Poll

What was the best (Single Player) RPG of the Decade?

Final Fantasy X (AKA The last great Final Fantasy)
3 (3.8%)
Crono Cross (Why did Square never make a sequel again?)
2 (2.6%)
Morrowind
5 (6.4%)
Oblivion
3 (3.8%)
KOTOR I
17 (21.8%)
KOTOR II
4 (5.1%)
Baldur's Gate II (I never loved it, but I understand why someone else would)
14 (17.9%)
Dragon Age: Origins
8 (10.3%)
NWN2: Mask of the Betrayer (Humor me, I loved it)
1 (1.3%)
Anachronox (Everyone forgets this one)
2 (2.6%)
Mass Effect (Personally I don't think it belongs up here, but whatever)
8 (10.3%)
Fallout 3 (Ditto)
2 (2.6%)
Other
6 (7.7%)
Arcanum
3 (3.8%)

Total Members Voted: 78

Author Topic: Best RPG of the Decade  (Read 11544 times)

0 Members and 1 Guest are viewing this topic.

Offline Davros

  • 29
youve missed out
vampire redemption and bloodlines
and the witcher

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
MoTB was crap. Better than NWN2? No way in hell. Everything in it felt so forces and rushed.


KOTOR1 was good, but better than DA:O or BG? impossible.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
That's what I'd have said about NWN2, but to each his own.

Although I completely agree that KotOR 1 doesn't even come close to Baldur's Gate.
« Last Edit: February 17, 2010, 08:45:18 am by Ransom Arceihn »

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
I'm caught between Mask of the Betrayer and Anachronox.

I got a real sense of scale from MoTB which went far beyond anything in NWN2.  Anachronox gets my vote though.  Lost my copy years ago, but I've just bought a new one off Amazon for £3.  Runs perfectly on Vista Pro64 and I'd recommend it to anyone who wants to try something a bit different.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
My vote goes to Mask of the Betrayer, with KotOR 2 as a close second. MotB was less ambitious, but it felt more polished than either of Avellone's other titles and explored some very interesting questions about faith that really struck a note with me. It also featured some of the most satisfying moral decisions I've encountered in a game.
Oh I thought MotB was really good, even though the disappointing ending blew the game's chance for real greatness. As anyone who read my earlier post in this thread on Morrowind can guess, I was really looking forward to
Spoiler:
the tearing down of the Wall of the Faithless.
Needless to say I was not happy at the end. Avellone! What the hell! That's two for three you've screwed up at the end! Remind me why I get my hopes up every time I play one of your games?

And the Spirit Eater bar was a bad idea, made even worse in execution.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Yeah, that's more or less why Mask of the Betrayer sucked in my view as well, Vega. :/ Though I'm not quite as militantly atheistic, in my case it was "this is being presented as a huge freaking injustice the whole game".
« Last Edit: February 17, 2010, 02:42:33 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Angelus

  • Moderator
  • 210
  • The Angriest Angel
Would be nice if you could add Planescape Torment, which i really liked. :yes:

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Would be nice if you could add Planescape Torment, which i really liked. :yes:
I also thought about that, but PS:T is from '99, no? And this poll was about RPGs released somewhere between 2000-2009, no?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Angelus

  • Moderator
  • 210
  • The Angriest Angel
True, but can't we let this one slip? I mean it's teh awesum! Please? :nervous:

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Mass Effect 1 + 2.

 

Offline redsniper

  • 211
  • Aim for the Top!
Hordes of the Underdark
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Yeah, that's more or less why Mask of the Betrayer sucked in my view as well, Vega. :/ Though I'm not quite as militantly atheistic, in my case it was "this is being presented as a huge freaking injustice the whole game".
Ok, I'm not militantly atheistic in the sense that I think religion is evil. I respect and often admire the faith of others (if genuine). More often then not it leads to a deep belief in morality and altruism. But I have nothing but contempt for the idea of a supreme divine authority itself. By his very existence God denies us free will. So when ever I'm in a story with characters rebelling against gods, I'm instantly sympathetic. And if their motives for doing so are compassionate and altruistic, as Kaelyn's were? No hesitation. I'll fight in the trenches with her.

If Obsidian gives us a sequel to MotB with Kaelyn included, I'll forgive them for chickening out this time. But not before then. (Also, please no religious debate here)

I'm also stunned that Morrowind got so few votes.
« Last Edit: February 17, 2010, 08:08:16 pm by Mr. Vega »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
I disagree with MotB's ideology too, but to be honest
Spoiler:
I'm not so sure tearing down the Wall of the Faithless would have been the better ending. It might have been braver, and probably more emotionally satisfying, but I think it would also have been less mature. 'You can't change the world' is a disagreeable notion, but I wonder if the obvious ending wouldn't have been too easy.

But then again, we seem to disagree on a pretty fundamental level about how forceful a story should be with its philosophy. What you see as chickening out I see as tact. It may just depend on what one looks to get out of fiction.
That said, the main reason I took it over KotOR 2 was more to do with the experience of taking my character through that story than the story itself. Part of it may just have been because I'd gotten to know the character through NWN2, but I had more fun with the role-playing in that game than any other RPG I can recall.

And yeah, the Spirit Eater bar was an atrocious mechanic.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
MOTB chafed me the wrong way. The whole basic story of the mask, the betrayer and the wall felt stupid to me - especially since it was tied to the character of the shard-bearer. How many titles and godly artifacts and great prophecies can one person possibly have/fulfill? If it was a completely new character, it would have been better.
And lets not even go with the schtick of killing off all of your previous love interests.
And then quite literally forcing a new one on you. Yes, I said forcing. That bald chick has been traveling with me for a week, I have 3 conversations with her and suddenly, at the end game, she's acknowledging my great love!?!?!? WTF??? I tried to be friendly, but stay away from any romance-looking options and I STILL get her throwing herself at me. After a week. A week.
at least with Elanee it was months before she made a move... :wtf:

Frankly, the characters deserved...nay - DEMANDED more time and more development, more conversations.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Spoiler:
But then again, we seem to disagree on a pretty fundamental level about how forceful a story should be with its philosophy. What you see as chickening out I see as tact. It may just depend on what one looks to get out of fiction.

Oh, it's not tact at all.

Spoiler:
It's that they're not allowed to screw with the cosmology like that. I was aware of this the whole game; they're never going to let you tear down the wall. Forgotten Realms' creative directors are known for their iron-fisted behavior. Yet the game goes out of its way to make you want to tear down the wall, to ensure you see it as a worthy, perhaps the only worthy, culmination of the game.

But they never had any intention of letting you do it.

So no. The ending wasn't tactful in any way. It was stupid. The entire design of the game was stupid because it was all working up to that point where it must by necessity pull a bait-and-switch on you.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
The only games I have played in that list are Mass Effect and Fallout 3. I liked both a lot, but I would give Fallout 3 the nod for its superior gameplay and nonlinearity despite having a much weaker story.

I have never liked traditional RPGs, either because of their overused high fantasy settings or the overly random gameplay based around dice rolls. On the other hand, I love FPSs with RPG elements such as Deus Ex.

 

Offline JMN

  • 25
(...)much weaker story.

Highly debatable  :cool:

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
No.  Not debatable at all.

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
that said, the main reason I took it over KotOR 2 was more to do with the experience of taking my character through that story than the story itself. Part of it may just have been because I'd gotten to know the character through NWN2, but I had more fun with the role-playing in that game than any other RPG I can recall.

Really? One of the big problems I had with playing MotB was that I couldn't get a feel for my character until I stormed the Academy, really. Whereas in KOTORII, half the entire story is dealing with choices that the Exile made in the past, I so I had a very good feel for her character early on. And her connection with Kreia was the closest one I've ever had between an NPC and a player character in a game. Thinking back, even with the restored content, only two characters that are really well developed - Kreia and the Exile, and only three others were really very interesting (Visas, Brianna, and to a lesser extent, Canderous). I liked Mira, but she just didn't get enough written for her. Atton's characterization was excellent at the beginning but he became quite boring by the end. Everyone else was filler. I never realized that playing through it though. That game lives and dies on Kreia's arthritic shoulders.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline mxlm

  • 29
Yeah, Kreia made KotOR II, and she was perfectly capable of carrying the game herself. It's Star Wars: Ayn Rand Versus the Universe.

Which is awesome.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.