Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 419066 times)

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Offline Cobra

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Re: RELEASE - Blue Planet: Age of Aquarius
ARSPR, it works perfectly fine that way, I just copied Sync's mod.ini and chnged some stuff around because I was lazy. Personally, I think it's easier to understand that way.

[EDIT] That's the only mission I've had problems with though. The (spoiler) Knossos run mission was a tad evil and hard, but that's it.
« Last Edit: October 04, 2007, 04:58:52 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Darius

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Re: RELEASE - Blue Planet: Age of Aquarius
Oh, that cutscene bug. Yes I was quite annoyed that when the screen faded to black it didn't stay black, but I hadn't realised it had already been fixed.

Affected missions would be bp-01-02 and bp-12-2 (off the top of my head) and others which I'll check this afternoon.

The                    was a tad evil and hard, but that's it.

Yes, I made "Forced Entry" one of if not the hardest mission in the campaign :)

Sorry haven't got much time, I'll come back later this afternoon.

 

Offline Cobra

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Re: RELEASE - Blue Planet: Age of Aquarius
Blagh, trying to find that fade-out cutscene mission, but 9, 10, and 13 are going "wtf lolz no cruiser03x.pof"
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CKid

Re: RELEASE - Blue Planet: Age of Aquarius
Just completed the campaign and I don't know what to said. The music kicked ass and the cutscenes were great. I knew this was going to be a cool campaign ever since you posted it in Skippy's campaign list. I hope you continue where you left off, still playing as Samuel Bei if you decide to make a second chapter. Blue Planet is now in my top three all time favorite campaigns. On a side note, would you consider voice acting for this great campaign? One more thing, Darius. Outstanding work!
If I agreed with you, we would both be wrong

 
Re: RELEASE - Blue Planet: Age of Aquarius
Well I've played a couple of the missions and I've encountered 1 problem. In the second mission the screen will fade to black when the Elysium transport arrives, but the mission won't end. I have to jump to end it. Other than that I think I will like this campaign, especially the ships. They're sleek and sexy, like me.  :pimp:
« Last Edit: October 04, 2007, 10:41:34 pm by MarsNeedsWomen »

 

Offline ARSPR

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Re: RELEASE - Blue Planet: Age of Aquarius
ARSPR, it works perfectly fine that way, I just copied Sync's mod.ini and chnged some stuff around because I was lazy. Personally, I think it's easier to understand that way.

Yes, Launcher understands old wrongly spelled SecondryList but I think we should use SecondaryList...

And the extra comma was just a trick because old launchers added an extra space before the SecondaryList, so they looked in " mediavps" folder instead of "mediavps" one. With the comma, you generated a " ,mediavps" string which caused the game to look in " " folder (which nobody usually has) and then in "mediavps". But it was a trick to work arround a buggy Launcher and it's not needed any more.

Well I've played a couple of the missions and I've encountered 1 problem. In the second mission the screen will fade to black when the Elysium transport arrives, but the mission won't end. I have to jump to end it. Other than that I think I will like this campaign, especially the ships. They're sleek and sexy, like me.  :pimp:

Read the previous posts about my mantised bug... (and grab the fixed version of the mission)
« Last Edit: October 05, 2007, 01:19:38 am by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline ShadowGorrath

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Re: RELEASE - Blue Planet: Age of Aquarius
I got the weapons to work !  :D And I copied the basic cruiser03.pof and renamed it to cruiser03x.pof . Same for the leviathan .

By the way , is the player supposed to be able to fly through the GTD Titan ?  :rolleyes:

The weapons now have effects , but they're in different colour everytime I fire . First cyan , the pink , then gold , then green , and etc.

Now there's nothing but random mallocs to stop me finishing this awesome camapign !  ;)

P.S. Darius , can you upload an mp3 version of the machineamb music somewhere so I can direct link and download it to my mobile phone , if you don't mind ?
« Last Edit: October 05, 2007, 02:48:01 am by ShadowGorrath »

 

Offline Herra Tohtori

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Re: RELEASE - Blue Planet: Age of Aquarius
P.S. The weapons now have effects , but they're in different colour everytime I fire . First cyan , the pink , then gold , then green , and etc.


...say again?! :eek:


Is that even possible? :shaking:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline ShadowGorrath

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Re: RELEASE - Blue Planet: Age of Aquarius
It only is like that on fighter/bomber primaries and normal FS2 capship secondaries .  :p All because of the old mv_effects.vp . Where can I download the new ones ?

 

Offline Turey

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Re: RELEASE - Blue Planet: Age of Aquarius
ARSPR, it works perfectly fine that way, I just copied Sync's mod.ini and chnged some stuff around because I was lazy. Personally, I think it's easier to understand that way.

Yes, Launcher understands old wrongly spelled SecondryList but I think we should use SecondaryList...

And the extra comma was just a trick because old launchers added an extra space before the SecondaryList, so they looked in " mediavps" folder instead of "mediavps" one. With the comma, you generated a " ,mediavps" string which caused the game to look in " " folder (which nobody usually has) and then in "mediavps". But it was a trick to work arround a buggy Launcher and it's not needed any more.


It's honestly not that big of a deal. The launcher, AFAIK, is eventually going to be phased out and its functionality will be built into FSO. So it's not like we need these mod.ini's to be usable for the next ten years.

EDIT: Oh, and Darius, nice work. Haven't played it yet, but if it's as good as everyone says, I'll see about putting it into the Installer once all the bugs are ironed out and the main download is updated with fixes.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

  

Offline Herra Tohtori

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Re: RELEASE - Blue Planet: Age of Aquarius
It only is like that on fighter/bomber primaries and normal FS2 capship secondaries .  :p All because of the old mv_effects.vp . Where can I download the new ones ?


I mean you shouldn't get rainbow weapons anyway, because the weapon should be using some defined single image file as a texture... It should definitely not be alternating between shots, or at least I would think so... :confused:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline karajorma

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Re: RELEASE - Blue Planet: Age of Aquarius
Not a major thing but if you aren't using a primarylist you can just delete the entire line.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ShadowGorrath

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Re: RELEASE - Blue Planet: Age of Aquarius
Only the new fighter/bomber primaries are rainbow coloured now .  :p

And I get this annoying thing - black squares around some impact effects .

Also , mission 13 has a white background ...  :confused:

Damn my old PC and lack of knowledge when it comes to mods  :hopping: :mad:

P.S. Can someone put this on the community highlights ? Pretty please , with a Sathanas on top ?  ;)

 

Offline karajorma

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Re: RELEASE - Blue Planet: Age of Aquarius
I was highlighting it as you were writing that. :D

The only reason I didn't highlight this when I first posted was cause the link was still 404ing at the time. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Vidmaster

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Re: RELEASE - Blue Planet: Age of Aquarius
is this voice acted ? the file is pretty big...
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Herra Tohtori

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Re: RELEASE - Blue Planet: Age of Aquarius
Only the new fighter/bomber primaries are rainbow coloured now .  :p

It's still strange to me... does anyone have a plausible explanation for this?

Quote
And I get this annoying thing - black squares around some impact effects .

Alpha channel issues... Are you using OpenGL or Direct3D?

Quote
Also , mission 13 has a white background ...  :confused:


Sounds like the skybox texture is too big for your graphics card...? What graphics card are you using anyway?

I took the liberty to resize the texture to closest smaller power-of-two dimensions, 2048x1024... here, open the archive and save the TGA file in

..\FreeSpace2\BluePlanet\data\maps\

and see if the whiteness disappears... I would guess that the upper limit of texture size for your GPU is 2048x2048. But try and see if it works.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

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Re: RELEASE - Blue Planet: Age of Aquarius
is this voice acted ? the file is pretty big...
No, but there are new music tracks and ships that aren't in the mediavps.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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Offline Darius

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Re: RELEASE - Blue Planet: Age of Aquarius
Ok I've put together a vp that currently addresses the following:

* the cutscene fadeout bug on missions 01-02, 10 and 13
* adds the cruiser03x.pof model and associated maps for those without mv_effects.vp
* new ships.tbl without Geb entry
* Herra Tohtori's smaller blue_stars skybox texture.

Get it here.

Anything else I've missed? I'll update the vp with more bug fixes when I become aware of them. I'll also upload a new BP main VP that incorporates these bugfixes for those who haven't downloaded the original yet.

I think the Titan being fly-throughable is something to do with the model itself. Strattcomm mentioned something about the model not being 100% finished yet. I've noticed that I can fly through the ship when fighters are departing through the docking bay, most other times the ship is pretty solid.

ShadowGorrath: machineamb mp3
« Last Edit: October 05, 2007, 05:55:35 am by Darius »

 

Offline ShadowGorrath

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Re: RELEASE - Blue Planet: Age of Aquarius
This is awesome ! Thanks a lot .  :)

EDIT: The Leviathan is MIA . Crashes the game if you choose it . But I think it can be simply deleted from the tables , since I don't think the GTVA would use a Leviathan in that year .

In response to Herra Tohtori : I'm using OpenGL . On Direct3D it's slower and totally screws up img2dds . And I think it's because of img2dds , not because of open gl/direct3d .
« Last Edit: October 05, 2007, 06:44:58 am by ShadowGorrath »

 

Offline Alan Bolte

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Re: RELEASE - Blue Planet: Age of Aquarius
Forced Entry isn't so much hard as it is, 'typical escort mission, typical escort mission, BAM! Ravana one-shotting your ****ing destroyer!'
Anything worth doing is worth analyzing to death -Iranon