Performance:
COMPARISON:
20_01 build - light blue = better performance, dark blue = worse performance
new test build - yellow = better performance, red = worse performance
Polygons & Textures
(using the standard texture code (tick box not checked))
Detail - 1:
85 FPS | 85 FPS
Detail - 2:
44.3 FPS | 42.5 FPS
Detail - 3:
42.5 FPS | 42.5 FPS
Detail - 4: (Insane amount of polies on screen)
28.3 FPS | 28.3 FPS
ANI performance
Low Use:
min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS
Medium Use:
min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS
High Use:
min: 42 / 35 FPS | 42.5 / 30 FPS (swapping, new build is on 42.5 most of the time though, average is better)
max: 85 FPS | 85 FPS
avg: 42-35 FPS | 42.5 -30 FPS
Weapon Effects
(using the standard particle rendering)
Low:
min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS
Medium:
min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS
High:
min: 61 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 75 FPS | 85 FPS
Result:
Good speed, overall an improvement over the 20_01 build.
Could you please include an ambient multiplier command line though, to user-set a multiplier of the ambient? (-amb 0.0 = no ambient, -amb 1.0 = full ambient, -amb 0.5 = 50% ambient brightness, etc)
This is really necessary as the current ambient (original one) makes it look tons worse. The command line would really, really be appreciated.
Thanks in advance (i'll revert to 20_01 till the ambient is sorted).
On a side note, there's an odd bug with the new build: explosions on hulls (missile hit etc) have really odd looking intersections with the hull - i'll post a screenie later, it looks like some... stairs, and in some cases like little triangles.