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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 02, 2014, 05:55:43 am
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Here is the nightly for Windows on 02 Jan 2014 - Revision 10275
Group: NO-SSE
fso-WIN-NO-SSE-20140102_r10275.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140102_r10275.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140102_r10275.md5)
Group: Standard
fso-WIN-Standard-20140102_r10275.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140102_r10275.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140102_r10275.md5)
Group: SSE
fso-WIN-SSE-20140102_r10275.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140102_r10275.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140102_r10275.md5)
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r10274 | niffiwan | 2014-01-02 03:44:31 -0600 (Thu, 02 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Ensure Offset & Origin are used together (hud gauges)
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r10275 | niffiwan | 2014-01-02 03:44:37 -0600 (Thu, 02 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Move $Scale Gauges: token before $Reticle Style: to avoid breaking parsing when both are specified
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Total noob question...is "Standard" SSE2?
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Yes it is.