Modding, Mission Design, and Coding > Test Builds
GGX Lighting Model
DahBlount:
Yeah, you'll need the 32-bit dlls for the builds in the OP.
Alternatively, there are 64-bit builds here: http://www.mediafire.com/file/ndowfov7417s84h/fs2_open_64-bit_GGX_Builds.zip
Trivial Psychic:
Would I be correct in assuming that an ATI 5770-based card would not support this?
tomimaki:
@DahBlount
I don't like mess both architectures on windows so, thanks to you, I still can stay at 64b only. And I have no idea how to compile builds on windows. :p
@Trivial Psychic
Why not? It doesn't require any new opengl extensions.
The E:
--- Quote from: Trivial Psychic on December 17, 2017, 10:41:08 pm ---Would I be correct in assuming that an ATI 5770-based card would not support this?
--- End quote ---
It should be able to support it, at least in so far as being able to execute the shaders.
That being said, I strongly recommend doing an update sometime soon, if that is at all possible.
DahBlount:
--- Quote from: The E on December 18, 2017, 06:34:14 am ---*snip*
That being said, I strongly recommend doing an update sometime soon, if that is at all possible.
--- End quote ---
This. Any card that supports OpenGL 3.2 or later can run FSO, but with the advent of Deferred Lighting, Soft Shadows, and PBR, newer gpus are highly recommended.
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