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Multiplayer White Star beam bug
Trivial Psychic:
--- Quote from: CaptJosh on July 18, 2009, 11:28:28 pm ---Um, minor detail. I remember the White Star beams already being pretty rapid cycle. Only time I can recall seeing them fire for longer than about a second was a scene with four of them pounding a shadow ship. But anything like that could be done with a beam fire sexp, and the player wouldn't be in on it, I would think.
--- End quote ---
I don't think that fire-beam can be used for a non-turret-mounted weapon. It's a shame that we didn't retain a turret subsystem on ships like the Whitestar and Drakh Raider, as it would allow not only fire-beam, but to fire from a non-straight-ahead vector. We would have had to make the turret submodel non-targettable and unarmed by default, only activating it as needed by sexps.
CaptJosh:
Obviously I don't know enough about sexps. Could someone who knows about them comment more? Also, might it be possible to turn the forward beam cannon into a turret that has a field of view directly in front? Then again, I don't know that a turret can be fired by a player. Is there any code for that?
FUBAR-BDHR:
--- Quote from: Trivial Psychic on July 20, 2009, 12:35:57 am ---
--- Quote from: CaptJosh on July 18, 2009, 11:28:28 pm ---Um, minor detail. I remember the White Star beams already being pretty rapid cycle. Only time I can recall seeing them fire for longer than about a second was a scene with four of them pounding a shadow ship. But anything like that could be done with a beam fire sexp, and the player wouldn't be in on it, I would think.
--- End quote ---
I don't think that fire-beam can be used for a non-turret-mounted weapon. It's a shame that we didn't retain a turret subsystem on ships like the Whitestar and Drakh Raider, as it would allow not only fire-beam, but to fire from a non-straight-ahead vector. We would have had to make the turret submodel non-targettable and unarmed by default, only activating it as needed by sexps.
--- End quote ---
Zathras contains a Raider with a turret. It's set to <none> by default for backward compatibility. The model still contained it and it caused errors since it was a subsystem without a table entry so I needed to fix it somehow. I don't see a reason the WhiteStar couldn't have something similar. Have to look into it down the road.
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