Some of you may already know about this project from my Discord announcements.
Well, the project is AlmostTM
ready for a public alpha, and I am just so excited to get this out there, and I hope by the end of this post, you are just as excited as I am.
This is a total conversion of Freespace 2 into a multiplayer tactical RTS. I started with a blank Unity3D project and built it up from there.
The amazing work done by the FSU team as well as the meticulous documentation on the HLP wiki has enabled me to create a totally new, visually stunning game that I have been slaving away on for a few months now.
Important note: This is a FREE game. Free as in really free. I do not have any intentions of making a single penny on this creation. There will be no limits to gameplay, no microtransactions, etc. etc.
I feel this is necessary to mention. Rights to the FS IP obviously still lie with Interplay, and I am hoping to operate in the grey area that others mods do. With that being said, when this is released, you should own a copy of Freespace 2 before playing.
I will be replying to questions in this thread, but I will be making updates to this post to announce news or post new videos. I will also update this original post when I release the public alpha.
You can also catch me on Discord to chat or ask questions, Sniflheim#6415
3 March 2022 - Update after the holiday break: Zone Control gametype, non-fumbling AI, bug fixes. (.8a)
11 Nov 2021 - 1440p showcase of the experience as it stands now, with only a few
totally minor bugs.
(.75a, AI fighters don't engage properly, friendly fighters only engage capital ships, ships repeat comms twice)
26 Oct 2021 Video (Shivan Player Fleet, 0.7a)
Screenshot Blob from 0.7a testing (25 Oct 2021)
Procedural Scenario Test (9 Sep 2021)
Bomber testing (Sep 2nd 2021)
Here's a few more videos of previous builds and other tests:
Thanks for your attention!