Author Topic: The power of optimization  (Read 22402 times)

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Offline Commander Zane

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Re: The power of optimization
While I like its appearance now, the way Talon's edit makes the subobjects have the same lighting effect as the ship's hull gives it a smooth, seamless look. As it is in BP, the missile pods and engine covers are a huge eyesore with their separate lighting effects, making them stick out too much when they're not being used.

« Last Edit: November 25, 2010, 01:15:49 pm by Commander Zane »

 

Offline The E

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Re: The power of optimization
Uhhh, what? Sorry, but can you post a screenie of that? Because I'm quite sure all lighting is uniform on esarai's ship.
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Offline Commander Zane

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Re: The power of optimization

With the panels covering the engines it's more subtle, it takes certain angles to really notice it, but the missile pods, always mess with the way light reflecting off the hull looks.

 

Offline The E

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Re: The power of optimization
The Uriel, Dariusified:

If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rodo

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Re: The power of optimization
ahh good, good :yes:
el hombre vicio...

 

Offline Dragon

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Re: The power of optimization
I do miss some of the gritty, metallic look my normals gave the original, but this is also quite good.
I won't be able to recreate the effect without introdcing some nasty problems with the normal, so we'll have to stick with this anyway.
BTW, that Kent looks almost like from a TV show, what are your lighting settings, Commander Zane?

 

Offline -Sara-

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Re: The power of optimization
Works for me!
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
Re: The power of optimization
*snip*
With the panels covering the engines it's more subtle, it takes certain angles to really notice it, but the missile pods, always mess with the way light reflecting off the hull looks.
Looks like simple smoothing errors; the Kentauroi (in released WiH) has no smoothing at all. Switch off the textures in the Ship Lab or PCS2 and you'll see what that means.

 

Offline Commander Zane

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Re: The power of optimization
I do miss some of the gritty, metallic look my normals gave the original, but this is also quite good.
I won't be able to recreate the effect without introdcing some nasty problems with the normal, so we'll have to stick with this anyway.
BTW, that Kent looks almost like from a TV show, what are your lighting settings, Commander Zane?
-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5

 

Offline Buckshee Rounds

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Re: The power of optimization
Got similar lighting settings, except ogl_spec 80 and spec_static 12.8...I love a glaring sun!

For what it's worth I think the Dariusified Uriel looks best, it would be even better with some metallic noise but with 43 fps I wouldn't want to mess with it.

 

Offline Commander Zane

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Re: The power of optimization
Got similar lighting settings, except ogl_spec 80 and spec_static 12.8...I love a glaring sun!

For what it's worth I think the Dariusified Uriel looks best, it would be even better with some metallic noise but with 43 fps I wouldn't want to mess with it.
This I agree with wholeheartedly. One Uriel alone isn't a hit of any kind for me but they eventually contribute on Delenda Est when they're seen in numbers.

 

Offline The E

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Re: The power of optimization
Note that those FPS numbers aren't actually indicative of anything :P

Those shots were made on my system, running at a medium load already. I can say that, with the new Uriel in place, I got a bit of a performance increase in DE. Not much, because there's still the Karunas and Sanctii in the mission, which drag the whole thing down, but at least a bit.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

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Re: The power of optimization
I get 20 frames at the lowest on that mission. ;)

 

Offline Androgeos Exeunt

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Re: The power of optimization
The Uriel, Dariusified:



[size=9]MANY BLESSINGS[/size] :D
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Offline The E

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Re: The power of optimization
Next up, the Izra'il:



If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Venicius

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Re: The power of optimization
Cool! A beefed up Uhlan!

 

Offline General Battuta

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Re: The power of optimization
Heh, no, more like the Uriel's really psychopathic older brother.

 

Offline Venicius

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Re: The power of optimization
either way   :yes:

 

Offline pecenipicek

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Re: The power of optimization
glad to see that Cinema4D helped out there :D
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Offline Kolgena

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Re: The power of optimization
Looks good.

(The normals only model looks so very much like a plastic polystyrene model)