Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: FreeSpaceFreak on October 21, 2011, 04:21:17 am

Title: RELEASE: HTL Lucifer shield
Post by: FreeSpaceFreak on October 21, 2011, 04:21:17 am
The existing shielded-Lucifer model consists of a really inefficient shield mesh (lots and lots of coplanar polygons), which was made for the :v: Lucifer and then ported to VA's high-poly one. Needless to say, it doesn't fit. The protuberances are not covered, and the entire shield is basically too small to contain the hull. So (per request from Scroll) I made a new shield mesh. Download can be found here (http://www.freespacemods.net/download.php?view.814) on FSMods.

For use: open your mod's Lucifer model in PCS2, go to "shield", press "load" in the top-right and select the DAE-file in the download. This will import the improved shield onto your model. Don't forget to save afterwards.

(http://www.freespacemods.net/e107_files/downloadimages/lucifer_shield.jpg)
Title: Re: HTL Lucifer shield
Post by: Luis Dias on October 21, 2011, 04:56:58 am
Nice!
Title: Re: HTL Lucifer shield
Post by: Deadly in a Shadow on October 21, 2011, 05:39:12 am
Coolio! Dwnl'd!
Title: Re: HTL Lucifer shield
Post by: Cyborg17 on October 21, 2011, 08:01:12 am
Thank you!!   :yes: :yes:
Title: Re: HTL Lucifer shield
Post by: Vengence on October 21, 2011, 09:34:34 pm
Out of curiosity.... has the deal with high poly shields been resolved? I recall long ago I kept getting CTDs cause of high poly shield meshes. I recall I once had a mesh that was.... 1000 polygons max? Maybe even far less as it wasn't that complicated of a mesh, but it crashed on me. I tried lower poly meshes and they worked fine, tried higher and it crashed some more. Granted this was.... 2-3 years ago.
Title: Re: HTL Lucifer shield
Post by: Droid803 on October 21, 2011, 09:41:16 pm
I have a 4000+ poly shield sphere, 10-km in diameter.
Works fine.

Limit used to be some tiny amount (less than 1000), but that's ancient history.
Title: Re: HTL Lucifer shield
Post by: Vengence on October 22, 2011, 07:05:13 pm
Makes sense. I'll keep that in mind then.