I am entirely
sick of this stupid argument over the ROF penalty.
Therefore, I propose an alternative. I will send a binary with the penalty removed to anyone who asks for it. (Source, too, if you want.)
Then, you can all see for yourselves what the effects are, and can make far more informed opinions.
Any takers, please email me at
[email protected] and request the binary and/or source. Thank you.
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New feature: Configurable beam whackingTwo new weapon table flags have been added for beam weapons. These apply to beam weapons of all types, including fighter beams.
beam no whack through shieldsCauses the beam to not whack the target if it was stopped by shields. If the beam is shield piercing or the shield is down, then it still whacks.
beam use mass for whackCauses the beam's $Mass: setting to be used to determine how much whack to apply. For reference, in normal FS2, AAA beams have a whack value of 500, while huge beams have a whack value of 1500. Otherwise, whacking is proportional to damage inflicted.