Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 05, 2020, 01:40:05 am
-
Here is the nightly for 05 May 2020 - Revision 7ec425f
Group: Win64
nightly_20200505_7ec425f-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Win64.zip))
Group: Win32
nightly_20200505_7ec425f-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Win32.zip))
Group: MacOSX
nightly_20200505_7ec425f-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-MacOSX.tar.gz))
Group: Linux
nightly_20200505_7ec425f-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200505_7ec425f/nightly_20200505_7ec425f-builds-Linux.tar.gz))
------------------------------------------------------------------------
commit 857a622
Author: Fabian Woltermann
Commit: Fabian Woltermann
Make Travis happy
code/cmdline/cmdline.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
------------------------------------------------------------------------
commit bdc6145
Author: Fabian Woltermann
Commit: Fabian Woltermann
Deprecates the -fxaa and -smaa cmdline parameters in favour of a more generalized -aa; This also ensures that the smaa render targets are always initialized.
code/cmdline/cmdline.cpp | 95 ++++++++++++++++---------
code/graphics/opengl/gropenglpostprocessing.cpp | 2 +-
2 files changed, 64 insertions(+), 33 deletions(-)
------------------------------------------------------------------------
commit e42ed47
Author: wookieejedi
Commit: wookieejedi
Previously if a ship's glowmaps were deactivated via sexp, then the glowmaps would reaactivie at the ship's final explosinos. This PR fixes that by carrying that flag into the ship explosion FX code.
code/ship/shipfx.cpp | 4 ++++
1 file changed, 4 insertions(+)
------------------------------------------------------------------------
commit 4cb3b39
Author: Goober5000
Commit: Goober5000
clean up the support ship code a bit
code/ship/ship.cpp | 83 +++++++++++++++++++++++-------------------------------
1 file changed, 35 insertions(+), 48 deletions(-)
------------------------------------------------------------------------
commit 9dd6bcf
Author: Goober5000
Commit: Goober5000
warn if there is a gap in the path sequence
code/model/modelread.cpp | 12 ++++++++++++
1 file changed, 12 insertions(+)
------------------------------------------------------------------------
commit 3356edf
Author: Goober5000
Commit: Goober5000
warn if model paths do not have unique names
code/model/model.h | 2 +-
code/model/modelread.cpp | 10 +++++++++-
2 files changed, 10 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit 07acdde
Author: Goober5000
Commit: Goober5000
fix Mantis 2791
code/ai/aicode.cpp | 6 +++---
code/mission/missionparse.cpp | 3 ++-
2 files changed, 5 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit 30d41ef
Author: Goober5000
Commit: Goober5000
fix issue 2335
code/hud/hudtarget.cpp | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)