Modding, Mission Design, and Coding > Voice Acting
Standard Sound
Nix:
Variance is good, but when someone sounds like they're stuck in a tin can or trying to talk through a closed door, that's where standardization needs to come in. I guess what we're trying to get at is to have voice on par with the game's voices.
I think that FS1 used bleeps at the start of each transmission along with static at the end. FS2 did not. I believe that's what the deal is. Personally, I LIKE the bleeps before transmissions, especially for non-voice acted campaigns. It's a lot easier to see what's happening.
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