Author Topic: Carrack class light cruiser  (Read 53943 times)

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Re: Carrack class light cruiser
I don't know about that. The only parts of the model that actually have the pivots at zero are the detail-x's, everything else has the pivots in the centre of their respective geometry. Everything is pretty much okay in the model. The only errors are helper related.

Also, wouldn't resetting the x-form screw up the turrets? Moving the pivot requires a reset before exporting...

 

Offline chief1983

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Re: Carrack class light cruiser
Scooby covered something about that in a post I think.  You basically have to reset the turrets to upright or something, then reset x-form, then put them back I think, maybe in PCS2.
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Re: Carrack class light cruiser
I imported them upright then rotated and moved them into position. Scooby was helping me solve a problem with another ship of mine, where the turrets were an integrated part of the ship and not imported.

My mathematical abilities do not extend to pointing a turret straight up, resetting th x-form, then rotating it back to where it was before. That's the reason why I never did finish that other cruiser.

 

Offline chief1983

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Re: Carrack class light cruiser
Ah.  Well, that's a bummer.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Carrack class light cruiser
Some updates. Strange things happening with some of the turrets.

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