Hard Light Productions Forums

Hosted Projects - FS2 Required => The Scroll of Atankharzim => Topic started by: ShivanSlayer on March 11, 2024, 10:14:00 pm

Title: Review of 4.7
Post by: ShivanSlayer on March 11, 2024, 10:14:00 pm
I played up to the branching part of the campaign.  The Hyperion looks excellent and this campaign has been given a facelift.  Two small issues though, the medals in the medal chest are misaligned and on the next to last mission before the branch, I scanned almost all the containers but didn't get the objective complete for scanning the containers.  Also, my wingmen would not fire on the containers unless specifically ordered to
Title: Re: Review of 4.7
Post by: Goober5000 on March 13, 2024, 11:53:57 am
Glad to hear it!  Looking forward to hearing about the rest of the campaign. :yes:

Thanks for the bug reports.  The medal alignment problem was due to a minor incompatibility with the latest MediaVPs.  The container bug was due to a rather brittle implementation of the mission logic; it would be very easy to miss that objective by doing things slightly out of order.  These have now been fixed and the fixes will be included in the next update.

(The wingmen firing was not specifically a bug; they are ordered to not fire on the containers until the scanning objective is complete.  With the scanning objective fixed, this should no longer be a problem.)
Title: Re: Review of 4.7
Post by: ShivanSlayer on March 13, 2024, 06:42:01 pm
I took the ISF branch last night and found no problems
Title: Re: Review of 4.7
Post by: ShivanSlayer on March 19, 2024, 10:18:46 pm
Just played through the GVTA branch. One small flaw is that the engines of the Rahus in the first mission of the branch cannot be damaged, though it may be the MediaVPs as the Rahu looks different.  I was still able to destroy them all before they could escape though
Title: Re: Review of 4.7
Post by: Goober5000 on March 20, 2024, 12:17:49 am
Strange.  We'll look into this.
Title: Re: Review of 4.7
Post by: Goober5000 on March 25, 2024, 03:22:36 pm
This turned out to have two particularly complex causes, both requiring changes to FSO.  Fixes have been applied to the development modpack and PRs have been submitted.