So, I realized that the Retail Cloak Test was a little borked. You couldn't change the player ship.
Fixed that, so here is version 2.
#Mission Info
$Version: 0.10
$Name: XSTR("Cloak Test", -1)
$Author: Microsoft
$Created: 07/05/11 at 19:03:00
$Modified: 08/04/11 at 19:14:47
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:
$Mission Desc:
XSTR("Put mission description here", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+Viewer pos: -13808.654297, 2227.800781, 2949.279785
+Viewer orient:
-0.032212, -0.000000, -0.999481,
0.230627, 0.973014, -0.007433,
0.972509, -0.230747, -0.031343
$Skybox Model: starfield.pof
$AI Profile: FS2 Retail
#Command Briefing
#Briefing
$start_briefing
$num_stages: 0
$end_briefing
#Debriefing_info
$Num stages: 0
#Players ;! 1 total
$Starting Shipname: Alpha 1
$Ship Choices: (
"GTF Ulysses" 5
"GTF Hercules" 5
"GTF Hercules Mark II" 5
"GTF Ares" 5
"GTF Erinyes" 5
"GTF Loki" 5
"GTF Pegasus" 5
"GTF Perseus" 5
"GTF Myrmidon" 5
"SF Mara (terrans)" 5
"GTB Artemis" 5
"GTB Artemis D.H." 5
"GTB Medusa" 5
"GTB Ursa" 5
"GTB Zeus" 5
"GTB Boanerges" 5
"GVF Ptah" 5
)
+Weaponry Pool: (
"Subach HL-7" 16
"Mekhu HL-7" 16
"Akheton SDG" 16
"Morning Star" 16
"Prometheus R" 16
"Prometheus S" 16
"Maxim" 16
"UD-8 Kayser" 16
"Circe" 16
"Lamprey" 16
"Rockeye" 500
"Tempest" 500
"Hornet" 500
"Tornado" 500
"Harpoon" 500
"Trebuchet" 500
"TAG-A" 500
"TAG-B" 500
"TAG-C" 500
"Piranha" 500
"Stiletto II" 500
"Infyrno" 500
"Cyclops" 500
"Helios" 500
"EMP Adv." 500
)
#Objects ;! 3 total
$Name: Alpha 1 ;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -5837.034180, 0.000433, 1414.765503
$Orientation:
-0.512272, -0.011408, -0.858748,
0.118509, 0.989409, -0.083839,
0.850609, -0.144717, -0.505495
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Name: Hostile ;! Object #1
$Class: GTVA Colossus
$Team: Hostile
$Location: 1454.423096, -88.798103, -2475.697510
$Orientation:
0.868151, 0.003227, -0.496323,
-0.056531, 0.994132, -0.092420,
0.493105, 0.108288, 0.863222
$AI Behavior: None
+AI Class: Major
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 670
$Name: Friendly ;! Object #2
$Class: SJ Sathanas
$Team: Friendly
$Location: -1566.918823, -12.300336, 800.078491
$Orientation:
0.912870, -0.050919, -0.405069,
0.047844, 0.998700, -0.017718,
0.405444, -0.003206, 0.914117
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hostile" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000
#Wings ;! 0 total
$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 1 total
"Alpha 1"
)
+Hotkey: 0
+Flags:( )
#Events ;! 2 total
$Formula: ( when
( true )
( beam-free-all
"Hostile"
"Friendly"
)
( turret-free-all "Hostile" )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( true )
( ship-effect
"Cloak"
8000
"Friendly"
)
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
#Goals ;! 0 total
#Waypoints ;! 0 lists total
#Messages ;! 0 total
#Reinforcements ;! 0 total
#Background bitmaps ;! 1 total
$Num stars: 500
$Ambient light level: 0
$Bitmap List:
$Sun: SunWhite
+Angles: 1.570795 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: PlanetH
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
#Asteroid Fields
#Music
$Event Music: None
$Briefing Music: None
#End