Modding, Mission Design, and Coding > The FRED Workshop

[WIP] Shepherds

<< < (6/8) > >>

General rule of thumb for me is to always "beam-free by default" when starting a new mission, so I don't think that was the issue.

Well, I'll give it another try right now I suppose. Better now then forgetting later on.

How's this campaign going?

I liked Walls Closing so I'd definitely be willing to try this one out?


--- Quote from: CT27 on September 07, 2020, 05:54:28 pm ---How's this campaign going?

--- End quote ---
It's going well. Also damn, its been a while since my last update. :nervous:

So... update time! Missions 1-8 are done - bar some minor polishing - and I'm hard at work on the last mission (there's also the final cutscene, but that shouldn't take too long to do). Hopefully I'll have it out before the end of the year, but no promises!

Anyway. Wouldn't be an update without a couple of screenshots. :D

(Pops head out of the FRED mines) Damn, a year since this was originally announced! Time flies! :nervous:

Anyway, it's about time I'd finally share some gameplay footage. The following is from the 6th mission. Nothing too spoiler-y here, but if you'd rather wait then no worries.  :p

(Disappears back into the mines of FRED)

I watched and it looks great


[0] Message Index

[#] Next page

[*] Previous page

Go to full version