Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ##UnknownPlayer## on October 26, 2002, 02:36:17 am

Title: The Nebula bug
Post by: ##UnknownPlayer## on October 26, 2002, 02:36:17 am
The bug with the nebula's appears to have something to do with
game timing getting out of synch with the refresh rate of the nebulas. You can prove this by looking at pure nebula, or nebula
with ships in the scene and watch how the black flickering changes speed. You don't get the problem if you step through
the game using a debugger or what not.
So what I need to know is, have we made any changes to the game timing that might have upset this?

EDIT:
Actually hang on, scratch that - if I step through it it still shows up, but the flickering appears to go independantly of the scene appearing. Sounds like DirectDraw fighting D3D.
Title: The Nebula bug
Post by: ##UnknownPlayer## on October 26, 2002, 03:17:42 am
I know I shouldn't reply to my own thread, but this is an informational thing. The nebula bug is related to the style of nebula rendering used - if I switch it from pof rendering to poly's it works absolutely fine. I'm investigating further.

EDIT: Well we can scratch this thread - FIXED IT! WOOHOO!