Modding, Mission Design, and Coding > Voice Acting

Standard Sound

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Variance is good, but when someone sounds like they're stuck in a tin can or trying to talk through a closed door, that's where standardization needs to come in.  I guess what we're trying to get at is to have voice on par with the game's voices.

I think that FS1 used bleeps at the start of each transmission along with static at the end.  FS2 did not.  I believe that's what the deal is.  Personally, I LIKE the bleeps before transmissions, especially for non-voice acted campaigns.  It's a lot easier to see what's happening. 


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