I appreciate that people tend to have different skills. It is rare to find someone who can model, uv, texture, and convert all by themselves. So TBP ships are generally developed by more than one person. The development process tends to work as follows.
1. Someone with modelling skills creates some LOD0 geometry
2. Someone with uvmapping skills maps LOD0
3. Someone with texturing skills paints the LOD0 maps
4, Someone with modelling skills creates some lower LOD geometry.
5. Someone with uvmapping skills maps the lower LODs.
6. Someone with texturing skills paints up the lower LODs.
7. Someone with modelling skills creates some debris and destroyed subobjs from the textured LOD1.
8. Someone with conversion skills converts to a .pof
9. Someone with table editting skills creates a table entry.
So I've split the jobs that need doing into catagories. Geometry jobs, uvmapping jobs, etc... If you wish to contribute simply look in the appropriate thread to see if there's something you can help with.
By the way:
The reason we produce a LOD0 only model first is that the uv maps of the lower LODs tend to be based off the uv map of LOD0, and you can only be sure the uv map of LOD0 is finished once the final textured version of LOD0 is done and everyone is 100% happy with it.