Author Topic: NuRInt  (Read 13981 times)

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 :jaw: Whoooooooooooaaaaaaaaaaaahhhh... for the glory of the Empire. Stunning! Whoops, just drooled, um, a liiittle... yes. Just a little. :nervous:
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Offline chief1983

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Yeah Brand, I think you actually did the TF and the TI back to back I think right after the crash but you only got started on the TI.  Surprised you don't have a copy of it floating around.
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Offline brandx0

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Oh yeah, that one.  Yeah, I can't say much for that, I opened up the file, left it alone as a mess and started anew
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Offline TopAce

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Quote
Plus, as chief mentioned, this really hasn't taken me very long.

That's good to hear, but I hope you understand why a mission designer would like to see a new ship in game (an ISD, hopefully) rather than seeing an already existing one redone. Speaking of which, what's the status of your ISD?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline brandx0

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Of course I understand.  However the ISD will be done when it's done.

Anyways, bit of an update here:

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Holy mother of Christ, that is beautiful.
From what I've seen these TIES are pretty hard to hit, and so are the X-wings for that matter... are you sure you guys are balancing everything adequately? (Sorry for doubting, but I have never played FS, I just base my opinions on what I see on the vids).

 

Offline brandx0

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Nah, we decided not to do any balancing whatsoever.  We don't believe in balance. 
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline MR_T3D

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Nah, we decided not to do any balancing whatsoever.  We don't believe in balance. 
balances are for measuring weight
no relation to video games
:lol:

 

Offline Aardwolf

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Is this going to be using heightmaps (i.e. the "-height" command line option which for whatever reason is not listed in the launcher) ?

 
That's hardly a constructive response, but what the hell. 19 posts isn't worthy enough for respect in any forums, no?  :rolleyes:
Keep it up... if sarcasm makes your e-penises hard than feel free to bash on everybody else deemed idiotic enough to ask stuff they don't know about.
« Last Edit: November 19, 2009, 08:38:44 pm by StealthSudaka »

 

Offline brandx0

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*Sigh*  It was a joke, don't get all busted up about it.  If you really wanna feel insulted by that then go right ahead, but I'd say you're being way too sensitive.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline swashmebuckle

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Average number of posts made after a Brand WIP render before someone mentions a turgid e-penis/desire to molest the model: 3.4

It looks great BTW :)

 

Offline chief1983

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Yeah it doesn't matter if you have 19 posts or over 9000, that kind of question is just begging for a sarcastic response.  One of the things we're attempting to use is computer assisted targeting, will help adjust the laser's focal point to be more likely to hit the target.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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IT'S OVER NINE THOUSAND!
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline CountBuggula

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Note the question from the person with over 16,000 posts was completely ignored...

 

Offline brandx0

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Hmm, didn't even see that post, must have skimmed too fast.

Anyways, no it will not use the Height function.  Parallax mapping (as I understand it) isn't really very useful for FS, even though it's a great tool in theory, it works better for sloping faces rather than highly technical sharp edges.  Besides, the effect would be negligible on a small fighter like this.  If we were to use it for anything it'd have to be much bigger and slower, like a Star Destroyer or something.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Flaser

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Hmm, didn't even see that post, must have skimmed too fast.

Anyways, no it will not use the Height function.  Parallax mapping (as I understand it) isn't really very useful for FS, even though it's a great tool in theory, it works better for sloping faces rather than highly technical sharp edges.  Besides, the effect would be negligible on a small fighter like this.  If we were to use it for anything it'd have to be much bigger and slower, like a Star Destroyer or something.

From what I gathered in an "Infinity - The Quest for Earth" article, parallax is only noticeable when you're close to a surface and looking at it at a sharp angle. For a the Freespace Engine this would almost never happen, so the utility of the effect is really limited.

Normal maps though, now that's an obvious heavy hitter for improving a models looks.

Ah, here's the article:
http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=69&Itemid=47
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Offline chief1983

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Buggula, that's because when someone gets to 16000 posts that quickly they tend to turn into white noise.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Aardwolf

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I don't have 16000 posts, silly :p

Anyway, the reason I was thinking about parallax mapping is that those surfaces are already indented a bit, which would let you avoid the problems around the 'edges' of the model that would otherwise occur with parallax mapping.


 

Offline Droid803

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I don't have 16000 posts, silly :p

Again, your personal text thingy achieves its purpose for confusing the hell out of newer people :P
(´・ω・`)
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