scythes, I did a little fanboy squeal, it must be admitted.

Seems they've finally gone up in the world, no longer in the boonies but flying off a top of the line Destroyer, and in some of the GTA's newest space superiority fighters  :yes:

(I know that this isn't the same squadron as the Cold Element continuity, merely a nod to one of the community's more famous campaigns, but a man can dream, a man can dream.)
« Last Edit: August 11, 2010, 05:44:24 pm by Ravenholme »
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp