Author Topic: Diaspora Fan Wishlist  (Read 24726 times)

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Offline Dilmah G

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Re: Diaspora Fan Wishlist
Is this the right place to request a couple of FRED functions?. (IRC is not an option rightnow). Thanks

No not really.....I don't think?

Well as long as it's Diaspora specific should be fine

 

Offline IceFire

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Re: Diaspora Fan Wishlist
And BTW, "Dogfights/Circle battles" is what most modern air combat comes down to, trying to out-turn your opponent.

Common misconception actually.  The boom and zoom style has been the preferred method of pilots since the formation of air battles in World War I.  The most successful fighter of WWI was the Sopwith Camel which was not as good at turning and the manuever battle as the Fokker Dr.I (the Fokker Tri-Plane or some people just call it the Red Baron plane :)).  The Dr. I had a much tigter turning circle but it couldn't out run the faster Camel.  As a result the Camel ultimately dominated.
...
*Snip*

There is no definitive doctrine over combat tactics - you fly to your crafts advantages and the enemy's' weaknesses.
Very True. The F4U and most US Aircraft minus the P-51 Mustang lacked maneuverability and a tight turn circle, so they flaunted their speed advantages. As you said with Claire Chenault's "Flying Tigers", even though they flew P-40s, they used the P-40s speed and weight to Boom'n'Zoom Japanese Aircraft, and if ever a Jap plane was on the six of one of Chenault's fighters, that pilot could put his nose to ground and live to fight another day, as they outdived the Zeroes considerably.

The F4F, having better maneuverability than the P-40, but still not being able to keep up with the Zero still stood a chance against the Zeroes, using maneouvres such as the "Thach Weave", which utilized close flying between a wingman and his leader or any two pilots to get the better of an opponent.

British Spitfire pilots used the tight turn circle of the Spitfire to their advantage against BF 109s, whose g-loading during tight turns was limited by the aircraft's paper thin wings. Thus Spitfire pilots would've utilized maneouvres such as the "Scissors" to easily get the better of the 109s.

It all depends on the aircraft and the skill of the pilots in utilising the advantages his aircraft presented to him and exploiting the weaknesses of his opponent. The Hurricane, a slower aircraft than the 109 but having slightly higher maneouverability in some conditions would generally avoid Boom and Zoom engagements (as an example, this is not necessarily true), whereas a well balanced aircraft such as the P-51 would've been able to hold its own in both styles, as it possessed high speed and reasonably good manoueverability.

RN Pilots flying the Harrier were most likely better trained and better informed about their opponents and had plenty of experience in exercises using Boom and Zoom tactics whereas Argentinian pilots most likely lacked training and the experience to compete.
I suppose ultimately the key will be for the Diaspora guys to give enough differences between the variations of Vipers and Raiders to allow for good pilots to leverage the advantage of their type and find weaknesses in the other type.  Will still be difficult to use any of the conventional techniques...

I think COOP will probably be much more fun :)
- IceFire
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Offline Dilmah G

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Re: Diaspora Fan Wishlist
Yeah

Diaspora won't be packing any Raptors will it?

 

Offline karajorma

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Re: Diaspora Fan Wishlist
Have you not watched the trailer? :p
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Offline Dilmah G

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Re: Diaspora Fan Wishlist
Have you not watched the trailer? :p

No, I'm not too up to date on Diaspora

EDIT: Fixed, just watched the trailer :P
« Last Edit: March 29, 2009, 01:22:45 am by Dilmah G »

 

Offline Locutus of Borg

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Re: Diaspora Fan Wishlist
We gonna have the atmospheric battle from New Caprica?

xD
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Offline karajorma

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Re: Diaspora Fan Wishlist
Possibly.

Starfox : Shadows of Lylat and Twisted Infinities have both managed to do atmospheric battles by some inventive use of models and skyboxes so it is possible. That said we're not in a big hurry to do it until we can get it right so I'm more than willing to let them go first in return for knocking the kinks out of the system for when we use it. Diaspora is after all doing the same with lots of features other mods will be using later. We don't want to spend a large amount of time getting a feature working that will only be used in a single mission.
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Offline Locutus of Borg

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Re: Diaspora Fan Wishlist
Will there be an option to fly with something similar to the FreeSpace HUD

Flying inside a Raptor or Viper and seeing the cockpit is really nice and pretty (It's srsly is) but sometimes I might prefer to use the basic HUD.

Will I be able to?
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Offline Mobius

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Re: Diaspora Fan Wishlist
What do you mean by FRED functions? New SEXPs?

Also, before asking, you need to be sure that what you're willing to request is already available.
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Offline karajorma

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Re: Diaspora Fan Wishlist
Will there be an option to fly with something similar to the FreeSpace HUD

Exactly what we're doing with the HUD (both for R1 and in general for Diaspora) is still largely a matter of debate. So far we've just been turning it off for screenshots. :D
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Offline Deckard

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Re: Diaspora Fan Wishlist
The day I do feel inspired and being quite a bad-ass in dogfights then I turn the HUD off. So I'll be happy with whatever HUD you guys put in the gameas well as some toggle shortcut :)
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Offline Mobius

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Re: Diaspora Fan Wishlist
Maybe turning off the HUD would be part of Diaspora's special stealth system. Pretty much like what we've seen in the miniseries, when Helo and Boomer reached Caprica without being detected.
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Offline Deckard

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Re: Diaspora Fan Wishlist
On the SEXPs thing i asked for.. thanks for the couple replies but I'd prefer the opinion of some dev.. I positively ask b4 posting on the FSCP forum instead.. although silence means the ausence of a "yes" here at my end :)

So.. go on and forget about this ! :P
-------------------------------
Deckard a.k.a The Silencer

 

Offline torc

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Re: Diaspora Fan Wishlist
hello,i noted in btrl when you use afterburners or you turn faster there's no background shading...for a more realistic and cinematographic cut you need to shade the background and the object in fast movements expecially object and fighters tath pass near to your view (if you see the bsg episodes you'll note that)... and make a"shaking" effect near explosion caused by explosions or collision waves...otherwise  you loose more of the reality tath bsg dogfight give...hope you're understand i am italian :pimp:
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Offline Echelon9

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Re: Diaspora Fan Wishlist
While certainly very nice, those effects would need depth-of-field or full screen motion blur. These modern graphics effect techniques are not yet implemented in the Freespace 2 Open SCP engine.

Possible, but not until the graphics core of the SCP gets a complete overhaul.

 

Offline torc

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Offline The E

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Re: Diaspora Fan Wishlist
Yeah, that's depth of field and motion blur, allright. As Echelon9 said, these kinds of effects aren't possible with the current FSO-Engine.
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Offline torc

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Re: Diaspora Fan Wishlist
 :sigh: :sigh: :sigh:really there's no way to do it?maybe applying some kind of effect or ''filter''outside the freespace...directly in the graphic card plug in...i really don't know wath i am talkin'about!!!  :lol: :lol: :lol:
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline H78

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Re: Diaspora Fan Wishlist
BoE Battles

Yes, you read the most un-utterable of words, "BoE".  However, part of the joy of BSG to me was the kickass battle scenes, especially when the capships got involved and had themselves a slugfest.  I want battle scenes so good I get blown to bits because I was watching the fireworks instead of my six.

On that note I'd like to put a penny in for the humble BoE- but not in the Star wars Style "Fifty ships loafing around, most not even going in the sme direction with fighters buzzing around". I'm not just saying this because I'm from BSG FC and like ordering cruisers around- I have some experiance at fredding and doing diverse cap-ship battles. It was always very difficult. particularily when the main different between capships was less firepower/less hitpoints, and more firepower/more hitpoints/less speed. Essentially floating hunks of metal shooting at each other (not to be too negative about fs/fs2 though!). No mention of manouverability, turing circles and firing arcs. it would be nice to be able to do several missions in a row (in theory-  more than two in a row could be quite boring), with one involving a line ahead formation of battlestars approaching a line abreast of baseships with escorts covering the flanks. They will all retreat if the cover of their blind spots is lost- i.e.: the two escorts at the rear of the formation are lost. Thus, while there may be many ships, the outcome rests on only two= not too much coding.  Another could involve some Cylon escorts trying to cross the T of a colonial line, while a line abreast of colonial cruisers try to intercept them. They are not your concern, but the small elite fighter group in front of you is.  The point would be to give the sense that tactics are an important factor in capships duels and allow you to bring about a turning point in a battle without too much damage scripting or over-relliance on fighters (which I admit can be fun).

Perhaps ships that are more distinctive than they were in fs and fs2- if you feel like it you might want to look at some of our ships for inspiration- seeing as capshisp are our business and they have to be abit more different from "big-peice-of-metal"/"small-peice-of-metal".  For example, we have a long-range-Cylon artilliary ship in the works (MVIIE's trying to destroy it before it can get a clear shot at an out-of-visual-range Theseus?) and the Strikestar, which is a small escort that's mostly bow-cannons.

Most importantly, it would be nice to see some curved waypoints (that possible?) and ships that don't turn on a dime or stop to do so after traveling at high speed. Perhaps a way to give ships formations in FRED without going over board with waypoints?

I was going one day to try and do a Terran-Vasudan war senario in which the GTD Eisenhower was destroyed by the PVD Typhon. You are a witness to a capship only battle, but you are trying to get there at sublight speed. The Typhon sends fighters to interdict you, and you almost -but not quite- get there in time after battling your way through the fighter waves. All the while the duel is visible, but unreachable.

Perhaps some carrier missions? Capships only battes in the style outlined above?

Perhaps asome missions in which the enmy retreats, and total anhhialation is not the goal. Perhaps some in which you inflict few losses on them, but they are very hard-earned. Heck, perhaps even some in which they fight better than you (i.e.: not fancy new weapons that you're not prepared for) and you have to retreat and survive.

Some missions where you outnumber a better trained enemy? Someone did a mod like that, and it was quite fun.

Exuse all these thoughts, I've been thinking about this for some time, and I've accumulated quite afew.

 

Offline karajorma

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Re: Diaspora Fan Wishlist
That's okay, we welcome comments, especially from someone who actually has some familiarity with the engine. :)
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