Hello everyone,
it's been a while since I released the first chapter of my campaign named "New Path" and since completing the finishing touches on it I have been working on Chapter 2. As life has a tendency of getting into your way it was more of an "on and off" kind of work, so it took a while to get Chapter 2 ready, but now I'm happy to say: It's almost done.
Today I uploaded beta version 1.9.9-beta1 to Nebula and everyone is invited to try it and give me feedback. So, what can you expect? I'm glad you asked.
The new campaign features of Chapter 2:
- 16 playable missions
- 3 new live action cutscenes (not part of the beta)
- new ships and models
- more new anims for Command Briefings and the Intelligence section of the Tech DB
While the campaign is complete in a lot of aspects, it still is a beta release, so it's not
fully complete. It's missing most of its cutscenes (as stated above). They will be added for the final release. It's also missing the final polishing. I have tested all the missions myself several times, so hopefully I've ironed out most of the more obvious bugs. But one thing I learned is that it only takes one other player with a different playstyle to find bugs I have never even thought of looking for. Not to mention balancing issues with different playstyles.
So, that's what I ask of any player who takes part in the beta: feedback on bugs and balancing.
If you find any bugs or want to give feedback, please post here on the forums, write a DM or contact me via Discord (Username SilverAngelX).There's also on other thing I'd like to have feedback on: I have used several models in this campaign that don't come from the MediaVPs. I used the download links provided in the Wiki to get those models, but since those links don't always get updated immediately there might be newer versions of some of theses models already in other mods I don't know of. If you notice one of the models is outdated, please also let me know.
Since I haven't updated the credits of my mod for Chapter 2 yet, everyone who takes part in this open beta will get a spot in the QA section of the credits.
Last point: How much time do you have? I haven't decided on a definitive end date for the beta yet, but I will most likely use the christmas break to finalize the release, so beta will end somewhere around the end of the year (latest).
Thank you in advance for anyone taking part in this, and I hope you enjoy this campaign.
KR, Silver