Hosted Projects - FS2 Required > Silent Threat: Reborn
Forced Hand is impossible to beat
eicca:
I'm using the 2014 release of STR, the one that I beat a few months ago, but this time, playing Forced Hand, there are two problems: 1, the Repulse jumps out way too quick (like 60 seconds, and it's impossible to disable it) and 2, most of the time, weapons stop having any effect on the engines subsystem after about 30% of total damage. Not sure what to do here. This mission was winnable last time I played it.
Goober5000:
1) You're supposed to allow the Repulse and its escort to be distracted by the Adamant and Kadesh. Wait until Command gives you permission to engage.
2) Which weapons are you using?
eicca:
--- Quote from: Goober5000 on November 10, 2015, 09:48:27 pm ---1) You're supposed to allow the Repulse and its escort to be distracted by the Adamant and Kadesh. Wait until Command gives you permission to engage.
2) Which weapons are you using?
--- End quote ---
I can wait and engage the fighters and it still jumps out. I can go straight for it and it still jumps out. 60 seconds, every time.
The disruptor is useless, the Stillettos only take off about 3% with each hit. So far the only thing I've been able to get close with is hitting it with disruptor missiles, then pounding it with Stillettos and rearming as fast as possible.
eicca:
HEY WAIT! Ha. You're right. I have to sit idle and let the dialogue play out. Works great now! Patience, I must learn.
niffiwan:
Also; you need to launch your Stilettos from the correct angle; i.e. beneath the Repulse rather than behind. If you don't give your wingmen the correct orders they'll launch from the wrong angle as well.
Navigation
[0] Message Index
[#] Next page
Go to full version