Author Topic: *meh* pxo changes  (Read 1501 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
to do something clean and properly it looks like i have to make a small alteration to the protocol.... it'll be ready for testing _much_ later tonight
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
so i did all that coding to find out - IT WASN'T SOMETHING I DID...grr

*digs and finds out wtf is going on in V's netcode]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Poor Kazan =/

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
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oh.. i think i found it - it was something i did in testing some send length stuff for fso - but i had undone it (switched lines #define MAX_PACKET_SIZE was commented.. but for some reason CVS didn't take it)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
The striker lines up for the shot! He Shoots! He Scores!


This crash was affecting all multi - i think lightspeed made reference to it but i thought it was something else
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

  

Offline Lightspeed

  • Light Years Ahead
  • 212
you mean the "crash on 'host game'" ?

:)
Modern man is the missing link between ape and human being.