Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on February 17, 2009, 10:42:45 am

Title: You want? (Concept Colossus)
Post by: TrashMan on February 17, 2009, 10:42:45 am
(http://img502.imageshack.us/img502/7789/colliconcept1lo2.th.jpg) (http://img502.imageshack.us/my.php?image=colliconcept1lo2.jpg)
Title: Re: You want?
Post by: ShadowGorrath on February 17, 2009, 10:46:27 am
Oh yeah :D
Title: Re: You want?
Post by: Bobboau on February 17, 2009, 10:47:35 am
well it is mostly an improvement, needs more girders though
Title: Re: You want?
Post by: Hellstryker on February 17, 2009, 10:47:50 am
Personally, I'm perfectly happy just to wait for Galemp to clean up that one that that random dude on DA made.
Title: Re: You want?
Post by: Jadehawk on February 17, 2009, 01:34:12 pm
I like it better than any of the ones I have seen. But than again that's just my opinion. By all means, keep going :)  :yes:
Title: Re: You want?
Post by: Snail on February 17, 2009, 01:48:58 pm
Not sure if I like it as much as that other guy's one.

Though this is the "concept" Colossus one right? The one based on the concept art? If so, :yes:
Title: Re: You want?
Post by: Galemp on February 17, 2009, 02:02:01 pm
This one?

(http://pjfoliver.googlepages.com/colossus.jpg)
(http://pjfoliver.googlepages.com/colossus2.jpg)

The cleaning up has, in fact, just been finished. There's some more modifications to be done to accommodate the turrets, and there's some major detail-box greeblage still to be done... and after that, UV unwrapping and texturing...

But I think we can all agree that this much detail is worth the effort. Sorry Trashman. Maybe try working on another ship? Your style is well suited to FS1 Shivan fighters, like the Scorpion, Nephilim or Manticore.
Title: Re: You want?
Post by: Snail on February 17, 2009, 02:06:52 pm
Sweet Hezus that's a beauty.
Title: Re: You want?
Post by: ShadowGorrath on February 17, 2009, 02:37:48 pm
Wait, TrashMan's is the concept based Colossus, not meant to act as a HTL replacement. I still want to see it finished.
Title: Re: You want?
Post by: TrashMan on February 17, 2009, 02:43:53 pm
Yup, this isn't the HTL Colossuss.

It's a Colossuss as it is depicted in the concept art (sorta...only 1 image, so I had to due some guesstimates)
Title: Re: You want?
Post by: Rodo on February 17, 2009, 02:52:08 pm
maybe now the collie will be mourn a little more by us players...  :yes: :yes: :yes: :yes:

great work both of you, really top notch work you always do.
Title: Re: You want?
Post by: Hellstryker on February 17, 2009, 03:12:00 pm
Hm, that reminds me, I still have the HTL Shaitan WIP laying around somewhere... so much other crap to do though  :hopping:
Title: Re: You want?
Post by: Mobius on February 17, 2009, 04:42:28 pm
(http://pjfoliver.googlepages.com/colossus.jpg)
(http://pjfoliver.googlepages.com/colossus2.jpg)

Pardon my constructive criticism, guys, but isn't that Colossus a bit innatural to be considered a worth high-poly version of the current model?

I mean, the Colossus' construction started only 10 years after the end of the Great War, so the Terrans were only slightly ahead of FS1 in terms of ship engineering.

In FS2 the Colossus really looks like an FS1-style warship, unlike more recent designs like the Hecate or Aeolus. I'm afraid that this HTL model, although impressive, is not the right one. Please note that this is a compliment in terms of modelling art, and a critic in terms of pragmatic usage.  ;)
Title: Re: You want?
Post by: Snail on February 17, 2009, 04:45:38 pm
I mean, the Colossus' construction started only 10 years after the end of the Great War, so the Terrans were only slightly ahead of FS1 in terms of ship engineering.

In FS2 the Colossus really looks like an FS1-style warship, unlike more recent designs like the Hecate or Aeolus. I'm afraid that this HTL model, although impressive, is not the right one. Please note that this is a compliment in terms of modelling art, and a critic in terms of pragmatic usage.  ;)

It was a joint T-V effort. This one addresses the problem.
Title: Re: You want?
Post by: Commander Zane on February 17, 2009, 04:45:44 pm
In terms of having rounded sections? It is part Vasudan also.
Snail ninja'd me once again...

:P
Title: Re: You want?
Post by: Mobius on February 17, 2009, 04:50:14 pm
It was a joint T-V effort. This one addresses the problem.

Vasudan engineering wasn't that advanced shortly after FS1, either... :rolleyes:

In terms of having rounded sections? It is part Vasudan also.
Snail ninja'd me once again...

:P

Actually, those rounded sections look Terran. That's the problem...

...the Colossus has little to poor Vasudan markings, anyway. It definitely looks like a Terran ship in FS2. Not that a more Vasudan appeal would be a bad thing... ;)
Title: Re: You want?
Post by: Lucika on February 17, 2009, 04:50:45 pm
I'd love to see an NTF Colossus... and a campaign featuring it!

Or NTV will fullfill my dreams?  :drevil:
Title: Re: You want?
Post by: Mobius on February 17, 2009, 04:51:47 pm
NTF Colossus? :wtf:
Title: Re: You want?
Post by: Jadehawk on February 17, 2009, 05:00:11 pm
That new one Galemp displayed I would love to use for my 21st Battlegroup.  :D
Title: Re: You want?
Post by: GTSVA on February 17, 2009, 05:05:03 pm
(http://img502.imageshack.us/img502/7789/colliconcept1lo2.th.jpg) (http://img502.imageshack.us/my.php?image=colliconcept1lo2.jpg)

Is the white part of it?  :wtf:
Title: Re: You want?
Post by: Mobius on February 17, 2009, 05:07:00 pm
Is the white part of it?  :wtf:

That's a part without any textures, I think.
Title: Re: You want?
Post by: Lucika on February 17, 2009, 05:07:26 pm
NTF Colossus? :wtf:

Yup! :D
Y'know, a bit more Terran-Shivanish, with black-red textures :)
Title: Re: You want?
Post by: Mobius on February 17, 2009, 05:08:23 pm
Then I'm afraid NTV will not have one... :P
Title: Re: You want?
Post by: Commander Zane on February 17, 2009, 05:09:48 pm
NTF Colossus? :wtf:

Yup! :D
Y'know, a bit more Terran-Shivanish, with black-red textures :)
More Helios fodder for Alpha 1. :lol:
Title: Re: You want?
Post by: Lucika on February 17, 2009, 05:17:02 pm
NTF Colossus? :wtf:

Yup! :D
Y'know, a bit more Terran-Shivanish, with black-red textures :)
More Helios fodder for Alpha 1. :lol:

I imagineg sg like a morph of Hades-Colly-Sath.
Title: Re: You want?
Post by: Commander Zane on February 17, 2009, 05:18:36 pm
Colossus loadout...Sathanas firepower...Hades...Flux Cannons? :nervous:
Title: Re: You want?
Post by: GTSVA on February 17, 2009, 05:21:24 pm
Sathadessus! ;7
Title: Re: You want?
Post by: Droid803 on February 17, 2009, 05:28:09 pm
Aww...damn it, you're making me want to add it to ToD2...
At any rate, I'd wait for TrashMan's Concept Colossus so it looks...different :P (And then I can ditch that PCD Saturn retexture I was using).
So anyway, Trashman, DO WANT.
Title: Re: You want?
Post by: Rhymes on February 17, 2009, 05:29:37 pm
Then I'm afraid NTV will not have one... :P
NOOOOOOOOOOOOOOOOOOO!!!!   :P
Title: Re: You want?
Post by: Lucika on February 17, 2009, 05:38:33 pm
Sathadessus! ;7

LOL!
Title: Re: You want?
Post by: TrashMan on February 17, 2009, 06:06:35 pm
It's going..
Texturing is almost done, but I still probably add a few more greebles. Not to mention it needz turretz.

Atm it's around 8000 polys.
Title: Re: You want?
Post by: Commander Zane on February 17, 2009, 06:40:00 pm
I think this model would be good to use as a prototype model. :D
Title: Re: You want?
Post by: Mobius on February 17, 2009, 06:42:57 pm
Excuse me?

A prototype Colossus built before the definitive version? "Incredibly expensive waste of money" may not be enough to describe that action... :lol:
Title: Re: You want?
Post by: Droid803 on February 17, 2009, 06:47:15 pm
A prototype Colossus X-2.
Title: Re: You want?
Post by: GTSVA on February 17, 2009, 06:48:00 pm
Sathadessus! ;7

LOL!

Oh yeah
Title: Re: You want?
Post by: Mobius on February 17, 2009, 06:48:49 pm
A prototype Colossus X-2.

I'd rather prefer a "Colossus: Reborn". :nervous:
Title: Re: You want?
Post by: peterv on February 17, 2009, 06:58:43 pm
As a newbie with no respect, what i see here is a giantic waste of HLP resources.  :hopping:
Title: Re: You want?
Post by: Retsof on February 17, 2009, 07:18:46 pm
Both versions are Shweet.
As a newbie with no respect, what i see here is a giantic waste of HLP resources.  :hopping:
It's not like anyone is being paid.  We just work on whatever we feel like doing at the time.  Then we show off our handywork.
Title: Re: You want?
Post by: Droid803 on February 17, 2009, 07:36:29 pm
Well, if its this far done, it'd be a waste not to finish it...
Title: Re: You want?
Post by: Commander Zane on February 17, 2009, 07:45:01 pm
Excuse me?

A prototype Colossus built before the definitive version? "Incredibly expensive waste of money" may not be enough to describe that action... :lol:

Well hey, weird things have happened I'm sure.
Title: Re: You want?
Post by: GTSVA on February 17, 2009, 10:29:33 pm
Expand teh prototype and make 2 Colossi !!!   :)
Title: Re: You want?
Post by: Snail on February 18, 2009, 06:04:04 am
A prototype Colossus built before the definitive version? "Incredibly expensive waste of money" may not be enough to describe that action... :lol:
Nah, the GTVA just luuuuuuuuuuuuuuuuuuves wasting money!
Title: Re: You want?
Post by: GTSVA on February 18, 2009, 10:19:58 am
Where does that money come from? :doubt:
Title: Re: You want?
Post by: Rhymes on February 18, 2009, 10:20:35 am
Same place as always: taxpayer's money.  :nod:
Title: Re: You want?
Post by: TrashMan on February 18, 2009, 01:11:41 pm
Ehh..my sister dropped off the kids today, so I got stuck with babysitting duty. Nedless to say, this cut into my modeling time. I still managed to get something done. Update:
(http://img27.imageshack.us/img27/6044/colliconcept2ja5.th.jpg) (http://img27.imageshack.us/my.php?image=colliconcept2ja5.jpg)

(http://img511.imageshack.us/img511/6715/colliconcept3hk1.th.jpg) (http://img511.imageshack.us/my.php?image=colliconcept3hk1.jpg)

I'm experimenting with the "head", not sure if I'll keep the current look.
Title: Re: You want?
Post by: Snail on February 18, 2009, 01:25:35 pm
The model is absolutely insanely cool, on par with the one that DA dude made, but the over-tiling of those maps is just painful.
Title: Re: You want?
Post by: Aardwolf on February 18, 2009, 01:28:51 pm
Also it doesn't look quite like the real colossus any more, and i reckon it won't be compatible as far as turrets... or is this a makeover, rather than a facelift?
Title: Re: You want?
Post by: Snail on February 18, 2009, 01:30:00 pm
Also it doesn't look quite like the real colossus any more, and i reckon it won't be compatible as far as turrets... or is this a makeover, rather than a facelift?
It's an alternative design, based more closely on the concept art of the Colossus.



BTW - There are huge sections of undetailed, flat-ish sections on the model... If the tiling was lessened, or if extra stuff was added there it'd make the model so much kewler.
Title: Re: You want? (Concept Colossus)
Post by: Hades on February 18, 2009, 08:09:51 pm
Quote
There are huge sections of undetailed, flat-ish sections on the model... If the tiling was lessened, or if extra stuff was added there it'd make the model so much kewler.

Agreed here. The tiling is pretty horrible and the only detailed part would be the engine block. More details and less tiling would be great.
Title: Re: You want? (Concept Colossus)
Post by: GTSVA on February 18, 2009, 08:42:58 pm
Hmmm.... can I request a side by side of your concept and the original Colossus?
Title: Re: You want?
Post by: Jouzin on February 19, 2009, 01:45:09 am
This one?

(http://pjfoliver.googlepages.com/colossus.jpg)
(http://pjfoliver.googlepages.com/colossus2.jpg)

The cleaning up has, in fact, just been finished. There's some more modifications to be done to accommodate the turrets, and there's some major detail-box greeblage still to be done... and after that, UV unwrapping and texturing...

But I think we can all agree that this much detail is worth the effort. Sorry Trashman. Maybe try working on another ship? Your style is well suited to FS1 Shivan fighters, like the Scorpion, Nephilim or Manticore.

WAUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
WAU Superb, nice, cool,   can't wait for it... :)  :jaw: :yes:
Title: Re: You want? (Concept Colossus)
Post by: ssmit132 on February 19, 2009, 01:54:04 am
At least with this high poly Colossus (either of them, I'm sure) it won't have a stupid plain triangular fighter bay.
Title: Re: You want? (Concept Colossus)
Post by: Dilmah G on February 19, 2009, 03:11:26 am
Well IMO

- Galemp's looks a lot cooler
- T-Man's looks a bit like the Colossus 'should', as Mobius pointed out.
Title: Re: You want? (Concept Colossus)
Post by: Snail on February 19, 2009, 06:28:58 am
I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.
Title: Re: You want? (Concept Colossus)
Post by: ShadowGorrath on February 19, 2009, 06:34:15 am
This model does look more Vasudan.
Title: Re: You want? (Concept Colossus)
Post by: Wobble73 on February 19, 2009, 06:37:29 am
I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.

Why not? The chassis and hull was the Terrans part of the Collosus, the reactors and internal workings were the work of the Vasudans. So externally the Collosus would look 100% Terran.
Title: Re: You want? (Concept Colossus)
Post by: Snail on February 19, 2009, 06:38:31 am
I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.

Why not? The chassis and hull was the Terrans part of the Collosus, the reactors and internal workings were the work of the Vasudans. So externally the Collosus would look 100% Terran.
Where did it say that? :confused:

If so then my personal convictions for my entire life have been based on false assumptions and I will go kill myself. :(
Title: Re: You want? (Concept Colossus)
Post by: GTSVA on February 19, 2009, 06:39:41 am
Add black! Add black! and lights!!! yes!!!  :D :D :D :D
Title: Re: You want? (Concept Colossus)
Post by: Wobble73 on February 19, 2009, 06:43:01 am
I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.

Why not? The chassis and hull was the Terrans part of the Collosus, the reactors and internal workings were the work of the Vasudans. So externally the Collosus would look 100% Terran.
Where did it say that? :confused:

If so then my personal convictions for my entire life have been based on false assumptions and I will go kill myself. :(

We know Vasudans are better at reactors, as the mekhu (IIRC) has a better rate of fire on a Vasudan ship than on a Terran ship, the rest is just speculation. It's reasonable to assume that Terran hulls are stronger than Vasudan. And Vasudan weapons are stronger than Terran. Balance wise I mean.
Title: Re: You want? (Concept Colossus)
Post by: Snail on February 19, 2009, 06:44:21 am
If Terran hulls are stronger, how come the Typhon and Hatshepsut BOTH have more HP than the Orion and Hecate?


There's no doubt Terran weapons are stronger of course (*cough*Vasudan Light Laser*cough*) ;)
Title: Re: You want? (Concept Colossus)
Post by: Wobble73 on February 19, 2009, 06:48:27 am
If Terran hulls are stronger, how come the Typhon and Hatshepsut BOTH have more HP than the Orion and Hecate?


There's no doubt Terran weapons are stronger of course (*cough*Vasudan Light Laser*cough*) ;)

Like I said, it was mere speculation that this maybe a reason that the Collosus looked so terran in design. *SHRUGS* Never said it was canon.
Title: Re: You want? (Concept Colossus)
Post by: Bobboau on February 19, 2009, 08:42:26 am
actually I think it is generally accepted that terran == slow tough, vasudan == fast light.
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on February 19, 2009, 11:15:49 am
Yes, the middle needs some greebling to break up the flat surfaces.

I'm still thinking what to add, since in the concept, it is flat...

*Playing Drakensang, so...yeah...modeling is going slowly
Title: Re: You want? (Concept Colossus)
Post by: asyikarea51 on February 21, 2009, 10:34:50 am
One question, how many turrets/fighterbays you intend to let the Concept have?

The "intended" 80+ turrets and 1 fighterbay, or...???

One fighterbay just doesn't cut it for a ship that can store over 100 fighters in my opinion... even if it is more to the "weapons carrier" side of things... maybe fill a blank space somewhere with another bay or two? :doubt:
Title: Re: You want? (Concept Colossus)
Post by: Commander Zane on February 21, 2009, 04:07:04 pm
It's odd how only Terran ships have one fighterbay with the exception of the Shivan's Moloch and oddly enough the Sathanas.
Title: Re: You want? (Concept Colossus)
Post by: GTSVA on February 21, 2009, 04:18:16 pm
Odd indeed. :nod:
Title: Re: You want? (Concept Colossus)
Post by: Snail on February 21, 2009, 04:50:00 pm
It's odd how only Terran ships have one fighterbay with the exception of the Shivan's Moloch and oddly enough the Sathanas.
Terran fighterbays are bigger I guess...

The Moloch isn't much of a carrier and the Sath. Well, you can fit a Fenris in its fighterbay.
Title: Re: You want? (Concept Colossus)
Post by: GTSVA on February 21, 2009, 06:08:46 pm
 :D Well said Snail.
Title: Re: You want? (Concept Colossus)
Post by: dragonsniper on February 21, 2009, 06:19:19 pm
and the Sath. Well, you can fit a Fenris in its fighterbay.
It's probably true.  :nod:

Isn't the Sath's fighterbay just a big "pit" in the ship? It's not like the Orion's fighterbay is it?
Title: Re: You want? (Concept Colossus)
Post by: Commander Zane on February 21, 2009, 06:32:46 pm
Looking at the Demon it looks like the two hangers follow up to a pit as well.
Title: Re: You want? (Concept Colossus)
Post by: GTSVA on February 21, 2009, 06:57:40 pm
Reminds me of "Playing Judas"...ech
Title: Re: You want? (Concept Colossus)
Post by: asyikarea51 on February 21, 2009, 11:25:32 pm
And then there's those ships with entryways so small the launched fighters/bombers actually collide with each other as they exit the launch bay...

It gets worse if the fighter/bomber is a new model that's big and doesn't follow the "FS standard" dimensions...

/random_rant_don't_mind_me  :nervous:
Title: Re: You want? (Concept Colossus)
Post by: Jadehawk on February 22, 2009, 03:11:58 am
And then there's those ships with entryways so small the launched fighters/bombers actually collide with each other as they exit the launch bay...

It gets worse if the fighter/bomber is a new model that's big and doesn't follow the "FS standard" dimensions...

/random_rant_don't_mind_me  :nervous:

Actually,I think it should be the ships that should have been designed with a proper Launch bay that should support ALL it's bombers and fighters. Most designs I have seen do not do that too well and the bays are merely an afterthought in the design. Also, to be fair, the engine for FreeSpace2 has a very basic way to handle multi fighter and bomber ships for launching. They also do not have anything for recovery of bombers and fighters either that I'm aware of.

The Il2 flight sim has just what is needed for such a thing by the fact you can launch and recover planes off carriers. I'm not sure, but the same principal could be coded into FreeSpace2 so the ships take off in sequence and land in sequence as well. Once they have landed, they would de-spawn or exit the game. And this flight sim has been around for as long as FreeSpace2 has.  :D
Title: Re: You want? (Concept Colossus)
Post by: Dilmah G on February 22, 2009, 03:13:55 am
And then there's those ships with entryways so small the launched fighters/bombers actually collide with each other as they exit the launch bay...

It gets worse if the fighter/bomber is a new model that's big and doesn't follow the "FS standard" dimensions...

/random_rant_don't_mind_me  :nervous:

Actually,I think it should be the ships that should have been designed with a proper Launch bay that should support ALL it's bombers and fighters. Most designs I have seen do not do that too well and the bays are merely an afterthought in the design. Also, to be fair, the engine for FreeSpace2 has a very basic way to handle multi fighter and bomber ships for launching. They also do not have anything for recovery of bombers and fighters either that I'm aware of.

The Il2 flight sim has just what is needed for such a thing by the fact you can launch and recover planes off carriers. I'm not sure, but the same principal could be coded into FreeSpace2 so the ships take off in sequence and land in sequence as well. Once they have landed, they would de-spawn or exit the game. And this flight sim has been around for as long as FreeSpace2 has.  :D

Really? I thought IL-2 was from 2002-2003?
Title: Re: You want? (Concept Colossus)
Post by: asyikarea51 on February 22, 2009, 05:12:19 am
*reads Jadehawk's post despite not really being in any 'proper' state to think*
*Ends up imagining fighter planes launching off a navy carrier's catapult*
click-BOOOM-LAUNCH~ and onward they go into the skies of blue...

:lol:

--------------

A Colossus catapult-launching 150 fully-armed spacecraft in one shot would make for real shock value, wouldn't it now... the enemy going "OMGWTF" and whatnot...

But a bit of what you said, very "basic"... they simply fly out of the hangar, and with the various SEXP methods of departure they just fly in...
Title: Re: You want? (Concept Colossus)
Post by: Herra Tohtori on February 22, 2009, 05:41:31 am
I thought IL-2 was from 2002-2003?

IL-2 Sturmovik's first version was published in 2001 so it's been around since the FS2 source code was opened and work on FS2_Open started, which IMHO is the relevant comparision regarding the engine. However, to be honest the original IL-2 compared to Forgotten Battles was more like comparing FS1 to FS2, although the differences weren't quite so drastic, but FB is definitely a sequel to the first Sturmovik game. Forgotten Battles came out in 2003, Ace Expansion Pack and Pacific Fighters in 2004, and IL-2 Sturmovik 1946 in 2006.
Title: Re: You want? (Concept Colossus)
Post by: Dilmah G on February 22, 2009, 05:46:11 am
I thought IL-2 was from 2002-2003?

IL-2 Sturmovik's first version was published in 2001 so it's been around since the FS2 source code was opened and work on FS2_Open started, which IMHO is the relevant comparision regarding the engine. However, to be honest the original IL-2 compared to Forgotten Battles was more like comparing FS1 to FS2, although the differences weren't quite so drastic, but FB is definitely a sequel to the first Sturmovik game. Forgotten Battles came out in 2003, Ace Expansion Pack and Pacific Fighters in 2004, and IL-2 Sturmovik 1946 in 2006.

I see, I own Pacific Fighters and played FB as a budding 9/10 yr old.

Anyway

Is there really anything we can do code/animation wise regarding the take-off/landing procedures or is it going to stay as is. I have a feeling it's going to be the latter.
Title: Re: You want? (Concept Colossus)
Post by: Jadehawk on February 22, 2009, 08:35:12 am
What Herra Tohtori said!!!
Sorry I was not clear about that! and YES it's been around since FS2 was open is what I meant.

I have done a mission once where I made all the leftover fighters and bombers to return to the station and fly into the fighterbay then warp out without the warp once. It was a pain-in-the-you-know-what to make as I'm not too savvy with all them fancy expressions and codes in FRED2. Sometimes the shipos didn't warp out like they should and some hug around after they should have warped out until I told them to warp. I made that mission about 8 years ago before SCP and many computers back. 
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on February 22, 2009, 01:00:21 pm
The concept colli will have 2 fighterbays (at least). One on each side of the central fin (you can see it allready), maybe I'll add more. I'll have to see.

The Colli mk2 is currently on hold tough. My graphics card is kicking the bucket - graphical artifacts and chrashes in every game I try and play...
Title: Re: You want? (Concept Colossus)
Post by: Woolie Wool on February 22, 2009, 01:04:27 pm
What Herra Tohtori said!!!
Sorry I was not clear about that! and YES it's been around since FS2 was open is what I meant.

I have done a mission once where I made all the leftover fighters and bombers to return to the station and fly into the fighterbay then warp out without the warp once. It was a pain-in-the-you-know-what to make as I'm not too savvy with all them fancy expressions and codes in FRED2. Sometimes the shipos didn't warp out like they should and some hug around after they should have warped out until I told them to warp. I made that mission about 8 years ago before SCP and many computers back. 

You don't need to make them warp out. If you set their departure target to a ship's docking bay they will fly in there and disappear.
Title: Re: You want? (Concept Colossus)
Post by: Jadehawk on February 22, 2009, 01:43:02 pm
that's true, but the station I was using at the time did not have a fighterbay and was in a location I wanted to use.  :yes:
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on February 22, 2009, 02:45:19 pm
Its pretty simple to add a fighter bay in PCS2 if it already looks like it has a place for one.
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on February 24, 2009, 02:07:37 pm
My new card has arrived. I shall mourn the GForce 8800 GTX, but a HD4870 with double fans is a worthy successor.

I can now continue my work
Title: Re: You want? (Concept Colossus)
Post by: Jadehawk on February 24, 2009, 03:58:45 pm
Yay for Trashman!  :D
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on February 24, 2009, 05:08:49 pm
Woot!
Title: Re: You want? (Concept Colossus)
Post by: Mobius on February 26, 2009, 02:58:15 pm
Its pretty simple to add a fighter bay in PCS2 if it already looks like it has a place for one.

Fighterbays will not work without paths, and adding them in a proper way isn't extremely easy.
Title: Re: You want? (Concept Colossus)
Post by: Snail on February 26, 2009, 03:05:05 pm
Its pretty simple to add a fighter bay in PCS2 if it already looks like it has a place for one.

Fighterbays will not work without paths, and adding them in a proper way isn't extremely easy.
Well, it's easy for people who are good at it.
Title: Re: You want? (Concept Colossus)
Post by: blowfish on February 26, 2009, 04:51:22 pm
It's not difficult, it's just time-consuming...
Title: Re: You want? (Concept Colossus)
Post by: Mobius on February 26, 2009, 05:03:14 pm
It has to be tested ingame for multiple spacecraft types, which is not easy.
Title: Re: You want? (Concept Colossus)
Post by: blowfish on February 26, 2009, 05:09:27 pm
It has to be tested ingame for multiple spacecraft types, which is not easy.

Not really.  As long as you make the paths evenly spaced enough, with plenty of room between them, it should be fine.  I've created pretty crappy fighterbay paths and they've worked fine.
Title: Re: You want? (Concept Colossus)
Post by: Mobius on February 26, 2009, 05:12:53 pm
Yeah, but that somewhat limits the fighterbay's effectiveness. The issue is to find a good compromise between the number of paths and the distances between paths.

Paths that work superbly with Lokis may not be that good with Ursae, for example.
Title: Re: You want? (Concept Colossus)
Post by: blowfish on February 26, 2009, 05:51:34 pm
True, but it's not difficult to estimate based on the size of the fighterbay, and plenty of FS ships have that same problem.  Also, Ursa has no e :P
Title: Re: You want? (Concept Colossus)
Post by: General Battuta on February 27, 2009, 01:21:24 am
True, but it's not difficult to estimate based on the size of the fighterbay, and plenty of FS ships have that same problem.  Also, Ursa has no e :P

He's pluralizing. It's an alternative to Ursas.
Title: Re: You want? (Concept Colossus)
Post by: Reprobator on February 27, 2009, 01:42:59 am
Why not having multiple fighterbay?

Fighter bay for small fighter and interceptor
fighter bay for heavy assault fighter and bomber  :confused:
Title: Re: You want? (Concept Colossus)
Post by: blowfish on February 27, 2009, 02:17:52 am
He's pluralizing. It's an alternative to Ursas.

All right ... just never heard that plural form of the word before... :eek2:
Title: Re: You want? (Concept Colossus)
Post by: Dilmah G on February 27, 2009, 03:07:56 am
Why not having multiple fighterbay?

Fighter bay for small fighter and interceptor
fighter bay for heavy assault fighter and bomber  :confused:

Is that possible? If not I don't imagine it would require a major code change, but don't quote me on it.
Title: Re: You want? (Concept Colossus)
Post by: TopAce on February 27, 2009, 06:06:12 am
He's pluralizing. It's an alternative to Ursas.

All right ... just never heard that plural form of the word before... :eek2:

Bears would be ursae in Latin. I suppose that's why Mobius is using this pluralization method. Since refering to a bomber class requires shifting to a proper name, it should be Ursas anyway. Same principle as with tornadoes and Tornados.
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on February 27, 2009, 12:09:09 pm
Why not having multiple fighterbay?

Fighter bay for small fighter and interceptor
fighter bay for heavy assault fighter and bomber  :confused:

Is that possible? If not I don't imagine it would require a major code change, but don't quote me on it.

You can restrict departure and arrival paths in FRED_Open.
Meaning, it'll only fly out along those paths, rather that picking one randomly. Useful for making sure that fighters don't launch from the wrong side of the Typhon/Hatshepsut, and that stuff flying into the hangar bay don't try to crash into the ship.

You could use that for specific wing launches, given that the wings can't be loadout customized.
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 09, 2009, 12:08:04 pm
Just to confirm it's not dead.

Played DOW2 so its on hold. I'm bakc working on it since yesterday, but it's going a bit slower than expected since I'm also cleaning up the Archangel too.

Still don't know exactly what to do with the Collies head, I'm experimenting. Expect new pics soon.
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on March 09, 2009, 05:34:46 pm
Yay, it's not dead.
I was on the verge of bumping this the other day :P
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 09, 2009, 05:38:56 pm
REJOICETH! New screenshots are here:

(http://img25.imageshack.us/img25/8159/colliconcept6.th.jpg) (http://img25.imageshack.us/my.php?image=colliconcept6.jpg)
(http://img10.imageshack.us/img10/9522/colliconcept4.th.jpg) (http://img10.imageshack.us/my.php?image=colliconcept4.jpg)
(http://img13.imageshack.us/img13/1239/colliconcept5.th.jpg) (http://img13.imageshack.us/my.php?image=colliconcept5.jpg)
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on March 09, 2009, 05:42:23 pm
Nice! :yes:
That thing on the bottom of the second screenshot is the head, right?
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 09, 2009, 05:45:46 pm
That would be the experimental head, since the upper one is too plain for my liking.
Title: Re: You want?
Post by: SPECTRE87 on March 10, 2009, 06:24:27 am
Where does that money come from? :doubt:

Me....




 ;7
Title: Re: You want? (Concept Colossus)
Post by: Snail on March 11, 2009, 02:41:00 pm
The model is good, it's just the texturing that is a bit off.. :ick:
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 12, 2009, 06:30:21 am
It's in a state of flux. The model has progressed a bit since the last shots, but ATM I halted work on it. Working on the Archangel. A bit on one then a bit on hte other. I keep switching betwen them.

And by texturing, do you mean tiling?


EDIT: (in case you folks are interested)
http://www.infinity-universe.com/Infinity/index.php?option=com_smf&Itemid=75&topic=10589.0
Title: Re: You want? (Concept Colossus)
Post by: Jadehawk on March 12, 2009, 11:21:44 am
It's in a state of flux. The model has progressed a bit since the last shots, but ATM I halted work on it. Working on the Archangel. A bit on one then a bit on hte other. I keep switching betwen them.

And by texturing, do you mean tiling?


EDIT: (in case you folks are interested)
http://www.infinity-universe.com/Infinity/index.php?option=com_smf&Itemid=75&topic=10589.0

I'm glad your adding a fighterbay(s) if I'm correct in what I saw at that link? I seem to recall you were going too at first, but decided not too. Change of heart?  :D
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 12, 2009, 03:17:11 pm
Sorta. Infinity requires that large ships have at least 1 modeled hangar. So why not..I was improving it anyway. Polycount is still remarkably low...around 10000 polys
Title: Re: You want? (Concept Colossus)
Post by: Unknown Target on March 20, 2009, 01:50:07 am
Trash...great model but seriously...after all these years, you still haven't gotten over your tile-texture fetish?
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on March 20, 2009, 05:38:39 pm
I do agree that the tiling factor is a bit high.
Title: Re: You want? (Concept Colossus)
Post by: Jouzin on March 28, 2009, 06:58:38 am
so release will be ? Looks really nice :)
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on March 28, 2009, 11:44:31 am
Dunno...work is ATM on hold.
I'm concetrating on a few things for Infintiy, but not even that is going very well, since my right arm is fubar.
Title: Re: You want? (Concept Colossus)
Post by: Jouzin on August 29, 2009, 05:34:56 am
OK so status ? Trashman's Colossus or that Galemp's ? Is one of them downloadable ?
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on August 29, 2009, 06:17:51 am
No. I entered my lazy period.

I have a dozen half-finished models lying around and neither of them is moving forward.
Title: Re: You want?
Post by: Ziame on August 29, 2009, 07:55:31 am
Where does that money come from? :doubt:
Me....
^Spam. really^


Your colossus is awesomesauce, Trashman. Do want.
Title: Re: You want? (Concept Colossus)
Post by: Jouzin on August 29, 2009, 01:18:59 pm
No. I entered my lazy period.

I have a dozen half-finished models lying around and neither of them is moving forward.

LOL welcome in club :D

Me too have about 4-5 unfinished Stagate ships... And don't have time to complete them :( 
Title: Re: You want? (Concept Colossus)
Post by: Galemp on August 29, 2009, 02:21:42 pm
Mine/RagingLoli's is going to take quite some time to complete.
Title: Re: You want? (Concept Colossus)
Post by: Sandwich on September 06, 2009, 02:55:53 am
LOL welcome in club :D

Me too have about 4-5 unfinished Stagate ships... And don't have time to complete them :( 

Please tell me you're not a native English speaker, as opposed to just being lazy...
Title: Re: You want? (Concept Colossus)
Post by: Thaeris on September 09, 2009, 03:10:01 pm
Dunno...work is ATM on hold.
I'm concetrating on a few things for Infintiy, but not even that is going very well, since my right arm is fubar.

Infinity, eh? What projects are you working on for that, TrashMan?
Title: Re: You want? (Concept Colossus)
Post by: StargateSpankyHam on July 23, 2011, 07:02:12 am
You know, when released, this model would fit very well with the mod/campaign I'm working on. A Colossus that kinda-sorta-mostly looks like the Colossus would make things go a lot smoother in the campaign.

Spoiler:
Among other things, the GTVA is going to discover a pair of severely damaged, abandoned Colossi floating around - from an alternate timeline and universe. Hence why an alternate Colossus model would fit so well.

Rock on, Trashman!
Title: Re: You want? (Concept Colossus)
Post by: Qent on July 23, 2011, 07:28:33 am
You mean it's not released?

/me checks the wiki.

Maybe it should be indicated there. :nervous:
Title: Re: You want? (Concept Colossus)
Post by: The E on July 23, 2011, 07:31:57 am
Well, it may have something to do with this thread not having been posted in for almost 2 years.....
Title: Re: You want? (Concept Colossus)
Post by: TrashMan on July 23, 2011, 08:41:25 am
It is downloadable. I recall placing it.

F'course it has a few issues that I started fixing 8and then stopped)...like unioning sub-objects. It's ATM a resource hog as it's structure is not optimized.

It could be made better, with more varried greeble and UV mapping, but.....unlikely I'll do that. 
Title: Re: You want? (Concept Colossus)
Post by: Qent on July 23, 2011, 08:51:02 am
Well, it may have something to do with this thread not having been posted in for almost 2 years.....
The download link on the wiki points here.
Title: Re: You want? (Concept Colossus)
Post by: Commander Zane on July 23, 2011, 09:04:34 am
Link with no download, a release thread does not make. :P
This is the "release thread" stated by the Wiki but said thread has no download.

If it was placed it's gone.
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on July 23, 2011, 10:35:38 am
I swore there was a download link for a WIP...
Title: Re: You want? (Concept Colossus)
Post by: ktistai228 on July 23, 2011, 11:37:45 am
I can double that droid, I made the wiki article! I downloaded the thing and played around with it. I remember it required some FOW textures.... What the?
Title: Re: You want? (Concept Colossus)
Post by: Qent on July 23, 2011, 12:45:18 pm
Possibly in the mysteriously blank OP?
Title: Re: You want? (Concept Colossus)
Post by: ktistai228 on July 23, 2011, 01:23:14 pm
http://www.hard-light.net/forums/index.php?topic=68360.0
I was right
Title: Re: You want? (Concept Colossus)
Post by: Droid803 on July 23, 2011, 04:19:18 pm
see there we go. download link procured.