That part was mostly to respond to Blood Eagle about La-Mulana VS Oracle.
I actually often find that games that have an strong art direction are often very good. Yoshi's Island, Iji, Aquaria, Braid, and many other games are ultimately the result of many separate elements working together effectively, but the graphical style is what really makes the initial sell. So I can see why the MSXy version of La-Mulana could appeal to you.
One of the things that initially attracted me to La-Mulana was that it had puzzles like Zelda, which was one of the things that made me try it. The other reason is that Gideon Zhi, a major coordinator of videogame translations, was the one who translated Cave Story and La-Mulana. As a gamer, I basically feel that he is similar to Miyamoto, Will Wright, or Hideo Kojima in terms of what he does for my hobby. I usually give his translations a spin, and discovered a fairly good number of awesome games and series as a result.