Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 116245 times)

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Offline BlackDove

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Not changing the viewpoint.

Making a new scene out of already existing assets.

Pretty sure modeling a few walls and floors, and then copy pasting the doors, pipes, cables and terminals, would work quite well enough.

 

Offline Galemp

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Unless you employ some anamorphic trickery, those aren't going to work anyway, as 1024x768 is the highest possible resolution for interface art.

I was considering that...

:nod:
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Offline mjn.mixael

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Not changing the viewpoint.

Making a new scene out of already existing assets.

Pretty sure modeling a few walls and floors, and then copy pasting the doors, pipes, cables and terminals, would work quite well enough.

I am doing this with that in mind. Most of my pieces are built as separate objects and merged into one scene. The walls and floors are custom made for this scene. The piping in the wall is a little of both. The pipes can be used, but the cutout areas in the walls are built into the wall.

My plan has always been to release all the assets when I'm finished. The same goes for my cutscenes if you were wondering (that means, hi-poly character models mostly).
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Offline BlackDove

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That is very good to know :)

 

Offline mjn.mixael

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Sometimes it's the little things...

[image removed]

Also... giant cookie reward if someone supplies the Herc with an open cockpit and maybe some smoothing on the nose...
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Offline Snail

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Wow man. Just. Wow. That's like... Whoa.

 

Offline T-LoW

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Looking better and better - but I think that the floor is a little bit too rough for the flight-deck of a starship. Maybe reduce the normals on that a li'l bit?

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Offline Snail

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Looking better and better - but I think that the floor is a little bit too rough for the flight-deck of a starship. Maybe reduce the normals on that a li'l bit?


It was like that in the original...

 

Offline T-LoW

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Then the original is wrong :drevil:

Seriously, I would smooth it a little bit. Just because it sticks to the original it doesn't mean that it looks good IMO.

But the heck with it! First concentrate on the big picture - details line up after that.
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Offline Snail

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Well I think it should stay the way it is. It might look weird now, but with the right lighting it'd look very cool. :nod:

 

Offline T-LoW

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I have faith in go... mixael.
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The floor does kinda look like concrete... Granted, it was like this in the original, but wouldn't metal make more sense in a starship?

 

Offline The E

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Modern-day carriers have a sort-of concrete deck.
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Offline NGTM-1R

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The floor does kinda look like concrete... Granted, it was like this in the original, but wouldn't metal make more sense in a starship?

It's called nonskid. They put a thick layer of fire-retardant shock-absorbant stuff on the floor to protect the decks below from minor hanger accidents. For a ship like the Galatea in a major war, with refits few and far between, it would start looking a lot like that.
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Offline Venicius

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This is great!  I was starting to get tired of the really old mainhall looking lousy when everything else looks so good!

 

Offline Kolgena

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And I ___ in my pants.

Seriously lovely work. I must also commend the speed at which you work. Just wow.

 

Offline mjn.mixael

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Snail thought is was neat to see the mainhall from different angles. Me too.

This one shows off the Herc that Galemp whipped up for me. He rounded out the guns and opened up the cockpit among a few other things.  ;7
« Last Edit: November 04, 2010, 05:59:36 am by mjn.mixael »
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Offline Rodo

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Pure win.
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Offline BlackDove

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Snail thought that?

I thought I thought that :p

****ing fantastic at any rate.

God damn. I love.

 
It's called nonskid. They put a thick layer of fire-retardant shock-absorbant stuff on the floor to protect the decks below from minor hanger accidents. For a ship like the Galatea in a major war, with refits few and far between, it would start looking a lot like that.
Okay, carry on then :D