Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 102128 times)

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Do the new Morning Star rounds punch through warship armor? I've FINALLY somewhat consistently been able to destroy the Moloch in Proving Grounds. But only by telling all fighters to swarm attack the Moloch. That usually doesn't work, due to the damage cap on fighter weapons. But every-time I don't do it, the Aquitaine isn't able to kill it in time.
« Last Edit: March 26, 2020, 10:33:24 am by manwiththemachinegun »

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Shockwave damage ignores the flag which usually makes corvettes highly resistant to fighter weapons.

I mean to take another look at Proving Grounds so you can actually save the Oberon. Also more work on King’s Gambit.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
If that's the case then definitely leave that balance component as is, since you can actually finish that part of the mission now!

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I think cheesing it with Morning Stars is fun but I'd like for it to be doable just through support from the Aquitaine's weapons.

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I haven't fully got the chance to try FS2 Blue 1.0.8 out yet.  Is the "King's Gambit" issue fixed in that version?

 

Offline Darius

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Yep the latest version includes the Kings Gambit fix.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Replaying Dunkerque, a sneaky group of Basilisks sniped one of the Omega transports. I didn't automatically get a mission fail, as is tradition from Command, and after saving the other there was dialogue from Petrarch saying the performance was acceptable. Was that a change for FS2 Blue? Or was it always there and I just never noticed???

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Also, is FS2Blue/BPC playable on the latest (4.1) MVPs?

(My recent test was on 2014/3.7.2 MVPs)

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Replaying Dunkerque, a sneaky group of Basilisks sniped one of the Omega transports. I didn't automatically get a mission fail, as is tradition from Command, and after saving the other there was dialogue from Petrarch saying the performance was acceptable. Was that a change for FS2 Blue? Or was it always there and I just never noticed???

Did they fire Trebuchets? I hope I got rid of all the Trebuchets.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
All I know is I looked away for for second and by the time I had turned back that ship was *dust*. Very strange.
But in so far as victory conditions, can you actually pass that mission saving one transport only? This was on mission simulator not campaign mode, so I don't know what the actual pass conditions are. I assume losing both transports is a fail.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Also, is FS2Blue/BPC playable on the latest (4.1) MVPs?

(My recent test was on 2014/3.7.2 MVPs)

Yes, although I had to copy/paste the visual settings from the 4.1 MVPs. Because I actually played most of the game through before I realized the lighting was all wrong and reset. The default settings make so all the ships are 360 degree lit, with no side in the "shade" or "sun". I was half-way through my run when I realized "you know, this doesn't look as good as I remember."

 

Offline Goober5000

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
All I know is I looked away for for second and by the time I had turned back that ship was *dust*. Very strange.
But in so far as victory conditions, can you actually pass that mission saving one transport only? This was on mission simulator not campaign mode, so I don't know what the actual pass conditions are. I assume losing both transports is a fail.

You can pass that mission with just one transport, but you don't get a medal.  It's like that in retail.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
It's nice you don't get the firing squad for once. But as I recall in the previous mission you do fail if you don't save both Omegas. Show some consistency command!

 

Offline Goober5000

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
In the previous mission you can save only one Lambda (there are no Omegas) and still proceed.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I suppose command's insistence on perfection gave me a form of PTSD and blocked that you can "accidentally" pass those missions with less than 100% optimal performance.
Which is good! I'm just surprised I totally blocked those were achievable.
On a different topic, I know I had raised the possibility once of re-integrating Freespace 2's voiced multiplayer & demo missions back into the campaign. I think it was shot down, but I still think it would be a good idea to re balance those missions for a more consistent SP mini-campaign experience, since they are fun, if somewhat frustrating to fly as one player. You had a node blockade, corvette, escort, and warship assault all in very different circumstances to the regular game.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I wanted to do that for the demo missions but it turns out they don't use the FS2 voice cast so that's a no go for me. Multi too, iirc?

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Um, how? I mean, it's an official Volition product. Can't they just be different officers? :P

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Nope.

 

Offline Cobra

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
So Apocalypse crashes to desktop on mission commit, but only on nightly build 20200315 and later. The vanilla version of the mission does not have a crash issue. The game just chokes with no error, and looking at the crash dump just says there was an attempt to read or write to a virtual memory address (0xC05) that it didn't have access to.
« Last Edit: April 06, 2020, 10:10:45 am by Cobra »
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Had the same problem with Aftermath 2, most likely not a problem with the mod.