Author Topic: Star Fox: Event Horizon for FSO  (Read 177372 times)

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Re: Star Fox: Event Horizon for FSO
There is: https://www.hard-light.net/forums/index.php?topic=67991.0

Note! This is just the stickied thread, the most recent version can be found here: http://www.hard-light.net/forums/index.php?topic=87391.msg1745424#msg1745424

I'd guess I'm going to complain about this stickied/outdated stupidity now...

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
There is: https://www.hard-light.net/forums/index.php?topic=67991.0

Note! This is just the stickied thread, the most recent version can be found here: http://www.hard-light.net/forums/index.php?topic=87391.msg1745424#msg1745424

I'd guess I'm going to complain about this stickied/outdated stupidity now...

Awesome that was it. Another related question though, where are the texture files for the six buttons in the main hall menu? I can't seem to find them in the Interface folder or anywhere else.

 
Re: Star Fox: Event Horizon for FSO
Main halls and their buttons are more customizable and not part of the hard coded interface (and not part of the files created by this program AFAIK).
« Last Edit: October 13, 2019, 05:23:50 am by Nightmare »

 

Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
You mean the short animations that play on mouseover? In FS2 they're called (e.g.) 640_mainexit.ani in data/interfaces. You can specify any animation you like in mainhall.tbl.
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
You mean the short animations that play on mouseover? In FS2 they're called (e.g.) 640_mainexit.ani in data/interfaces. You can specify any animation you like in mainhall.tbl.

Alrighty that's done.  :cool:

Next question, I noticed that the Pilot images now support .png format so I decided to go from .pcx to .png, however now only 12 pilot images are showing up instead of all 27 that I have. Is there a way to control what images the game uses for pilot and squadron icons, instead of being stuck with ter01, ter02, etc? Also is there a way to allow for pilot and squadron images larger than 160x120?

 
Re: Star Fox: Event Horizon for FSO
I think the Pilot image (and in particular the squadron logo) was made specifically for multiplayer. You can change the squadronlogo in an actual campaign - the first mission of Derelict contains following
Code: [Select]
+SquadReassignName: 212th Silver Scythes
+SquadReassignLogo: Scythes2.pcx
so I presume you can specify it in FRED. I doubt that it works outside of campaign mode though.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I think the Pilot image (and in particular the squadron logo) was made specifically for multiplayer.

I am referring to multiplayer, specifically the Barracks menu:
barracks menu: Show


Changing the images to PNG seems to lock them to a limit of 12, where's when they were .pcx I could have as many pilot portraits as I wanted. The Squadron logos don't even seem to be recognizing my png's, they are reverting back to the stock Freespace logos. Also I can't seem to make them larger than 160x120, the game just doesn't load them if I go over that size. Is there any way around those or am I stuck using pcx and 160x120 images?

 
Re: Star Fox: Event Horizon for FSO
Wiki says both should be possible: https://wiki.hard-light.net/index.php/FS2_Data_Structure#images
There's some note regarding squad logos there.

Possible you found a bug there, as I can't think of a mod that tested that before.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Wiki says both should be possible: https://wiki.hard-light.net/index.php/FS2_Data_Structure#images
There's some note regarding squad logos there.

Possible you found a bug there, as I can't think of a mod that tested that before.

Alright having pcx copies solved it. Is there a list of filenames beyond the default 22 squadrons? It seems like there are 11 other squadron logos that are not in Root_fs2.vp and are not listed on the wiki that I'd like to replace.

 
Re: Star Fox: Event Horizon for FSO
AFAIK you can name the squadrons like you want; not sure if the Pilot images have fixed naming convention though.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
AFAIK you can name the squadrons like you want; not sure if the Pilot images have fixed naming convention though.

I need to know the name of the squadron image files so I can replace them and prevent them from showing up as options in the barracks.  The wiki only lists 22 of the filenames but there are 33 in total, so there are always 11 Freespace 2 squadrons icons showing up as options. I want to completely replace all FS2 squad icons with only Starfox ones but I cant without the names of those files.

 
Re: Star Fox: Event Horizon for FSO
Huh. I thought SF was supposed to be independent of MVPs and all retail assets, so you'd only have to get rid of everything in there and put in a clean set of your files.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Huh. I thought SF was supposed to be independent of MVPs and all retail assets, so you'd only have to get rid of everything in there and put in a clean set of your files.
Considering I can't find those 11 images in the retail assets and were not there several years ago I suspect they were added in later builds of FSOpen.
« Last Edit: October 13, 2019, 09:12:34 pm by UndyingNephalim »

 
Re: Star Fox: Event Horizon for FSO
The MVPs added a bunch of new squadron logos in addition to the upgrade for the retail ones. I'd suggest to use a VP viewer for this.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I think I found the files in MV_Root.vp  :D

 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
I remember in squad war having hundreds upon hundreds of both Squadron and pilot images in my folder.   Didn't thi k there was a limit 🙁🤔🤔
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
EDIT: Nevermind this post, the problem seems to have magically resolved itself.  :lol:


[attachment eaten by a Shivan]

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Alrighty question time again...

This might sound silly, but how exactly do Countermeasures work? I never seem to have been able to get them to work. I'm able to assign them as Secondary Weapons but they do not seem to do anything, regardless if missiles are near or not. The way they are labeled in weapons.tbl makes it seem like they are something completely separate from primary and secondary weapons. Is there something I'm missing here, how do I get my own countermeasure weapons working?

 
Re: Star Fox: Event Horizon for FSO
Here's at least an explanation why it doesn't work: https://www.hard-light.net/forums/index.php?topic=91052.msg1805403#msg1805403

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Here's at least an explanation why it doesn't work: https://www.hard-light.net/forums/index.php?topic=91052.msg1805403#msg1805403

Well, there probably goes my hope of finally finding a way to slip the Barrel Roll into the game.