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Welcome, MechCommander
Timerlane:
My biggest problem with MC1(Gold): Weird, weird fog of war system. You're telling me that as long as I've visited a location once, I get to see everything that goes on there, forever? Also, you can't reveal any farther than short-medium range(unless you get up on a hill). There are sensors on every 'Mech, but you still can't designate targets until you can actually see them.
The more BT-like ammo limits on the (non-LBX)autocannons were also kind of annoying, especially without much limitation on energy weapons. Ten turns of AC20 fire will probably last most of a standard lance v. lance engagement in CBT, but goes a little too fast in most MC or MW games.
"" MC2: AI. Seemingly, unless units are guarding or following waypoints, they will forever attack the first target they see until it dies, to the exclusion of everything else. Sending a fast scout 'Mech to pop into enemy LOS, then drag them right through your main forces' guns is a virtually painless way to cheese 90% of the campaign.
Even if you don't try to exploit they system, it's pretty ridiculous that the AI won't pay any attention to the pair of Hunchbacks that just jumped in behind its units and is now ripping them apart. MC1 AI units did very much respond to newcomers closing and firing on them.
The loss of ability to purchase/deploy major combat vehicles was kind of sad, too(Alacorns! :lol:). Fixed artillery and Scout 'Copters with MGs don't count.
At any rate, any kind of development on MC2 is definitely welcome news. :D
Angelus:
--- Quote from: Starman01 on December 06, 2010, 09:41:23 am ---Hm, hard to tell. To a certain degree, I also liked MC 2 more than MC1, but mostly because it has an editor and I could play in more than 1024 resolution. Besides that, it was ok, but it didn't get me as exited as once MC 1 did. It had better story (taking place in OP Bulldog), and the missions somehow even "looked" better, though it was only 640 resolution, and had a few nice animations. (I remember the cool breaking down building probs :) ) MC2 missions and engine always were quite ugly and lowres, sort of like mission areas in MW4. And that I bought the german version, sucked twice as much :) The mechs and vehicles didn't blew me away either. It's now better because there are so many more models available right now.
Unfortunately I never could play the MC1 addon, it wasn't published in Germany. But one of my team mates wants to rebuild both MC1 campaigns, so with a little patient....... :)
--- End quote ---
First of all: Welcome, MC over... Warlords!
Regarding the MC1 addon:
I bought the MW3/ MC1 combo on Kaufhof years back and later ordered a US copy of MW3/ MC1+addon for 50 DM.
It was totally overpriced, considering that i payed for the former only 15DM.
But i have to say, it's awesome!!
The difficulty level is higher, but it's more satisfying. One mission in particular is a serious PITA, a mission where you have to attack a base guarded by heavy weaponry ( long Toms and similar ).
If you get the chance, buy the MC1 pack / addon.
Unknown Target:
--- Quote from: Rodo on December 05, 2010, 09:55:53 pm ---Oh well, look at that!
Our first non-fs mod hosted, welcome guys to HLP community :yes:
--- End quote ---
Nuh uh, that was back with Independence War. :p
*is old*
Still, welcome to the community. :)
bobbtmann:
I can't wait to see what comes out of this!
NGTM-1R:
--- Quote from: Angelus on December 06, 2010, 02:54:51 pm ---One mission in particular is a serious PITA, a mission where you have to attack a base guarded by heavy weaponry ( long Toms and similar ).
--- End quote ---
There are a few of those, but most of them are actually quite manageable. If it's the HPG mission, just remember: the generators are outside the walls. If it's Base Ogre, you can pick off the turret controls from outside the range of the turrets, or rush a Cougar in to turn them on those pesky Hunchies.
Mind you, I have the strategy guide. :P
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