I suppose command's insistence on perfection gave me a form of PTSD and blocked that you can "accidentally" pass those missions with less than 100% optimal performance.
Which is good! I'm just surprised I totally blocked those were achievable.
On a different topic, I know I had raised the possibility once of re-integrating Freespace 2's voiced multiplayer & demo missions back into the campaign. I think it was shot down, but I still think it would be a good idea to re balance those missions for a more consistent SP mini-campaign experience, since they are fun, if somewhat frustrating to fly as one player. You had a node blockade, corvette, escort, and warship assault all in very different circumstances to the regular game.