This isn't that hyped/AI controlled experimental space game is it? Long ago I know some people in the online world mused about a space game in the making where everything developed itself through random events and calculations and the server trying to patch A and B together to extrapolate event C etc. Supposedly the devs had to make the graphical content and code, while the script would write itself constantly: if you entered a zone no-one went to yet, the game'd generate something based on odds and what's already going on. It'd be heavily based on physics and exploration or such. No idea on that title but sci-fi buffs worshipped the concept, a few indie guys worked on it, also don't know if they still do: many in the Trek communities were on about it when the original Star Trek Online devs failed to deliver. Can't remember the name of the game either, something with Dark <something>. Planets and stuff supposedly would randomly spawn under certain cosmic conditions and content concerning civilizations would be placed according to Drake equations and what not. Sort of a very evolved and adult Spore, but you stayed in space and communicated with AI elements and players alike as a commander/pilot. Sounded very conceptual to me rather than something solid, perhaps only vaporware after all. But that isn't this is it?