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Off-Topic Discussion => Gaming Discussion => Topic started by: Hero_Swe on July 19, 2010, 07:36:33 pm

Title: SoTS II (Proper this time)
Post by: Hero_Swe on July 19, 2010, 07:36:33 pm
So. SoTS II...I am so freaking hyped for this game man, seriously...I'm like "OMFG GIEF NOW AND LET ME MOD YAYAYAYAYA!"



So yeah...Get HYPE!
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on July 19, 2010, 10:50:16 pm
Didn't TrashMan post a SotSII thread and everyone here ripped him to shreds about Kerberos's very early teaser?
Title: Re: SoTS II (Proper this time)
Post by: Hades on July 19, 2010, 10:52:05 pm
Yeah that was because it was, all in all, a terrible trailer.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on July 20, 2010, 05:50:05 am
Didn't TrashMan post a SotSII thread and everyone here ripped him to shreds about Kerberos's very early teaser?

Who's this "Everyone" you speak off? Is he a new poster? :blah:
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on July 20, 2010, 06:50:27 pm
I didn't care for the trailer, cause they're meant to get people interested in the game, while I was already interested in it :P

Title: Re: SoTS II (Proper this time)
Post by: Thaeris on July 20, 2010, 09:47:13 pm
Alright, before this becomes another fling fight over the horrendous trailer:

"cause they're meant to get people interested in the game"

...Because the opposite of that happened for me - instead, tell us why we should be interested in it...

Someone did note that the game was supposed to use Newtonian physics and do all manner of neat things, but all gameplay I've seen did not seem to demonstrate realism to me. Because those of you who do play the game seem to be quite attached to it, I would like to hear what does it for you. In that sense, I can thus drop my prior assesments of the program and hopefully replace those with better or good ones. :)
Title: Re: SoTS II (Proper this time)
Post by: Flipside on July 20, 2010, 10:34:20 pm
I'm fine with the existence of this thread, but, I'll ask nicely, let's not let it get into another slagging match, some people didn't like the Video, that's fine, it can certainly be argued that this is NOT a high-budget blockbuster production, what it IS, is a highly detailed strategic simulation, let's try and look at it from that point of view :)
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on July 21, 2010, 03:09:26 am
[quote author=Thaeris link=topic=70473.msg1393569#msg1393569
Someone did note that the game was supposed to use Newtonian physics and do all manner of neat things, but all gameplay I've seen did not seem to demonstrate realism to me. Because those of you who do play the game seem to be quite attached to it, I would like to hear what does it for you. In that sense, I can thus drop my prior assesments of the program and hopefully replace those with better or good ones. :)
[/quote]

Can you be more specific? What exactly doesn't seam realistic to you?

What I can tell you is that the game does use nextonian physics. Ships have mass and thrust. Taking out the engines of a charging hiver cruiser will leave it drifting helplessly until it crashes into your planet (assuming it was heading for it), since de-accelerating with manouvering thrusters alone takes time...it's no uncommon for ships with destroyed engines to drift far away from the battle, assuming they were going fast when the lost the engines.

Kinetic weapons can push ships around (useful to bring ships with forward fixed weaponry out of aligment with their targets), rounds can deflect depending on the armor rating and angle of the impact/hull. Some heavy kinetic weapons, like impactors, even push your ships backwards when fired.

Individual polygons on the ship can be targeted, individual turrets can be stripped. All turrets are multi-part and tracking (except for fixed weapons), even point-defense turrets.

Space stations and defense satellites aren't really that effective, offense is the best defense.

Etc, etc, etc... I could write books about the little things that make this game great, but that would be just silly.

I recommend reading a few TAR's to get a better glimpse into the gameplay.
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on July 21, 2010, 05:21:03 am
Alright, before this becomes another fling fight over the horrendous trailer:

"cause they're meant to get people interested in the game"

...Because the opposite of that happened for me - instead, tell us why we should be interested in it...



Well. I guess I'd start with the way SOTS blends huge system spanning resource management and the down to earth on the frontline combat. It's a really elegant mesh of what works from each side and just putting it into one game. It's definitely not hard to learn, the phrase "Easy to learn, hard to master" would work well in this instance. There's also the randomised techtree which changes every game you play, sure you can have set out builds. But you will almost surely be dealt different cards each time.

The combat is the pies de resistance for me. The battle themselves are literally alive, with ships broadsiding eachother, shooting, missing, hitting others. Just watching all the guns on one cruiser target ships around itself is a beauty to watch.

All of it too is physics based, so the only behind the scenes calculation that's being done is where the shot will go from the cone of the gun and the amount of force that gets delivered to the target hit. No shots will ever be pre-determined to hit or miss like normal RTS's
Title: Re: SoTS II (Proper this time)
Post by: Spoon on July 21, 2010, 11:23:27 am
I eventually grew bored with the game (and the attitude of the developers on their forum). Every battle was the same thing (10 ships start out near a planet, 10 ships start out opposite to them and have to travel a bit before the fight begins) even though the game had plenty of potential for some variation there.
I quickly turned down the volume of the voices in game because boy, do they suck.

What I would like to know is how they intend to win me back with SoTS2. Cause the trailer just showed me they have more of the same terrible voice acting but nothing else besides that. Will 2 be more of the same? Have they finally decided to give some actual ingame information? (Cause in SoTS1 you were often left to just figure things out instead of being provided with some useful info about weapons/ships sections/technology). Have they changed their attitude against modders (I fondly recall this Mecron fellow getting offended by mods that intended to improve on several game aspects. Because surely, there is nothing to 'improve'?) ?
Title: Re: SoTS II (Proper this time)
Post by: Aardwolf on July 21, 2010, 01:09:48 pm
It sounds awesome. I like realism :D
Title: Re: SoTS II (Proper this time)
Post by: Flipside on July 21, 2010, 01:32:54 pm
If you get the original to try, I'd advise turning off Pirates at first, they're like the sodding Borg, they just don't stop coming...
Title: Re: SoTS II (Proper this time)
Post by: Aardwolf on July 21, 2010, 01:41:24 pm
Is there a free, legal place to download it, or a demo of it?
Title: Re: SoTS II (Proper this time)
Post by: Flipside on July 21, 2010, 01:44:38 pm
There's a demo out there, got this link from Gamers Hell...

http://www.gamershell.com/news_31609.html
Title: Re: SoTS II (Proper this time)
Post by: Marx-Paragon on July 21, 2010, 11:31:21 pm
Well, I just cruised through the Kerberos forums for the first time after getting redirected their by someone else, and I've got to say, that lead developer has a massive ego.

That said, I actually kind of liked the first game, and the visuals in the teaser trailer don't exactly bug me, although the voice acting is horrendous.

Still, if the price is right, this may be a game I'd want to add to my collection.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on July 22, 2010, 04:10:29 am
Will 2 be more of the same? Have they finally decided to give some actual ingame information? (Cause in SoTS1 you were often left to just figure things out instead of being provided with some useful info about weapons/ships sections/technology). Have they changed their attitude against modders (I fondly recall this Mecron fellow getting offended by mods that intended to improve on several game aspects. Because surely, there is nothing to 'improve'?) ?

Questions answered in order:

No, it adds and changes much. After all, if the expansions make big changes, then a sequel will make even bigger ones.

SOTS1 came with a manual and you had tutorial videos. Some neat tricks best discovered on the forums, as is often the case. What you musnt forget is that SOTS never was a spreadsheet game.

What attitude towards modders are you talking about? Mod support is excellent. The game is highly moddable - heck, I modded the **** out of it myself.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on July 22, 2010, 01:04:55 pm
He still hasn't added the Terrans to it though.  Which is a shame, since the Aeolus makes a great blueprint for destroyers, heck, with proper turret placement it would be an awesome Std/Armor/Fission vessel even as-is, and the Deimos looks like a great basis for cruisers.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on July 22, 2010, 01:25:17 pm
Alright, since this topic already exists, and this is semi-related, and really, really minor, does anyone have a 64x64 TGA image of the symbol of the Imperial Inquisition from 40k?  Google was extremely unhelpful since when I searched for "imperial inquisition symbol" as an icon I got a whole crapload of **** that was not the symbol.  It is semi-related since I need it so I can make it into a ship badge for SotS1, since this modder made a re-color mod for the Humans that makes them black, and I need the badge so I can have some Black Ships.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on July 23, 2010, 03:32:50 am
http://www.google.hr/images?hl=hr&tbs=isch%3A1&sa=1&q=inquisition+warhammer+symbol&aq=f&aqi=&aql=&oq=&gs_rfai=

Here you go.

B.t.w. - in the mod for SOTS I made, I added lots of badges and avatars, including Freesapce ones ;)
Title: Re: SoTS II (Proper this time)
Post by: Ravenholme on July 23, 2010, 04:19:20 am
http://www.google.hr/images?hl=hr&tbs=isch%3A1&sa=1&q=inquisition+warhammer+symbol&aq=f&aqi=&aql=&oq=&gs_rfai=

Here you go.

B.t.w. - in the mod for SOTS I made, I added lots of badges and avatars, including Freesapce ones ;)

Well, actually, much as I freaking love SotS, the decision to make it impossible to add new races was a bad one from the point of view of modders, but that's about my only complaint (That and the impossibility of adding new random encounters)
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on July 23, 2010, 11:52:51 am
http://www.google.hr/images?hl=hr&tbs=isch%3A1&sa=1&q=inquisition+warhammer+symbol&aq=f&aqi=&aql=&oq=&gs_rfai=

Here you go.

B.t.w. - in the mod for SOTS I made, I added lots of badges and avatars, including Freesapce ones ;)
Yeah I know about your mod, and I love it.  You need GTA and GTI badges though instead of just the GTVA.
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on July 25, 2010, 10:10:42 pm
I can't wait to see how they do damage modeling...I can't wait to see how they've done ship design. I hope it isn't the same 3 parts system, that'll make me a bit disappointed.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on July 26, 2010, 07:41:37 am

Well, actually, much as I freaking love SotS, the decision to make it impossible to add new races was a bad one from the point of view of modders, but that's about my only complaint (That and the impossibility of adding new random encounters)

Well, Kerberos is a very small company. The fact the the game is as moddable as it is, is a very good thing.
Note that the "not adding new races" part is partially due to the core mechanics. Each race has a completely different drive system. Adding a new race would require a new drive system...and sice drive system make the core of the gameplay and programming.

I'm more peeved that there's support for sub-factions (I wanted to combine my mod and ACM)
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on August 20, 2010, 01:07:41 pm
New screenshots.

http://www.gamershell.com/pc/sword_of_the_stars_2/screenshots.html

Getting purdier by the minute :D
Title: Re: SoTS II (Proper this time)
Post by: NGTM-1R on August 20, 2010, 01:14:51 pm
They're a bit cartoony for my taste...
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 20, 2010, 01:26:35 pm
I will say that the SolForce Leviathan picture does look cartoony with the hyper-saturated colors, however the Hiver pictures just look like they have a ridiculously bright specular map.  If those Hiver shots remind me of anything I would say Mass Effect 2.
Title: Re: SoTS II (Proper this time)
Post by: General Battuta on August 20, 2010, 01:45:19 pm
I feel like I should play this game. The Wiki crawling I did made it sound awesome.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on August 20, 2010, 02:54:38 pm
It is. The aweasomenest game ever.
I don't give praise lightly, but Kerberos became my favorite developer ever.



Also note that the screenshots of the Leviathan are early shots. It's not yet fully done. And, colorful really means nothing in space, given the distances in which battles take place, painting stelthy is meaningless.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 20, 2010, 04:19:20 pm
There's plenty of room for variance between "stealthy" and "Saturday morning cartoon".  If Kerberos would drop the saturation so my eyes wouldn't start bleeding every time I see the colors it would be perfectly fine.
Title: Re: SoTS II (Proper this time)
Post by: NGTM-1R on August 20, 2010, 04:44:44 pm
Yeah, the whole Shiney Blue and Gold spaceship thing with glowy bits is kinda awful looking.

For that matter, I wonder what the justification for glowy bits is? Radiators? I wouldn't make them that obvious...
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on August 20, 2010, 05:08:57 pm
I heard that heated metal glows  ;7
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 20, 2010, 05:20:15 pm
Heated metal glows bright neon blue? :wtf:

Or, you could look at the glowy blue bits as SolForce saying their reactors are so powerful they can light their ships up like Las Vegas and still have enough available power to blow you to smithereens.
Title: Re: SoTS II (Proper this time)
Post by: Ace on August 20, 2010, 05:40:13 pm
The Hiver ship looks good, but uggh the Solforce ship has a horrible color scheme.
Title: Re: SoTS II (Proper this time)
Post by: StarSlayer on August 20, 2010, 06:26:24 pm
The Hiver ship looks good, but uggh the Solforce ship has a horrible color scheme.

I think the colour scheme is garish on purpose, to be a distraction.  Which seems to be working since none of you seem to be commenting on the fact that the ship design itself is repugnant.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 20, 2010, 07:10:30 pm
Let me get some screenshots of how good SolForce ships can look with a decent paint job.
Title: Re: SoTS II (Proper this time)
Post by: NGTM-1R on August 20, 2010, 08:38:50 pm
I think the colour scheme is garish on purpose, to be a distraction.  Which seems to be working since none of you seem to be commenting on the fact that the ship design itself is repugnant.

Oh I know the design is repugnant, but we have to work down. First we fix the presumably customizable part.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 21, 2010, 12:49:35 am
Never mind the pictures, the guy doing the re-texture sucks.

Oh, and I'm surprised TrashMan hasn't mentioned his designs for human ships in SotS.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on August 21, 2010, 03:34:30 am
Why should I? This is a SOTS 2 thread, not 1.

But I personally wasn't a fan of the nodering and the flimsy-looking human ships in SOTS1, which is the reason I re-modeled them. But SOTS 2 human ships are looking better. More solid....quite clearly like the human design and manufacturing methods are going forward.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on August 21, 2010, 09:29:11 am
Well Trash, I thought we were discussing in general the semi-competent engineers SolForce has managed to hire.  Something about the lowest bidder probably.

Oh, and for the rest of you, the Human Leviathan may look like crap, but the Cruiser looks like a flying metal brick, and I mean that in the heavily armed and armored kind of way.
(http://www.paradoxplaza.com/sites/default/files/SotS2_Dossier_0.png)
(http://www.paradoxplaza.com/sites/default/files/SotS2_Human_Generation2_02.png)
Title: Re: SoTS II (Proper this time)
Post by: Spoon on August 22, 2010, 06:03:07 am
Nice turret coverage on the ventral side
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on August 24, 2010, 06:56:41 am
The whacky colour scheme grew on me. As I said. I was completely charmed by the combat and the simple galactic conquest screen.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on September 27, 2010, 07:33:27 am
http://www.facebook.com/video/video.php?v=483042786118&ref=mf

New engine/gameplay video!  :pimp:
Title: Re: SoTS II (Proper this time)
Post by: MR_T3D on September 27, 2010, 08:53:13 am
okay, the ships are rather purdy, but I'd like to see the option mainly as humans to choose different colours, because the bright yellow screams too much for a military ship IMO.
If we really want colour, then green with a sort of forest camo pattern would be cool IMO.
or greyscale but with digital pattern or black with a few stars for a stealthy ship.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on September 27, 2010, 10:45:48 am
If SotS2 does ship textures like SotS1 does them, you'll be able to easily change the skin color using a mod, and it won't even break multiplayer.  Do you think I play SotS1 with the ugly Military Green paint job on the Human ships?

EDIT:  Beautiful ships in that video, and I hope I can get a few more pin-up girls on my ships. ;7

Nice turret coverage on the ventral side
Don't you know anything?  Ventral weaponry is for the weak. :D
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on September 29, 2010, 10:02:01 pm
Daaaaaaaammmmmmmmmmnnnnnnnnnn. After seeing that video I cannot wait for it at all! MUST HAVE NOW!
Title: Re: SoTS II (Proper this time)
Post by: Hades on September 29, 2010, 10:04:18 pm
Hrm. If SotS II is half as good as Homeworld Cataclysm (for those who don't know, some of the Keberos people worked on HW:C), then I might get it. I doubt it will be, much like its predecessor.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on September 30, 2010, 08:04:52 am
<insert seething rage here>
Title: Re: SoTS II (Proper this time)
Post by: NGTM-1R on September 30, 2010, 12:25:18 pm
Oh grow up. Cataclysm and Homeworld are bigger shoes to fill than any recent command-level space combat game has. :P
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 01, 2010, 07:10:42 am
 :wtf:
That sentance doesn't even make sense....
Title: Re: SoTS II (Proper this time)
Post by: Hades on October 01, 2010, 02:36:11 pm
That sentence makes perfect sense but I don't understand it.
Fixed. :p
Title: Re: SoTS II (Proper this time)
Post by: General Battuta on October 01, 2010, 02:40:59 pm
Cut it out.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 01, 2010, 06:15:07 pm
No, it really make no sense...grammar-wise

Quote
Cataclysm and Homeworld are bigger shoes to fill than any recent command-level space combat game has.

I get the idea..Homeworld was a very nice game..but SOTS is better.
Title: Re: SoTS II (Proper this time)
Post by: SpardaSon21 on October 01, 2010, 07:12:09 pm
No, it really make no sense...grammar-wise

Quote
Cataclysm and Homeworld are bigger shoes to fill than any recent command-level space combat game has.

I get the idea..Homeworld was a very nice game..but SOTS is better.
No, they're different.  Homeworld is a full-3d RTS game, while SotS is a turn-based 4x game with semi-3d real-time combat.  If SotS had a direct copy of Homeworld's combat and managed to stay an excellent 4x game, then I would agree with you.  But SotS is a 4x game with excellent combat yet not quite up to par with Homeworld, while Homeworld is one of the greatest RTS games ever made.
Title: Re: SoTS II (Proper this time)
Post by: Hades on October 01, 2010, 07:16:31 pm
No, it really make no sense...grammar-wise

Quote
Cataclysm and Homeworld are bigger shoes to fill than any recent command-level space combat game has.

I get the idea..Homeworld was a very nice game..but SOTS is better.
Does the nostalgia blind as well as deafen you? Homeworld is a far better game than SotS could hope to be. Great voice acting compared to SotS's what-can-barely be considered voicing, Homeworld's textures are a lot more elaborate and prettier than SotS's, Homeworld's story also exceeds SotS's in both execution and writing, not to mention what SpartaSon21 said.
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 02, 2010, 06:12:59 pm
Does the nostalgia blind as well as deafen you?

No, does you?

Played Homeworld 1 and 2. Great games.

Still like SOTS better. Better and deeper background universe, really interesting strategies and all. Only wish human ship design was better.
Title: Re: SoTS II (Proper this time)
Post by: Ravenholme on October 02, 2010, 06:19:56 pm
I think I'm the only person who likes the SolForce ship design, it's a more realistic ship design strategy than most, the only sci-fi greeble is the node drive ring, which makes perfect sense in the terms of the universe.

I like it, simply for being a realistic aesthetic. (The lacking rotating sections for gravity would be meh, but again, they have ways to generate internal gravity, iirc)
Title: Re: SoTS II (Proper this time)
Post by: Hades on October 03, 2010, 03:18:22 am
Does the nostalgia blind as well as deafen you?
No, do you?
I actually played some SotS before I played any Homeworld 1.
Also, fixed the typo. :<
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on October 03, 2010, 04:22:05 am
Please guys, this is my only successful topic. Don't get it locked >:(

While Homeworld 1 and 2 are great games. I think the combat is more engaging in sots because it's like chess. You have to counter every step your opponent makes.

I mean sure HW has the same in the strategy area, but SOTS does it too in the combat where you have to fine tune manouvers and rolls and formations to maximize the potential of your fleet. While the combat in HW is simple click enemy and watch the dice's roll. Sure you can micro it, but you don't have to. SOTS enforces you to.
Title: Re: SoTS II (Proper this time)
Post by: Starman01 on October 03, 2010, 06:05:01 am
I like both type of games. Taste is different for each person, take it as it is. I liked homeworld 1 and 2 for it's own feeling, the story and the "reason" why you are building up your fleet. And sword of the stars I liked because of it's research tree, the good battles and nice weapon effects and the dimension, instead of a mothership as in homeworld you are now building a complete empire.  That's not really to be compared, isn't it ?  Personally, I'm really looking forward to the sequel

The only thing that I didn't liked in SotS was the incredible stupid voices and the too overwhelming playercolours on the shipmodels. I hope that at least the voices will be done better this time.  But nothing is perfect ;)

Quote
I think I'm the only person who likes the SolForce ship design

Nope, I also like that ring engine design very much :)
Title: Re: SoTS II (Proper this time)
Post by: carbine7 on October 03, 2010, 09:08:55 pm
I always favored the SolForce ships mostly because they were the only designs that actually made any sense. The Hiver ships, which are huge lumbering blobs, have way to much mass for their intended drive system to be efficient, the Liir and just weird, and lets not even talk about the Morrigi and Zuul.

Don't get me wrong, I love the look of the designs, they just seem too impractical, but I suppose that's okay. It seems that the Human and Tarka designs were the only ones that were seriously created with practicality in mind
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 04, 2010, 01:11:20 am
Dunno about the hivers being unrealistic.

They are slowboating, so they have to bring lots of supplies with the, given how long that trip will last.
And the enemy will see them coming...so they need to pack in extra guns and armor.
Title: Re: SoTS II (Proper this time)
Post by: carbine7 on October 05, 2010, 10:26:40 pm
It also means they have five times more mass to accelerate with their STL drives.

However, I do see your point with the supplies and weapons.
Title: Re: SoTS II (Proper this time)
Post by: Hero_Swe on October 05, 2010, 11:50:08 pm
Favorite tactic against the hivers is to kill their engines while they head towards the planet, sure you take some pop loss. But they can be re-breeded :P
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 06, 2010, 06:56:29 am
It works on Zuul too.

But you have to wait till they catch some speed before you do it, so their manouvering thrusters cannot compensate.

IIRC; you do get more resources on your planet that way to boot ;7

Oh, heavy defense platforms with Tactors beams. DN go splat!
Title: Re: SoTS II (Proper this time)
Post by: carbine7 on October 06, 2010, 01:21:17 pm
Tractor beams? Oh no, you need pulsed graviton beams my friend. May absolute carnage and mayhem ensue :D

The fun you can have with puny little destroyers is amazing. splatsplatslpatsplat......
Title: Re: SoTS II (Proper this time)
Post by: TrashMan on October 09, 2010, 04:03:16 am
I'm curious as to see what new weapons we will see in SOTS2.

I loved SOTS1 weaponry & technology...gluonic & kelvinic torpedos, impactors, Chakkar, meson projectors, Cry Baby COL (obvious Firefly reference), Wild Weasels, Lancers, AP mass drivers, Kinetic Kill missiles, Disruptor shields, defelctor shields ...argh...so much fun to play with.