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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 18, 2008, 09:31:59 am

Title: Nightly (Linux): 18 Sep 2008 - Revision 4827
Post by: SirKnightly on September 18, 2008, 09:31:59 am
Here is the nightly for Linux on 18 Sep 2008 - Revision 4827

fso-LINUX-20080918_r4827.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20080918_r4827.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20080918_r4827.md5)

Code: [Select]
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r4825 | WMCoolmon | 2008-09-16 19:10:05 -0500 (Tue, 16 Sep 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

Fixed secondaries using the laser renderer
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r4826 | phreak | 2008-09-17 19:30:54 -0500 (Wed, 17 Sep 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/radar/radarorb.cpp

Fix radar orb rendering (It was using the incorrect rotation matrix).  Also enable alpha blending on the orb axes.
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r4827 | phreak | 2008-09-17 19:33:59 -0500 (Wed, 17 Sep 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/starfield/starfield.cpp

Render the lens flare even if the parent sun is off screen as some lens flares are much larger than their parent star and they magically disappear as soon as the center of the star leaves the FOV.
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Title: Re: Nightly (Linux): 18 Sep 2008 - Revision 4827
Post by: Aardwolf on September 18, 2008, 04:29:24 pm
Does this mean we can now have missiles that look like blobs/lasers?

Edit: oops, meant to reply to the Windows version, but my question is the same.