Well, having now reached the beginning of Act 3, I suppose I should post a few more thoughts.
1.
The annoying--Repetitive environments (There's an achievement called "Spelunker". It's unlocked by visiting 10 caves. I still wonder why I have gotten it, since I only visited 2 caves.
Over and over again.)
--Enemy waves. Which remind me of the worst FS2 missions with endlessly respawning waves. Now, it wouldn't be too bad if the game did a better job of hiding the spawning, but alas, these people seem to have developed a remarkable aptitude for hiding in plain ****ing sight and plopping into view when they see their mate getting slaughtered.
2.
The GoodAs the RPS article demonstrates, DA2 has a rather slow, disjointed start. It takes a while for you to get used to the main character, and the story doesn't provide much in terms of antagonists that could act as foils for Hawke.
However, once you leave Act 1 behind and get into Act 2, the story does pick up the pace rather nicely. Conflict seeds that were sown in Act 1 grow more noticeable, with the story constantly throwing choices your way that determine the way things are going to go.
So yeah. After a bad start, the game improves quite nicely.
Yeah, that description of a bug that users have encountered in the course of normal gameplay, breaking their game by rendering their characters invulnerable, is really exaggerated.
Oh my god. A game has a bug that can be exploited. Surely this has never happened before.
Oh, wait, yes it has. I really do not know what you are trying to say here. The bug itself is a rather minor affair (insofar as it hasn't affected me yet), and likely the result of the overall rather shoddy QA run EA seems to have done on this one. It's not a big gamebreaker. Seriously. How many big RPGs are there that have shipped without exploitable bugs?