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"A Forced Hand" can't target Repulse's subsystems


In the mission "A Force Hand" where we have to disable the Repulse before it jumps out, I can target the subsystems of every single ship except the Repulse. Not even it's turrets are targettable. Sometimes, when the rest of the ships are destroyed, it just sits there and doesn't jump away.

Am I missing something, or it's just a bug to be fixed in an upcoming build?

Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

Might be a code bug, a mod bug, or a problem with your mod setup.


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